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koth_railbridge
1
#1
0 Frags +

http://forums.tf2maps.net/showthread.php?t=19780

As of B1:

-No.
-But seriously, this is a clusterfuck IMO. I honestly don't have any constructive criticism though. Sorry.

http://forums.tf2maps.net/showthread.php?t=19780

As of B1:

-No.
-But seriously, this is a clusterfuck IMO. I honestly don't have any constructive criticism though. Sorry.
2
#2
0 Frags +

The map was way too small and the point was too easily spammable to even get a capture on, even after a wipe the defending team could easily contest it with spawns.

Also the house in the middle was basically never used from what I saw.

The map was way too small and the point was too easily spammable to even get a capture on, even after a wipe the defending team could easily contest it with spawns.

Also the house in the middle was basically never used from what I saw.
3
#3
1 Frags +

Having the point below the upper rail really wasn't the best idea. I had next to no ability to capture the point as a scout because of all the spam that was falling from above.

Even if a team stacks the point, a single soldier on top of the rail can take them out and not easily be stopped.

One thing that would allow this map to be slightly more playable would be to move the point up to the rail area. General idea; a lot would have to be changed to make that work

Having the point below the upper rail really wasn't the best idea. I had next to no ability to capture the point as a scout because of all the spam that was falling from above.

Even if a team stacks the point, a single soldier on top of the rail can take them out and not easily be stopped.

One thing that would allow this map to be slightly more playable would be to move the point up to the rail area. General idea; a lot would have to be changed to make that work
4
#4
1 Frags +

pyro was extremely viable on this map as was sniper.
Needs to be a bit bigger, the whole spawn house thing is unncessary as no one fights in there

i really loved the side stairwells

pyro was extremely viable on this map as was sniper.
Needs to be a bit bigger, the whole spawn house thing is unncessary as no one fights in there

i really loved the side stairwells
5
#5
0 Frags +

no rollouts that seem all that good yet
demo is pretty underpowered on this map
pyro and basically all annoying off-classes are viable full time
there is a train and it will kill at least 5 people per game

no rollouts that seem all that good yet
demo is pretty underpowered on this map
pyro and basically all annoying off-classes are viable full time
there is a train and it will kill at least 5 people per game
6
#6
0 Frags +

http://forums.tf2maps.net/showpost.php?p=276557&postcount=32

Creator is likely completely rebuilding the map.

http://forums.tf2maps.net/showpost.php?p=276557&postcount=32

Creator is likely completely rebuilding the map.
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