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Update 12/6/13
1
#1
3 Frags +

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added Crate #75, Crate #76, and Crate #77 to the drop list
Removed Crate #57, Crate #59 and Crate #71 from the drop list
Added new Strange parts that can be applied to Strange cosmetic items
Fixed a client crash related to the Mann vs. Machine mission victory panel
Fixed players being able to level-up some Strange items when playing on servers with only bots
Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
Fixed killstreak notices being stuck on the screen when the map is changing levels
Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
Updated several backpack images to fix issues caused by mat_picmip
Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
Updated pl_upward

Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
Improved bot navigation
Updated cp_gorge
Improved bot navigation
Updated Mann vs. Machine
Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
Fixed Romevision hats conflicting with gatebot hats in Mannhattan
Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
Updated mvm_rottenburg
Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
Updated mvm_mannhattan
Rebalanced Empire Escalation
Fixed credits not always being collected when they fall into the grinder
Fixed a bug that allowed the gates to be captured out of order
Fixed a lighting bug related to lower graphics settings that cause the map to be too dark

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Added Crate #75, Crate #76, and Crate #77 to the drop list
Removed Crate #57, Crate #59 and Crate #71 from the drop list
Added new Strange parts that can be applied to Strange cosmetic items
Fixed a client crash related to the Mann vs. Machine mission victory panel
Fixed players being able to level-up some Strange items when playing on servers with only bots
Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
Fixed killstreak notices being stuck on the screen when the map is changing levels
Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
Updated several backpack images to fix issues caused by mat_picmip
Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
Updated pl_upward

Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
Improved bot navigation
Updated cp_gorge
Improved bot navigation
Updated Mann vs. Machine
Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
Fixed Romevision hats conflicting with gatebot hats in Mannhattan
Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
Updated mvm_rottenburg
Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
Updated mvm_mannhattan
Rebalanced Empire Escalation
Fixed credits not always being collected when they fall into the grinder
Fixed a bug that allowed the gates to be captured out of order
Fixed a lighting bug related to lower graphics settings that cause the map to be too dark
2
#2
cp_granary_pro
0 Frags +

nvm, winter crates are in!

nvm, winter crates are in!
3
#3
5 Frags +
ScarletRebalanced Empire Escalation

Completing a tour just got that much easier.

[quote=Scarlet]Rebalanced Empire Escalation[/quote]

Completing a tour just got that much easier.
4
#4
8 Frags +

Strange weapons:
Crit-a-Cola
The Solemn Vow
The Sydney Sleeper
The Concheror
Revolver
The Eviction Notice
The Rescue Ranger
Grenade Launcher
The Scorch Shot

New strange parts:
Strange Part: Spies Killed
Strange Part: Players Wearing Unusuals
Strange Part: Burning Enemies Killed
Strange Part: Killstreaks Ended
Strange Part: Damage Dealt
Strange Part: Ally Healing Done
Strange Part: Point-Blank Kills
Strange Cosmetic Part: Killcam Taunts
Strange Cosmetic Part: Fires Survived

[b]Strange weapons:[/b]
Crit-a-Cola
The Solemn Vow
The Sydney Sleeper
The Concheror
Revolver
The Eviction Notice
The Rescue Ranger
Grenade Launcher
The Scorch Shot

[b]New strange parts:[/b]
Strange Part: Spies Killed
Strange Part: Players Wearing Unusuals
Strange Part: Burning Enemies Killed
Strange Part: Killstreaks Ended
Strange Part: Damage Dealt
Strange Part: Ally Healing Done
Strange Part: Point-Blank Kills
Strange Cosmetic Part: Killcam Taunts
Strange Cosmetic Part: Fires Survived
5
#5
2 Frags +

Grenade Launcher? :o No need to pay a lot for crate 19

Grenade Launcher? :o No need to pay a lot for crate 19
6
#6
7 Frags +

nooooooo my strange grenade launcher is gonna sky rocket down in price :(

nooooooo my strange grenade launcher is gonna sky rocket [b]down[/b] in price :(
7
#7
22 Frags +

Aaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.

Aaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.
8
#8
3 Frags +

Need point blank kills part for DH pls

Need point blank kills part for DH pls
9
#9
1 Frags +
thrasherAaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.

some how I don't think they care. It's probably a hard to fix issue that no one who actually buys stuff from the store cares about, so yeah

I want a new demo system

[quote=thrasher]Aaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.[/quote]
some how I don't think they care. It's probably a hard to fix issue that no one who actually buys stuff from the store cares about, so yeah

I want a new demo system
10
#10
6 Frags +

They are fixing shit even if it is not much they are still fixing stuff.

They are fixing shit even if it is not much they are still fixing stuff.
11
#11
9 Frags +
Dear Valve,

There is a bug where the friendly player you are viewing while dead will become invisible when you respawn. You can only see their weapon and floating hats/misc, which is clearly the most important part. Todays patch seems to have made the hats invisible too.

Lets all email that to valve, fucking bug will be fixed in 24 hours.

[quote]Dear Valve,

There is a bug where the friendly player you are viewing while dead will become invisible when you respawn. You can only see their weapon and floating hats/misc, which is clearly the most important part. Todays patch seems to have made the hats invisible too.[/quote]

Lets all email that to valve, fucking bug will be fixed in 24 hours.
12
#12
3 Frags +

after recording a demo (which usually fixes invisible players), i have to hud_reloadscheme since my hud disappears after that. :(

wish they could fix this.

after recording a demo (which usually fixes invisible players), i have to hud_reloadscheme since my hud disappears after that. :(

wish they could fix this.
13
#13
2 Frags +
thrasherAaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.

has anyone actually tried to bring this bug up with valve? because it seems less like them sneering at valve HQ while the invisible player bug exists, and more like they don't really know about it at all.

[quote=thrasher]Aaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.[/quote]

has anyone actually tried to bring this bug up with valve? because it seems less like them sneering at valve HQ while the invisible player bug exists, and more like they don't really know about it at all.
14
#14
0 Frags +
mince__thrasherAaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.
has anyone actually tried to bring this bug up with valve? because it seems less like them sneering at valve HQ while the invisible player bug exists, and more like they don't really know about it at all.

yes, a while ago we sent a bunch of emails to the tf2 team

[quote=mince__][quote=thrasher]Aaaaaaaand we still have invisible players. But I'm glad my strange weapons can now track how many players I killed who were wearing unusuals. Clearly a bigger priority.[/quote]

has anyone actually tried to bring this bug up with valve? because it seems less like them sneering at valve HQ while the invisible player bug exists, and more like they don't really know about it at all.[/quote]
yes, a while ago we sent a bunch of emails to the tf2 team
15
#15
0 Frags +

then they fixed a single cause of it, but not the bug itself.

then they fixed a single cause of it, but not the bug itself.
16
#16
6 Frags +
Strange Cosmetic Part: Killcam Taunts

i need this ( ͡ʘ ͜ʖ ͡ʘ)

[quote]Strange Cosmetic Part: Killcam Taunts[/quote]

i need this ( ͡ʘ ͜ʖ ͡ʘ)
17
#17
-6 Frags +

Urgh, still waiting on a Strange Part: Meatshots... =(

Urgh, still waiting on a Strange Part: Meatshots... =(
18
#18
12 Frags +
GrImpartialUrgh, still waiting on a Strange Part: Meatshots... =(Dell_ConagherStrange Part: Point-Blank Kills
[quote=GrImpartial]Urgh, still waiting on a Strange Part: Meatshots... =([/quote]
[quote=Dell_Conagher]
Strange Part: Point-Blank Kills
[/quote]
19
#19
0 Frags +

finally the price of gl will go down :")

finally the price of gl will go down :")
20
#20
-2 Frags +

I have emailed valve using this form http://www.valvesoftware.com/email.php?recipient=TF+Team over a dozen times.

I have reported the invisible players bug, the pause bug, the hud reload bug, the demo stickies not showing bug, the demo skipping ticks bug, and countless others, they simply dont give a shit. Well or so it seems because might as well patch fuckin mvm bugs in one week while these bugs have existed for months if not years.

I have emailed valve using this form http://www.valvesoftware.com/email.php?recipient=TF+Team over a dozen times.

I have reported the invisible players bug, the pause bug, the hud reload bug, the demo stickies not showing bug, the demo skipping ticks bug, and countless others, they simply dont give a shit. Well or so it seems because might as well patch fuckin mvm bugs in one week while these bugs have existed for months if not years.
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