I get 50 FPS, but it's ridiculously annoying to change your sensitivity without console. Games crash all the time though (or it seems like it).
still cant bind last weapon used or bind jump to mwheel, very sad day
brownymasterI get 50 FPS, but it's ridiculously annoying to change your sensitivity without console. Games crash all the time though (or it seems like it).
specs?
specs?
phenom ii x3 720 OC to 3.4 GHz + 4850 radeon (barely overclocked).
Too hard to tell if it's fun when you spike around on because someone bought too weak of a server and then trying to get the proper sensitivity. It looks promising though if you have an amazing comp and the server doesn't crash.
EDIT: I actually get more like 30 FPS.
EDIT: I actually get more like 30 FPS.
Having a computer that runs it no problem i can tell you its the most fun ive had in a long time, great game
Well, i don't mean to be a downer here. But here is the thing about NS2. Fall 2009 was the original release date. Some may know if you are from NS1. The graphics look amazing. But here comes the big overlaying problem.
Complexity, actual gameplay, and what it takes to host a server online.
Ok so complexity is just a learning curve NP, but they don't even have a decent balance. Game play can be OK if you pick the right server, even then as a marine you have 1000 things that can block your fov and clutter up your screen blocking you from any hope of tracking. On the other side aliens are HUGE. There are certain holes / halls you literally can't miss if you wanted too, even then you would still possibly hit them blindfolded. The server average for a 20-24 is well above any 3.4 ghz cpu. Ranging up to overclocks of around 4ghz+ minimum for a steady tickrate. Which the tickrate itself is locked at a low value. 30's if i remember right. Now needless to say this can all be fixed in time. I'm sure everyone will have their initial fun. It just simply has a long way to go since their promised release of Fall 2009 if that says anything about their development and fixing things. They have a couple more people, but the issues are there. Lets just hope it does not turn into another wait until v3.2 multiple years later to fix and make things right so it is not a plain stomp fest. You will seriously either love or hate the game, but with all the problems around and other things. Well.....good luck.
For those who enjoy it, awesome. For those who played the predecessor. Well i'm pretty sure you are just happy it finally came out and you can abuse everything to your advantage.
Complexity, actual gameplay, and what it takes to host a server online.
Ok so complexity is just a learning curve NP, but they don't even have a decent balance. Game play can be OK if you pick the right server, even then as a marine you have 1000 things that can block your fov and clutter up your screen blocking you from any hope of tracking. On the other side aliens are HUGE. There are certain holes / halls you literally can't miss if you wanted too, even then you would still possibly hit them blindfolded. The server average for a 20-24 is well above any 3.4 ghz cpu. Ranging up to overclocks of around 4ghz+ minimum for a steady tickrate. Which the tickrate itself is locked at a low value. 30's if i remember right. Now needless to say this can all be fixed in time. I'm sure everyone will have their initial fun. It just simply has a long way to go since their promised release of Fall 2009 if that says anything about their development and fixing things. They have a couple more people, but the issues are there. Lets just hope it does not turn into another wait until v3.2 multiple years later to fix and make things right so it is not a plain stomp fest. You will seriously either love or hate the game, but with all the problems around and other things. Well.....good luck.
For those who enjoy it, awesome. For those who played the predecessor. Well i'm pretty sure you are just happy it finally came out and you can abuse everything to your advantage.
I get 55fps about with a Q6600 and a GTX460 lol.
And then infestation spreads over half the map mid game.
Suddenly, 15-20fps.
The NS2:Classic mod does not have infestation, so you get much better server and client performance. NS2:C http://www.youtube.com/watch?v=rc7-dt6i3Nw&hd=1
And then infestation spreads over half the map mid game.
Suddenly, 15-20fps.
The NS2:Classic mod does not have infestation, so you get much better server and client performance. NS2:C http://www.youtube.com/watch?v=rc7-dt6i3Nw&hd=1