When I play spy I like having a high sensitivity for the knife and a low sensitivity for the gun.
I also like having a high sensitivity for my scattergun and sniper rifle. How do I change the sensitivity for a specific weapon slot and class? I use 1 2 3 4 and q to change weapons.
Changing sens for different weps and class.
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Customization
When I play spy I like having a high sensitivity for the knife and a low sensitivity for the gun.
I also like having a high sensitivity for my scattergun and sniper rifle. How do I change the sensitivity for a specific weapon slot and class? I use 1 2 3 4 and q to change weapons.
I also like having a high sensitivity for my scattergun and sniper rifle. How do I change the sensitivity for a specific weapon slot and class? I use 1 2 3 4 and q to change weapons.
bind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
And make diffrent configs in the cfg folder
scout.cfg
soldier.cfg
etc
bind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
And make diffrent configs in the cfg folder
scout.cfg
soldier.cfg
etc
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
And make diffrent configs in the cfg folder
scout.cfg
soldier.cfg
etc
maltxbind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
you forgot q.
i can't find the thread that answers this question. was it deleted??????
[quote=maltx]bind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.
i can't find the thread that answers this question. was it deleted??????
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.
i can't find the thread that answers this question. was it deleted??????
vilemaltxbind 1 "slot1; sensitivity x"you forgot q.
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
Its pretty much the same, I just made some examples.
Edit: ok im dumb sorry
[quote=vile][quote=maltx]bind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.[/quote]
Its pretty much the same, I just made some examples.
Edit: ok im dumb sorry
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.[/quote]
Its pretty much the same, I just made some examples.
Edit: ok im dumb sorry
maltxvileIts pretty much the same, I just made some examples.maltxbind 1 "slot1; sensitivity x"you forgot q.
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
no it's not. the bind for q has to change depending on the current weapon/slot.
[quote=maltx][quote=vile][quote=maltx]bind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.[/quote]
Its pretty much the same, I just made some examples.[/quote]
no it's not. the bind for q has to change depending on the current weapon/slot.
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.[/quote]
Its pretty much the same, I just made some examples.[/quote]
no it's not. the bind for q has to change depending on the current weapon/slot.
vilemaltxvileIts pretty much the same, I just made some examples.maltxbind 1 "slot1; sensitivity x"you forgot q.
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"
no it's not. the bind for q has to change depending on the current weapon/slot.
Maybe you are looking for something like this?
You just need to add sensitivity for the required parts.
[quote=vile][quote=maltx][quote=vile][quote=maltx]bind 1 "slot1; sensitivity x"
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.[/quote]
Its pretty much the same, I just made some examples.[/quote]
no it's not. the bind for q has to change depending on the current weapon/slot.[/quote]
Maybe you are looking for [url=http://teamfortress.tv/forum/thread/14560-alias-based-lastinv]something like this?[/url]
You just need to add sensitivity for the required parts.
bind 2 "slot2; sensitivity y"
bind 3 "slot3; sensitivity x"[/quote]
you forgot q.[/quote]
Its pretty much the same, I just made some examples.[/quote]
no it's not. the bind for q has to change depending on the current weapon/slot.[/quote]
Maybe you are looking for [url=http://teamfortress.tv/forum/thread/14560-alias-based-lastinv]something like this?[/url]
You just need to add sensitivity for the required parts.
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