Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
The Shortstop
Reduced extra knockback penalty from 80% to 40%
The Short Circuit
Added Penalty - No longer gain metal from dispensers when active
The Cleaner's Carbine
Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
Natascha
Added Positive Attribute +50% extra ammo
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
The Beggar's Bazooka
Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
The Quick Fix
Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
Fixed deflected projectiles not affecting Strange and Killstreak counts
Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
Fixed the Spy's revolver using the incorrect reload sound
Fixed third-person Medi Gun beams appearing jittery
Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
Added the Strongbox Key to the Mann Co. Store
Added 43 community-contributed items to the Strongbox Crate
Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
Improved loading of item information panels to prevent hitches when cycling through backpack pages
Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
Fixed Australium items not using the correct images in the Steam Community Market
Added missing payload audio for the Medic, Soldier, Demoman, and Spy
Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
Added the game server's SteamID to the output of the status command
Fixed the Killstreak counts not being accurately portrayed in the scoreboard
Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
Fixed a UV/skinning problem on the level 1 sentry
Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
Fixed a client crash caused by trying to load an invalid URL
Fixed achievements getting stuck in a completed state and not being awarded to the player
Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
Fixed the upper-left backpack panel always being highlighted when equipping items
Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
Updated the equip_region for The Extra Layer
Updated the Blue team material for the Ambassador to be less red
Updated ctf_2fort
Fixed a rendering bug on a silo prop in the skybox area for the Blue base
Team Fortress 2 Update Released
February 7, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
The Shortstop
Reduced extra knockback penalty from 80% to 40%
The Short Circuit
Added Penalty - No longer gain metal from dispensers when active
The Cleaner's Carbine
Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
Natascha
Added Positive Attribute +50% extra ammo
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
The Beggar's Bazooka
Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
The Quick Fix
Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
Fixed deflected projectiles not affecting Strange and Killstreak counts
Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
Fixed the Spy's revolver using the incorrect reload sound
Fixed third-person Medi Gun beams appearing jittery
Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
Added the Strongbox Key to the Mann Co. Store
Added 43 community-contributed items to the Strongbox Crate
Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
Improved loading of item information panels to prevent hitches when cycling through backpack pages
Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
Fixed Australium items not using the correct images in the Steam Community Market
Added missing payload audio for the Medic, Soldier, Demoman, and Spy
Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
Added the game server's SteamID to the output of the status command
Fixed the Killstreak counts not being accurately portrayed in the scoreboard
Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
Fixed a UV/skinning problem on the level 1 sentry
Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
Fixed a client crash caused by trying to load an invalid URL
Fixed achievements getting stuck in a completed state and not being awarded to the player
Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
Fixed the upper-left backpack panel always being highlighted when equipping items
Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
Updated the equip_region for The Extra Layer
Updated the Blue team material for the Ambassador to be less red
Updated ctf_2fort
Fixed a rendering bug on a silo prop in the skybox area for the Blue base
finally the natascha is viable. lol
finally the natascha is viable. lol
all these weapon changes seem bad
all these weapon changes seem bad
thank god i can finally play heavy and not run out of bullets
thank god i can finally play heavy and not run out of bullets
Added the Tumblr Vs Reddit Participation Medal
[quote]Added the Tumblr Vs Reddit Participation Medal[/quote]
seanbudfinally the natascha is viable. lol
+50% ammo doesnt make it viable
[quote=seanbud]finally the natascha is viable. lol[/quote]
+50% ammo doesnt make it viable
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.
DamnEasyseanbudfinally the natascha is viable. lol
+50% ammo doesnt make it viable
was a joke. it's already "viable" to the extent that it's banned in competitive. and they buffed it. do you get the joke now? :>
[quote=DamnEasy][quote=seanbud]finally the natascha is viable. lol[/quote]
+50% ammo doesnt make it viable[/quote]
was a joke. it's already "viable" to the extent that it's banned in competitive. and they buffed it. do you get the joke now? :>
eXtineThe Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.
pyros needed a buff
[quote=eXtine]The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.[/quote]
pyros needed a buff
eXtineThe Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.
Fuuuuuuu...I'm looking at you Cygnus.
[quote=eXtine]The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.[/quote]
Fuuuuuuu...I'm looking at you Cygnus.
reserve shooter sounds (more) incredible now.
reserve shooter sounds (more) incredible now.
seanbudDamnEasyseanbudfinally the natascha is viable. lol
+50% ammo doesnt make it viable
was a joke. it's already "viable" to the extent that it's banned in competitive. and they buffed it. do you get the joke now? :>
well it isnt banned because its "viable" in etf2l, so i wouldnt get the joke anyway.
[quote=seanbud][quote=DamnEasy][quote=seanbud]finally the natascha is viable. lol[/quote]
+50% ammo doesnt make it viable[/quote]
was a joke. it's already "viable" to the extent that it's banned in competitive. and they buffed it. do you get the joke now? :>[/quote]
well it isnt banned because its "viable" in etf2l, so i wouldnt get the joke anyway.
seanbudUpdated the Blue team material for the Ambassador to be less red
This has always bothered me :>
[quote=seanbud]Updated the Blue team material for the Ambassador to be less red[/quote]
This has always bothered me :>
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Weapon Updates
The Shortstop
- Reduced extra knockback penalty from 80% to 40%
The Short Circuit
- Added Penalty - No longer gain metal from dispensers when active
The Cleaner's Carbine
- Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
Natascha
- Added Positive Attribute +50% extra ammo
The Reserve Shooter
- Increased clip size from 3 to 4
- Time to mini-crit airborne targets changed from 3 to 5
The Beggar's Bazooka
- Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
The Quick Fix
- Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal
Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
Quickplay
- Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
- Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
Other Changes
- Improved loading of item information panels to prevent hitches when cycling through backpack pages
- Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam Community Market
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the scoreboard
- Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being awarded to the player
- Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
- Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
- Fixed the upper-left backpack panel always being highlighted when equipping items
- Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
- Updated the equip_region for The Extra Layer
- Updated the Blue team material for the Ambassador to be less red
- Updated ctf_2fort
- Fixed a rendering bug on a silo prop in the skybox area for the Blue base
I should make a tool that generates these
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
[u][b]Weapon Updates[/b][/u]
[b]The Shortstop[/b]
[list]
[*] Reduced extra knockback penalty from 80% to 40%
[/list]
[b]The Short Circuit[/b]
[list]
[*] Added Penalty - No longer gain metal from dispensers when active
[/list]
[b]The Cleaner's Carbine[/b]
[list]
[*] Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
[/list]
[b]Natascha[/b]
[list]
[*] Added Positive Attribute +50% extra ammo
[/list]
[b]The Reserve Shooter[/b]
[list]
[*] Increased clip size from 3 to 4
[*] Time to mini-crit airborne targets changed from 3 to 5
[/list]
[b]The Beggar's Bazooka[/b]
[list]
[*] Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
[/list]
[b]The Quick Fix[/b]
[list]
[*] Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen
[/list]
[u][b]Weapon Fixes[/b][/u]
[list]
[*] Fixed deflected projectiles not affecting Strange and Killstreak counts
[*] Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
[*] Fixed the Spy's revolver using the incorrect reload sound
[*] Fixed third-person Medi Gun beams appearing jittery
[*] Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
[*] Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
[/list]
[u][b]Community Updates[/b][/u]
[list]
[*] Added the Strongbox Key to the Mann Co. Store
[*] Added 43 community-contributed items to the Strongbox Crate
[*] Added the Tumblr Vs Reddit Participation Medal
[/list]
[u][b]Mann vs. Machine[/b][/u]
[list]
[*] Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads
[*] Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
[*] Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill
[*] Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
[*] Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
[*] Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
[/list]
[u][b]Quickplay[/b][/u]
[list]
[*] Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
[*] Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
[/list]
[u][b]Other Changes[/b][/u]
[list]
[*] Improved loading of item information panels to prevent hitches when cycling through backpack pages
[*] Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
[*] Fixed Australium items not using the correct images in the Steam Community Market
[*] Added missing payload audio for the Medic, Soldier, Demoman, and Spy
[*] Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
[*] Added the game server's SteamID to the output of the status command
[*] Fixed the Killstreak counts not being accurately portrayed in the scoreboard
[*] Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
[*] Fixed a UV/skinning problem on the level 1 sentry
[*] Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset
[*] Fixed a client crash caused by trying to load an invalid URL
[*] Fixed achievements getting stuck in a completed state and not being awarded to the player
[*] Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
[*] Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items
[*] Fixed the upper-left backpack panel always being highlighted when equipping items
[*] Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
[*] Updated the equip_region for The Extra Layer
[*] Updated the Blue team material for the Ambassador to be less red
[*] Updated ctf_2fort
[*] Fixed a rendering bug on a silo prop in the skybox area for the Blue base
[/list]
I should make a tool that generates these
The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
fuck
[quote]The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5[/quote]
fuck
yo killstreak awper hand IM IN THERE
yo killstreak awper hand IM IN THERE
oh well, at least they're fixing stuff.
oh well, at least they're fixing stuff.
holy shit new quickplay is amazing
http://i.imgur.com/Fjmo63z.png
holy shit new quickplay is amazing
http://i.imgur.com/Fjmo63z.png
eXtineThe Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.
Would have preferred if the changes above applied to soldier and not pyro. Crutch Pyro's deserve anything but buffs.
[quote=eXtine]The Reserve Shooter
Increased clip size from 3 to 4
Time to mini-crit airborne targets changed from 3 to 5
Wow at that one. One of the few weapons I don't argue about it being banned for being debilitating to comp play, and they make it stronger.[/quote]
Would have preferred if the changes above applied to soldier and not pyro. Crutch Pyro's deserve anything but buffs.
Oh yes, 43 new hats!
Just what I needed
Oh yes, 43 new hats!
Just what I needed
i think the term crutch pyros is redundant
i think the term crutch pyros is redundant
just in case u were thinking of tweeting it or something
just in case u were thinking of tweeting it or something
Yo, when you drag stuff in yo backpack, that awful description box of some item doesnt pop up and block yo view of placing stuff. God bless.
Yo, when you drag stuff in yo backpack, that awful description box of some item doesnt pop up and block yo view of placing stuff. God bless.
Images from the new items http://www.trade.tf/items/updates
Added the Tumblr Vs Reddit Participation Medal
Do we seriously need a medal for everything nowadays?
Added the Tumblr Vs Reddit Participation Medal
Do we seriously need a medal for everything nowadays?
been over a year since valve has released an actual new weapon
PLEASE
been over a year since valve has released an actual new weapon
[b]PLEASE[/b]
KanecoImages from the new items http://www.trade.tf/items/updates
Finally I can make my TFC medic loadout
[quote=Kaneco]Images from the new items http://www.trade.tf/items/updates[/quote]
Finally I can make my TFC medic loadout