coalplant got voted out btw.
If only there was enough time for the Preseason Koth_Airfield from Cevo. I could alternatively not be lazy and test it before pre-season. Hopefully the majority of us could, or I could blindly vote in a new KOTH.
I played Airfield 4v4 the other night (might have been 5v5), it's good, but I think it needs another route outta spawn before it's ready for prime time.
you can say whatever you want but cp_standin was much better than some of the maps we got the past few seasons
BLoodSirethrasherSomeone needs to make cp_well_pro
I miss well
We were, (prowell/prowl) I was headlining the project with Swaty, but then 9 million people convinced him to make this change/that change and it became a Frankenstein map . . . I'll link you the last version he worked on before leaving the community.
(Stuff)
Wow that's awesome. Gonna have to check that out later. Maybe it's just my old ass being nostalgic but playing well again would be fun... If it was fixed. From the changes you mentioned it sounds promising. the map had a lot of useless space, at least for 6s.
I'd also love to see obscure. Always liked that map.
I miss well[/quote]
We were, (prowell/prowl) I was headlining the project with Swaty, but then 9 million people convinced him to make this change/that change and it became a Frankenstein map . . . I'll link you the last version he worked on before leaving the community.
(Stuff)
[/quote]
Wow that's awesome. Gonna have to check that out later. Maybe it's just my old ass being nostalgic but playing well again would be fun... If it was fixed. From the changes you mentioned it sounds promising. the map had a lot of useless space, at least for 6s.
I'd also love to see obscure. Always liked that map.
Gonna have to agree that obscure is awesome. Was there any major flaws with it?
has a yukon_pro ever been made?
it feels like the map might be able to work really well if it was given some slight changes. might that be a neat idea? I might be able to bang a cp_yukon_pro out over the next week or so if there's enough interest in it... and if people tell me what they think the main issues with the map are I could try and fix all those, if you think that might be a worthwhile use of time and something you guys would like maybe! just something to consider I guess! (And if a yukon_pro has been made, well, I haven't heard of one but it might be a good consideration)
it feels like the map might be able to work really well if it was given some slight changes. might that be a neat idea? I might be able to bang a cp_yukon_pro out over the next week or so if there's enough interest in it... and if people tell me what they think the main issues with the map are I could try and fix all those, if you think that might be a worthwhile use of time and something you guys would like maybe! just something to consider I guess! (And if a yukon_pro has been made, well, I haven't heard of one but it might be a good consideration)
reillyGonna have to agree that obscure is awesome. Was there any major flaws with it?
It was a little big in some areas, but I always liked it.
It was a little big in some areas, but I always liked it.
freakini think the biggest problem with coalplant was how slow the point capped, which has been changed to match viaduct
The biggest problem with coalplant was that it was Ashville
The biggest problem with coalplant was that it was Ashville
Really looking forward to see warmfront/yukon/some other old map
Well the options are Sunshine, Warmerfront, Arifield, and Coalplant return
XanWell the options are Sunshine, Warmerfront, Arifield, and Coalplant return
woops didn't see the poll
http://play.esea.net/index.php?s=poll&d=comments&id=969
woops didn't see the poll
http://play.esea.net/index.php?s=poll&d=comments&id=969
Well I guess that seals that deal. Regardless of the outcome I'm gunna be releasing cp_sunshine_rc1 in the next few days, then. ETA is hopefully around Wednesday but I can't guarantee it.
MangachuXanWell the options are Sunshine, Warmerfront, Arifield, and Coalplant returnwoops didn't see the poll
http://play.esea.net/index.php?s=poll&d=comments&id=969
And I shed a single tear.
followed by many more
Oh well, I guess my map is still decently new... Go sunshine!
woops didn't see the poll
http://play.esea.net/index.php?s=poll&d=comments&id=969[/quote]
And I shed a single tear.
[s]followed by many more
[/s]
Oh well, I guess my map is still decently new... Go sunshine!
Absolutely everyone should give Sunshine a chance as it's a fantastic map by a fantastic mapper.
Coalplant was really just more of the same while Sunshine does quite a few things differently, not to talk about that the looks of it :D
Coalplant was really just more of the same while Sunshine does quite a few things differently, not to talk about that the looks of it :D
I feel like ten random people shouldn't be able to control the map vote.
like ten for sunshine , eight for keeping koalplant. that's like 2% of the esea players isn't it?
like ten for sunshine , eight for keeping koalplant. that's like 2% of the esea players isn't it?
trogHow many people have actually played cp_sunshine?
there was an etf2l one night cup for it a while back, no clue what they thought of it though... vods are around somewhere.
there was an etf2l one night cup for it a while back, no clue what they thought of it though... vods are around somewhere.
eep
eep
well that does it then i'm gunna put all my effort and love into making this map the best it can be
and regardless of how many people "have" played the map I think people should take the time to actually play it now that it's "in" esea (hopefully?)
rc1 out in the next few days then. so I can have a good version being played that fixes most of the main complaints people have had~
I'm excited. People should play this map *now* and give me feedback on b2 so I can fix stuff before rc1 comes out for ESEA.
eep
well that does it then i'm gunna put all my effort and love into making this map the best it can be
and [b]regardless[/b] of how many people "have" played the map I think people should take the time to actually play it now that it's "in" esea (hopefully?)
rc1 out in the next few days then. so I can have a good version being played that fixes most of the main complaints people have had~
I'm excited. People should play this map *now* and give me feedback on b2 so I can fix stuff before rc1 comes out for ESEA.
trogHow many people have actually played cp_sunshine?
How many people have played any map prior to being voted in?
How many people have played any map prior to being voted in?
121 votes on which map to vote out
30 votes on which which map to put in
30 votes on which which map to put in
We reopened the vote. You can now vote again. It will remain open for a day.
http://play.esea.net/index.php?s=poll&d=comments&id=969
please not warmerfront. please put someone else's map in.
Put Hyce's map in! cp_intermodel! It plays pretty good! Needs testing from people that aren't just my group of friends!
(Yes I'm a dickhead for plugging my own shit. Yes I'm going to continue. No one looks at the map discussion anyways...)
(Yes I'm a dickhead for plugging my own shit. Yes I'm going to continue. No one looks at the map discussion anyways...)
PUFFWhat's the issue with granary?
From my experience it can go 3 ways:
1. Quick roll
2. 5-3 or 5-4 games that end in < 30 mins
3. Stalematey long games that go back and forth
Ya it's a very old map and ya it's pretty flat, but I've had some good times on that map...I don't see the dislike that people have for it. Also the many back cap potentials makes transitions exciting.
Just my 2 cents :/
Edit: I'm surprised we aren't bandwagoning to get metalworks out. Such a boring map after the mid fights...that map seems more stalematey than granary, IMO.
MAYBE IF EVERYONE ELSE GOT FUCKING SIDEWAYS EIGHT HEALS ON THAT MAP LIKE YOU DO IT'D BE FUN FOR THEM TOO
From my experience it can go 3 ways:
1. Quick roll
2. 5-3 or 5-4 games that end in < 30 mins
3. Stalematey long games that go back and forth
Ya it's a very old map and ya it's pretty flat, but I've had some good times on that map...I don't see the dislike that people have for it. Also the many back cap potentials makes transitions exciting.
Just my 2 cents :/
Edit: I'm surprised we aren't bandwagoning to get metalworks out. Such a boring map after the mid fights...that map seems more stalematey than granary, IMO.[/quote]
MAYBE IF EVERYONE ELSE GOT FUCKING SIDEWAYS EIGHT HEALS ON THAT MAP LIKE YOU DO IT'D BE FUN FOR THEM TOO