So these type of threads are getting old I'm certain of that, but I feel I'm plagued with this and not exactly sure what to do. Maybe I'm just missing but when I watch this demo
"https://www.dropbox.com/s/e9togk0xi46dsp2/hitreg.dem" @ 40% SPEED. I can obviously tell the shots I'm missing, however sometimes I feel the shots are on target and should be doing more then like 19 damage etc..
I have a cable internet "comcast-shitcast" 120down 30up, My pings are never stellar anywhere from 50-65 typically sometimes in the 70's.
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
cl_interp 0.0211
cl_interp_ratio 1
^^ for scout
I was trying out the DA 2013 in this demo... My lerp stays Orange and never flash's yellow..
Could I get some feedback Am I missing the shots and aiming poorly or are there some registration issues that I could help fix with some different optimal settings?
So these type of threads are getting old I'm certain of that, but I feel I'm plagued with this and not exactly sure what to do. Maybe I'm just missing but when I watch this demo
"https://www.dropbox.com/s/e9togk0xi46dsp2/hitreg.dem" @ 40% SPEED. I can obviously tell the shots I'm missing, however sometimes I feel the shots are on target and should be doing more then like 19 damage etc..
I have a cable internet "comcast-shitcast" 120down 30up, My pings are never stellar anywhere from 50-65 typically sometimes in the 70's.
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
cl_interp 0.0211
cl_interp_ratio 1
^^ for scout
I was trying out the DA 2013 in this demo... My lerp stays Orange and never flash's yellow..
Could I get some feedback Am I missing the shots and aiming poorly or are there some registration issues that I could help fix with some different optimal settings?
something to note is you have cl_interp listed twice (and cl_interp_ratio, but the numbers on that are the same)
as far as I know, the last one listed is going to be what you're actually using, so there's no reason to have two different values in there
something to note is you have cl_interp listed twice (and cl_interp_ratio, but the numbers on that are the same)
as far as I know, the last one listed is going to be what you're actually using, so there's no reason to have two different values in there
Sorry to clarify,
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
^^^ Is in my Autoexec, for when I demo/solly etc
and cl_interp 0.0211
cl_interp_ratio 1
^^ Is in my scout config.
Sorry to clarify,
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
^^^ Is in my Autoexec, for when I demo/solly etc
and cl_interp 0.0211
cl_interp_ratio 1
^^ Is in my scout config.
I have no fucking clue how hit reg works half the time, if bloodsire could conjure up some ultimate interp to make sense of it all that'd be fantastic.
http://www.twitch.tv/bgvortex/c/3954548
40 seconds, the last shot. Apparently I've been sniping wrong for years now, actually trying to hit people in the head.
I have no fucking clue how hit reg works half the time, if bloodsire could conjure up some ultimate interp to make sense of it all that'd be fantastic.
http://www.twitch.tv/bgvortex/c/3954548
40 seconds, the last shot. Apparently I've been sniping wrong for years now, actually trying to hit people in the head.
https://www.youtube.com/watch?v=Yatry3cGKB0
^^ seen that before.. WOW.. Similar thing happened in a scrim the other night on badlands in the exact same place. 3 shots to meds back 0 damage.
^^ seen that before.. WOW.. Similar thing happened in a scrim the other night on badlands in the exact same place. 3 shots to meds back 0 damage.
VortexI have no fucking clue how hit reg works half the time, if bloodsire could conjure up some ultimate interp to make sense of it all that'd be fantastic.
http://www.twitch.tv/bgvortex/c/3954548
40 seconds, the last shot. Apparently I've been sniping wrong for years now, actually trying to hit people in the head.
https://www.youtube.com/watch?v=ZDbrOoP9IIA
This is how tf2 works
[quote=Vortex]I have no fucking clue how hit reg works half the time, if bloodsire could conjure up some ultimate interp to make sense of it all that'd be fantastic.
http://www.twitch.tv/bgvortex/c/3954548
40 seconds, the last shot. Apparently I've been sniping wrong for years now, actually trying to hit people in the head.[/quote]
https://www.youtube.com/watch?v=ZDbrOoP9IIA
This is how tf2 works
raikuVortexI have no fucking clue how hit reg works half the time, if bloodsire could conjure up some ultimate interp to make sense of it all that'd be fantastic.
http://www.twitch.tv/bgvortex/c/3954548
40 seconds, the last shot. Apparently I've been sniping wrong for years now, actually trying to hit people in the head.
https://www.youtube.com/watch?v=ZDbrOoP9IIA
This is how tf2 works
well there's an actual explanation for that one, his ping spiked to 600 on his net_graph right before he shot
[quote=raiku][quote=Vortex]I have no fucking clue how hit reg works half the time, if bloodsire could conjure up some ultimate interp to make sense of it all that'd be fantastic.
http://www.twitch.tv/bgvortex/c/3954548
40 seconds, the last shot. Apparently I've been sniping wrong for years now, actually trying to hit people in the head.[/quote]
https://www.youtube.com/watch?v=ZDbrOoP9IIA
This is how tf2 works[/quote]
well there's an actual explanation for that one, his ping spiked to 600 on his net_graph right before he shot
Look at your net_graph (area 9). Are you extrapolating? Yes? Then raise interp. No? Well shit.
And btw you don't need cl_interp_ratio in your scout config...
And if you don't have cl_interp in all your other class configs, you'll be playing with 21ms after playing scout. It would be 15ms before playing scout.
Forsak3nhello 66tick
you could also check if server is shit (can't keep @ 66fps), Area 5.
Look at your [url=https://developer.valvesoftware.com/wiki/TF2_Network_Graph]net_graph[/url] (area 9). Are you extrapolating? Yes? Then raise interp. No? Well shit.
And btw you don't need cl_interp_ratio in your scout config...
And if you don't have cl_interp in all your other class configs, you'll be playing with 21ms [b]after[/b] playing scout. It would be 15ms before playing scout.
[quote=Forsak3n]hello 66tick[/quote]
you could also check if server is shit (can't keep @ 66fps), Area 5.