Which one is better? Which one should i use in a competitive match? Is there any advantages or disavantages using one of them?
~m0nkei
Which one is better? Which one should i use in a competitive match? Is there any advantages or disavantages using one of them?
~m0nkei
In my opinion, autoheal will be the better form of healing. It rests your finger a bit more and gives your finger somewhat of a breather. In the end, it's up to you though.
i personally use the autoheal since i wont have to remember to constantly press m1 down and i can kind of focus on other things but its all preference i guess
When u say autoheal i think of 2 diffrent things.
1.Click once and forget about it till it disconnects
2.A script that keeps spamming m1 till a target comes into reach with it.
For me i use the 1st autoheal option cuz for me i like being lazy and not having to hold m1 the whole entire game.
i might be wrong, but i thought in game auto heal fucked up when you changed targets or some shit so you lose % compared to a medic using a script or m1. they might've fixed this, or maybe i made this entire thing up. choose your own adventure!
you should use an autoheal script. the ingame autoheal makes it hard to switch targets sometimes and also does the thing marmaduke said
marmadukeGRYLLSi might be wrong, but i thought in game auto heal fucked up when you changed targets or some shit so you lose % compared to a medic using a script or m1. they might've fixed this, or maybe i made this entire thing up. choose your own adventure!
This is true, you lose about 1-2% you could have gained not using it, because it unclicks for like one frame.
I still use it though, I feel it's a lot better than having to hold m1 all the time.
//sigma autoheal
alias syringegun "slot1;cl_crosshair_scale 0;r_drawviewmodel 0;viewmodel_fov 90;cl_interp 0;MW1;gara"
alias medigun "slot2;cl_crosshair_scale 0;r_drawviewmodel 0;viewmodel_fov 90;MW2;hara"
alias bonesaw "slot3;cl_crosshair_scale 0;r_drawviewmodel 1;viewmodel_fov 90;gara"
alias "gara" "alias +heal +attack;alias -heal -attack;-heal"
alias "hara" "alias +heal -attack;alias -heal +attack;-heal"
gara
bind "mouse1" "+heal;spec_next"
alias Q1 "medigun"
alias Q2 "syringegun"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
bind 1 syringegun
bind 2 medigun
bind 3 bonesaw
bind 4 slot4
bind 5 slot5
alias set_normal_attack "alias +automedigun +attack; alias -automedigun -attack"
alias set_medigun_attack "alias +automedigun -attack; alias -automedigun +attack"
alias +automedigun "+attack"
alias -automedigun "-attack"
alias medigun "-attack; use tf_weapon_medigun; set_medigun_attack" // -attack prob not necessary, but just to be safe
alias syringegun "-attack; use tf_weapon_syringegun_medic; set_normal_attack"
alias bonesaw "-attack; use tf_weapon_bonesaw; set_normal_attack"
bind "MOUSE1" "+automedigun"
bind "1" "syringegun" // Use to select Syringe Gun (and disable AutoMedigun)
bind "2" "medigun" // Use to select medigun, then tap mouse1 to select new target
bind "3" "bonesaw" // Use to select Bonesaw (and disable AutoMedigun)
i think this works
Anyone mind explaining what exactly this does? I'm used to using the in game m1 once and then forget, is there any way to have the same sort of thing, and not have everything be switched backwards? Don't really understand all the code
What's the difference between the Valve auto-heal and the auto-heal script exactly? Is it because Valve handles it in a wierd way?
Dagger//sigma autoheal
alias syringegun "slot1;cl_crosshair_scale 0;r_drawviewmodel 0;viewmodel_fov 90;cl_interp 0;MW1;gara"
alias medigun "slot2;cl_crosshair_scale 0;r_drawviewmodel 0;viewmodel_fov 90;MW2;hara"
alias bonesaw "slot3;cl_crosshair_scale 0;r_drawviewmodel 1;viewmodel_fov 90;gara"
alias "gara" "alias +heal +attack;alias -heal -attack;-heal"
alias "hara" "alias +heal -attack;alias -heal +attack;-heal"
gara
bind "mouse1" "+heal;spec_next"
alias Q1 "medigun"
alias Q2 "syringegun"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
bind 1 syringegun
bind 2 medigun
bind 3 bonesaw
bind 4 slot4
bind 5 slot5
This one works perfectly, thanks alot!
what it does is switch your normal attack command "+attack" for "-attack" for the medigun, while keeping the normal attack command for other weapons.
when you push your mouse1 button, you are sending the command +attack to the game. this activates the medigun and makes it heal. when you release the button, "-attack" is sent which stops the medigun from healing. So, what the script does, as stated above, is switch these so that when you are not pushing mouse1 while on the medigun, "+attack" is being sent. and when you press mouse1 "-attack" is sent.
Anyone have an auto heal bind that will work with broesels fov/crosshair switcher?
pretty much what marm said, ingame autoheal switches targets much slower than somebody not using it, and builds uiber slower(assuming you aren't strictly building with somebody, in which case it's the same).
no problems with the script though
WithADanceNumberAnyone have an auto heal bind that will work with broesels fov/crosshair switcher?
try combing through the script tf2mate creates. it works with crosshair switching/viewmodel switches
What Nursey said. I have autoheal on but I usually hold the mouse anyway. The pressure on my finger ends up being a tactile feedback thing.. a physical reminder that I'm tethered to somebody and it seems to keep me sharp. Ultimately it doesn't matter and is just a mental thing.
JaguarFiendWhat Nursey said. I have autoheal on but I usually hold the mouse anyway. The pressure on my finger ends up being a tactile feedback thing.. a physical reminder that I'm tethered to somebody and it seems to keep me sharp. Ultimately it doesn't matter and is just a mental thing.
the only thing i would be careful about when doing this is that the game registers you healing someone twice if you have autohealing enabled so you basically click the same person twice so it can mess up building uber a little bit
WithADanceNumberAnyone have an auto heal bind that will work with broesels fov/crosshair switcher?
Go into settings and put your aliases there.
alias medic_secondary "big; orange; default; off_with_muzzleflash; autoheal"
alias medic_primary (and everything else) "big; green; half_cross_with_dot; off_with_muzzleflash; weaponfire"
with autoheal and weaponfire coming from one of the many scripts already posted.
I use autoheal but always manually press the button down anyway to make sure, good habit to have in transition fights this way you're properly dispersing the heals out when needed. plus i feel like the medigun extends longer when you're manually holding it down for some reason because I can tell quicker when the beam breaks.
Ferskini personally use the autoheal since i wont have to remember to constantly press m1 down and i can kind of focus on other things but its all preference i guess
how does holding down a button require focus
There was a big thread on ETF2L about this that is worth reading -> http://etf2l.org/forum/tactics/topic-27813/
tldr; apparently the valve autoheal (tf_medigun_autoheal 1) is better; even though there appears to be a graphical delay when switching targets, it actually switches between targets faster than the +attack autoheal script giving you as much as a 5% advantage if you were building whilst switching between two targets.
Ondkaja even posted a script that combines the +attack autoheal script with the valve autoheal mechanic in that thread http://etf2l.org/forum/tactics/topic-27813/page-5/#post-482386
I hold m1 and theres no "better way" to heal imo. Test both of them and if auto heal feels better for you go for it. If not just hold m1. Good luck :)
E: Apparently there is, but I stand for what I said that you should go with whatever feels better for you
I use tf_medigun_autoheal 1 and hold m1 cause my fingers are retarded.
So when clicking and holding to heal it's like a light switch. When you are holding down the button the medi-gun's beam is "ON" and when you release it is "OFF". If you use an inverted +attack script it is the exact same concept but reversed. What this means is when you release the mouse button to switch targets the entire time it is not being pressed no heals are being given and no uber is being produced. When you use the built in autoheal option however, when you click the medibeam instantly switches. There is no downtime when switching between heal targets. I have done a few experiments with various healing options and the built in option can get you uber maybe a half second faster. But really it is a really minor thing and like Johny_16_ said I recommend you try out all the available options and see what you like the best.
TL:DR
In theory the built in autoheal option is the best but it's really all up to preference and do what works for you. (PS: I use the inverted attack script and the autoheal option in tandem)