THIS MAP IS NO LONGER MAINTAINED. FOR FURTHER DEVELOPMENT, PLEASE GO TO THE THREAD FOR MGE_OIHGUV_RELOADED HERE: https://www.teamfortress.tv/52826/mge-oihguv-reloaded
IN ADDITION, THE SOURCE FILES FOR THE FINAL VERSION RELEASED IN THIS THREAD CAN BE FOUND HERE: https://github.com/WariTF/mge_oihguv_rocks
I'm finally confident enough in the number and quality of arenas to create a release thread
mge_oihguv_sucks
Current Version: a12
Screenshots: http://imgur.com/a/m8jyc#0
DOWNLOAD: https://www.dropbox.com/s/0s9y3sz5jks3yqw/mge_oihguv_sucks_a12.bsp.bz2?dl=0
SPAWNS: https://www.dropbox.com/s/dsq5d156taupz82/guvsucks_a12%20spawns.zip?dl=0
NOTE: THE LATEST VERSION OF MGE INCLUDES THE SPAWNS FOR A12 OF THE MAP, YOU DON'T NEED TO CHANGE OUT THE SPAWN FILE ANYMORE
What am I looking at?: mge oihguv sucks is an MGE map that aims to create a fun playing environment. The new arenas serve to fill niches that the standard MGE map doesn't even come close to.
What are these new arenas?:
8) is an arena heavily focused on movement. Falling in the lava will result in insta-death
(8 is a variant of 8)
8) 2ez is a spire 2ez variant. It uses the turris ruleset from standard MGE. The lava is instakill.
Amphi is a standard 20 point MGE arena. Falling in the lava deals 10dps.
Counterjump [Granary] is an arena focused on air control. Falling in lava is insta-death.
Counterjump Ringout is the same as Counterjump, except with effectively infinite health.
Jump Castle is a purely fun arena. It's endif rules with a pushtrigger to keep players airborne.
Height Advantage is an ammomod variant focused on air control. Falling off is insta-death.
Spiremod is an ammomod variant for the spire fanatics.
powowwV is Benroads' arena for MGE lords
OG Ammomod is recreation of ammomod from am_variety_b2
If any map maker feels that I ripped content of theirs unfairly (or if I credited someone incorrectly), please PM me and we'll get it sorted out.
Encourage your team's server owner to switch out boring old MGE with this for maximum fun
[b]THIS MAP IS NO LONGER MAINTAINED. FOR FURTHER DEVELOPMENT, PLEASE GO TO THE THREAD FOR MGE_OIHGUV_RELOADED HERE: https://www.teamfortress.tv/52826/mge-oihguv-reloaded [/b]
[b]IN ADDITION, THE SOURCE FILES FOR THE FINAL VERSION RELEASED IN THIS THREAD CAN BE FOUND HERE: https://github.com/WariTF/mge_oihguv_rocks[/b]
[s]I'm finally confident enough in the number and quality of arenas to create a release thread
[b]mge_oihguv_sucks[/b]
[b]Current Version:[/b] a12
[b]Screenshots:[/b] http://imgur.com/a/m8jyc#0
[b]DOWNLOAD:[/b] https://www.dropbox.com/s/0s9y3sz5jks3yqw/mge_oihguv_sucks_a12.bsp.bz2?dl=0
[b]SPAWNS:[/b] https://www.dropbox.com/s/dsq5d156taupz82/guvsucks_a12%20spawns.zip?dl=0
[b]NOTE: THE LATEST VERSION OF MGE INCLUDES THE SPAWNS FOR A12 OF THE MAP, YOU DON'T NEED TO CHANGE OUT THE SPAWN FILE ANYMORE[/b]
[b]What am I looking at?:[/b] mge oihguv sucks is an MGE map that aims to create a fun playing environment. The new arenas serve to fill niches that the standard MGE map doesn't even come close to.
[b]What are these new arenas?:[/b]
8) is an arena heavily focused on movement. Falling in the lava will result in insta-death
(8 is a variant of 8)
8) 2ez is a spire 2ez variant. It uses the turris ruleset from standard MGE. The lava is instakill.
Amphi is a standard 20 point MGE arena. Falling in the lava deals 10dps.
Counterjump [Granary] is an arena focused on air control. Falling in lava is insta-death.
Counterjump Ringout is the same as Counterjump, except with effectively infinite health.
Jump Castle is a purely fun arena. It's endif rules with a pushtrigger to keep players airborne.
Height Advantage is an ammomod variant focused on air control. Falling off is insta-death.
Spiremod is an ammomod variant for the spire fanatics.
powowwV is Benroads' arena for MGE lords
OG Ammomod is recreation of ammomod from am_variety_b2
If any map maker feels that I ripped content of theirs unfairly (or if I credited someone incorrectly), please PM me and we'll get it sorted out.
Encourage your team's server owner to switch out boring old MGE with this for maximum fun[/s]
the screenshots are a little big
edit: he fixed them :D
the screenshots are a little big
edit: he fixed them :D
The lava stages look both hilarious and terrifying. Are there any servers running this?
The lava stages look both hilarious and terrifying. Are there any servers running this?
BLoodSirethe screenshots are a little big
just a little
[quote=BLoodSire]the screenshots are a little big[/quote]
just a little
BLoodSirethe screenshots are a little big
Resized and created an imgur album for easier browsing
[quote=BLoodSire]the screenshots are a little big[/quote]
Resized and created an imgur album for easier browsing
Just put it on a server (Netherlands) in case anyone wants to try the map out: 95.211.1.210:27024
I've been playing a8 of this with friends a lot, Counterjump Ringout is so much fun. I love this map.
Just put it on a server (Netherlands) in case anyone wants to try the map out: 95.211.1.210:27024
I've been playing a8 of this with friends a lot, Counterjump Ringout is so much fun. I love this map.
Turns out I had a stray space for a spawn in the config.
It's been updated, but if you encounter a broken spawn in Counterjump Granary: Redownload the spawns config OR open it up and find the 5th spawn entry for counterjump gran and remove the space infront of the number
Turns out I had a stray space for a spawn in the config.
It's been updated, but if you encounter a broken spawn in Counterjump Granary: Redownload the spawns config OR open it up and find the 5th spawn entry for counterjump gran and remove the space infront of the number
I remember playing a8 at LANFest and it was an incredibly fun map. Play "8)" with two Demomen with Loose Cannon; it's hilarious.
I remember playing a8 at LANFest and it was an incredibly fun map. Play "8)" with two Demomen with Loose Cannon; it's hilarious.
add some cubemaps so all the dx8 guys don't get the shitty pink water reflections
add some cubemaps so all the dx8 guys don't get the shitty pink water reflections
Played this for about an hour. Overall, a really fun compilation. Would like to see a points system so that people can rank themselves on how often they fall into lava :D Would be fun though. That will allow for people to get really competitive and I am looking forward to seeing how insanely good some people will get at this.
Thanks for making this, really had fun playing
ps maybe bug-free snakewater?
Played this for about an hour. Overall, a really fun compilation. Would like to see a points system so that people can rank themselves on how often they fall into lava :D Would be fun though. That will allow for people to get really competitive and I am looking forward to seeing how insanely good some people will get at this.
Thanks for making this, really had fun playing
ps maybe bug-free snakewater?
Gully mid, Snake Mid, and cubemaps are all on the todo list for a11 and on
Gully mid, Snake Mid, and cubemaps are all on the todo list for a11 and on
That's pretty awesome. Totally putting this on the SYOPS mge server tonight.
That's pretty awesome. Totally putting this on the SYOPS mge server tonight.
I like the pushdmmm4 one, that's a lot of fun.
The clipping fixes on spire are great.
Great map over all, well done.
I like the pushdmmm4 one, that's a lot of fun.
The clipping fixes on spire are great.
Great map over all, well done.
this looks sick. though mge arenas of 6v6 maps serve the purpose of replicating fights in typical settings, they get pretty boring. i could see myself mgeing just for fun on these arenas.
http://i.imgur.com/W49fte7.png
public servers pls :(
this looks sick. though mge arenas of 6v6 maps serve the purpose of replicating fights in typical settings, they get pretty boring. i could see myself mgeing just for fun on these arenas.
[img]http://i.imgur.com/W49fte7.png[/img]
public servers pls :(
I'll see if my teams server provider can set one up for chicago/dallas depending on where people want it
I'll see if my teams server provider can set one up for chicago/dallas depending on where people want it
speaking of different arenas, does anyone know what this one is? and if anyone still plays it/has a download/cfg?
https://www.youtube.com/watch?v=n72HZBcJPJw
speaking of different arenas, does anyone know what this one is? and if anyone still plays it/has a download/cfg?
[youtube]https://www.youtube.com/watch?v=n72HZBcJPJw[/youtube]
reddspeaking of different arenas, does anyone know what this one is? and if anyone still plays it/has a download/cfg?
https://www.youtube.com/watch?v=n72HZBcJPJw
that's spire_2ez. i used to play this with infinite health (hurtme -432534) with some teammates and we would just practice airshots over extended periods of time. you should try that out if you decide to play this map. makes it a lot more fast paced.
[quote=redd]speaking of different arenas, does anyone know what this one is? and if anyone still plays it/has a download/cfg?
[youtube]https://www.youtube.com/watch?v=n72HZBcJPJw[/youtube][/quote]
that's spire_2ez. i used to play this with infinite health (hurtme -432534) with some teammates and we would just practice airshots over extended periods of time. you should try that out if you decide to play this map. makes it a lot more fast paced.
This map is awesome, and it's what my team uses on our server now. I especially like the new arenas and the reworking of viaduct and ammomod. I did see one small issue with the spire map. click~ It's just aesthetic though. Very fresh map, well done.
This map is awesome, and it's what my team uses on our server now. I especially like the new arenas and the reworking of viaduct and ammomod. I did see one small issue with the spire map. [url=http://i.imgur.com/Tfax4Zm.jpg]click~[/url] It's just aesthetic though. Very fresh map, well done.
Great map to play with couple friends, personally I liked counterjump 2v2's the most. In 8) 2ez trying to recap the point felt pretty hard since the pad is not solid and rockets and bullets go through it.
http://i.imgur.com/Ilj0aUX.jpg
edit: in jump castle the brown brick wall is not the most pleasurable wall for eyes, would prefer the grey-ish/white-ish wall like in endif, just a personal thing though
Great map to play with couple friends, personally I liked counterjump 2v2's the most. In 8) 2ez trying to recap the point felt pretty hard since the pad is not solid and rockets and bullets go through it.
[img]http://i.imgur.com/Ilj0aUX.jpg[/img]
edit: in jump castle the brown brick wall is not the most pleasurable wall for eyes, would prefer the grey-ish/white-ish wall like in endif, just a personal thing though
YesIn 8) 2ez trying to recap the point felt pretty hard since the pad is not solid and rockets and bullets go through it.
This is completely intentional.
Regen is a little weird though, very different than the original spire 2ez
[quote=Yes]In 8) 2ez trying to recap the point felt pretty hard since the pad is not solid and rockets and bullets go through it.[/quote]
This is completely intentional.
Regen is a little weird though, very different than the original spire 2ez
Cobra447YesIn 8) 2ez trying to recap the point felt pretty hard since the pad is not solid and rockets and bullets go through it.
This is completely intentional.
Regen is a little weird though, very different than the original spire 2ez
The regen in spire 2ez is the same as the regen cabinets in maps, so it will resupply you every 2 seconds or so.
The turris regen does the same thing, except it does it every 5 or so seconds. I didn't think about this at the time I made the current arena, so I'll probably end up doing regen the way the actual map does it, instead of turris-style regen.
[quote=Cobra447][quote=Yes]In 8) 2ez trying to recap the point felt pretty hard since the pad is not solid and rockets and bullets go through it.[/quote]
This is completely intentional.
Regen is a little weird though, very different than the original spire 2ez[/quote]
The regen in spire 2ez is the same as the regen cabinets in maps, so it will resupply you every 2 seconds or so.
The turris regen does the same thing, except it does it every 5 or so seconds. I didn't think about this at the time I made the current arena, so I'll probably end up doing regen the way the actual map does it, instead of turris-style regen.
Love this map, have had it running on my server for a while now.
I found two issues :)
Transparent balcony on both Spire and Spire Test
https://dl.dropboxusercontent.com/u/48982799/2014-04-27_00001.jpg
Sometimes you can get stuck on the floor on endif, usually occurs after falling from really high.
https://dl.dropboxusercontent.com/u/48982799/2014-04-27_00002.jpg
Great work buddy, lots of fun.
Love this map, have had it running on my server for a while now.
I found two issues :)
Transparent balcony on both Spire and Spire Test
https://dl.dropboxusercontent.com/u/48982799/2014-04-27_00001.jpg
Sometimes you can get stuck on the floor on endif, usually occurs after falling from really high.
https://dl.dropboxusercontent.com/u/48982799/2014-04-27_00002.jpg
Great work buddy, lots of fun.
why do you have a zip inside a zip im gonna puke
why do you have a zip inside a zip im gonna puke
Please remove the crack on spire. It just adds randomness and is annoying.
Please remove the crack on spire. It just adds randomness and is annoying.
UPDATED TO A11
Changelog
=========
New Lighting (comes with a few errors)
Added Spiremod
Added Gully Mid
Added Snake Mid
Increased lava damage in Amphi to 60dps
Changed Spire to use the same clipping as spire test
Changed regen in 8) 2ez to be like resupplies
Fixed viaduct projectile/bullet clipping
Various optimizations
Cubemaps for the DX8 guys
Screenshots: https://www.dropbox.com/sh/kis1o442j31s25c/AAADA_0KzDJpr_9UCP1BAqIma
DOWNLOAD: https://dl.dropboxusercontent.com/u/20961143/tf/mge_oihguv_sucks_a11.bsp.bz2
SPAWNS: https://dl.dropboxusercontent.com/u/20961143/tf/guvsucks_a11%20spawns.zip
OP has been updated
As always, feedback is appreciated.
clorgwhy do you have a zip inside a zip im gonna puke
Separated spawn download from map download just for you
[b]UPDATED TO A11[/b]
Changelog
=========
New Lighting (comes with a few errors)
Added Spiremod
Added Gully Mid
Added Snake Mid
Increased lava damage in Amphi to 60dps
Changed Spire to use the same clipping as spire test
Changed regen in 8) 2ez to be like resupplies
Fixed viaduct projectile/bullet clipping
Various optimizations
Cubemaps for the DX8 guys
[b]Screenshots:[/b] https://www.dropbox.com/sh/kis1o442j31s25c/AAADA_0KzDJpr_9UCP1BAqIma
[b]DOWNLOAD:[/b] https://dl.dropboxusercontent.com/u/20961143/tf/mge_oihguv_sucks_a11.bsp.bz2
[b]SPAWNS:[/b] https://dl.dropboxusercontent.com/u/20961143/tf/guvsucks_a11%20spawns.zip
OP has been updated
As always, feedback is appreciated.
[quote=clorg]why do you have a zip inside a zip im gonna puke[/quote]
Separated spawn download from map download just for you
WariAdded Spiremod
YESSSSSS
[quote=Wari]
Added Spiremod
[/quote]
YESSSSSS
Appears there's an issue with MGE right now because of the tf2 update.
Play whatever map you can get working
Appears there's an issue with MGE right now because of the tf2 update.
Play whatever map you can get working
WariAppears there's an issue with MGE right now because of the tf2 update.
Play whatever map you can get working
Issue seems to only be present on Windows servers. I believe update for meta/sourcemod corrects this with the latest snapshot.
[quote=Wari]Appears there's an issue with MGE right now because of the tf2 update.
Play whatever map you can get working[/quote]
Issue seems to only be present on Windows servers. I believe update for meta/sourcemod corrects this with the latest snapshot.