ultiduo_badlands_b1
Arena version of badlands converted into an ultiduo gametype. Doors and windows from house lock themselves behind you after exiting. When you have control of the point you cannot exit mid. The team attacking the point can back up through corner or valley. Skybox height has been increased significantly to avoid players hitting the skybox after being airshot. Various props and ledges that could be exploited have been clipped off and fixed. Ammo packs are located at the center of the point and directly underneath the point.
http://i.imgur.com/7flHg1c.jpg?1
Download Link
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PapaSmurf323 is gay
[size=16][b]ultiduo_badlands_b1[/b][/size]
Arena version of badlands converted into an ultiduo gametype. Doors and windows from house lock themselves behind you after exiting. When you have control of the point you cannot exit mid. The team attacking the point can back up through corner or valley. Skybox height has been increased significantly to avoid players hitting the skybox after being airshot. Various props and ledges that could be exploited have been clipped off and fixed. Ammo packs are located at the center of the point and directly underneath the point.
[IMG]http://i.imgur.com/7flHg1c.jpg?1[/IMG]
[url=https://www.dropbox.com/s/180jik48yiy10co/ultiduo_badlands_b1.rar]Download Link[/url]
[spoiler]PapaSmurf323 is gay[/spoiler]
it's badlands
sorry papasmurf
it's badlands
sorry papasmurf
it's not badlands unless spire
it's not badlands unless spire
hookyit's badlands
sorry papasmurf
http://i.imgur.com/Xs937UC.gif
I will only be responding to map threads when the gotfraggon is posted. It will be my batman symbol.
[quote=hooky]it's badlands
sorry papasmurf[/quote]
[img]http://i.imgur.com/Xs937UC.gif[/img]
I will only be responding to map threads when the gotfraggon is posted. It will be my batman symbol.
The map looks awesome. It has been added to TF2Pickup.net We got some more updates aswell - check them out
The map looks awesome. It has been added to [url=http://tf2pickup.net]TF2Pickup.net[/url] We got some more updates aswell - [url=http://steamcommunity.com/groups/TF2PickupNET#announcements/detail/1423440953265836535]check them out[/url]
I would love to try this out in our ultiduo cup but unfortunately a lot of people are complaining you can easily run through choke to avoid fights amongst other things. Would be possible to get this "reworked" for future cups?
I would love to try this out in our [url=http://teamfortress.tv/thread/17377/comp-tf-1st-ultiduo-cup]ultiduo cup[/url] but unfortunately a lot of people are complaining you can easily run through choke to avoid fights amongst other things. Would be possible to get this "reworked" for future cups?
added it to our server to test it out!
screens:
spawns
[img]http://i.imgur.com/xmjqglQ.jpg[/img]
[img]http://i.imgur.com/tMQa1VA.jpg[/img]
spire:
[img]http://i.imgur.com/xZOlXUh.jpg[/img]
point:
[img]http://i.imgur.com/6kuHefE.jpg[/img]
flank:
[img]http://i.imgur.com/wU7tsoI.jpg[/img]
I played this map in a few pickups now and I have to say that I really like it!
The map really opens up space for some cool strategies. Also, the fact that you can only escape through choke or valley as long as your team doesn't have the control-point is a nice thing in my opinion :D
I played this map in a few pickups now and I have to say that I really like it!
The map really opens up space for some cool strategies. Also, the fact that you can only escape through choke or valley as long as your team doesn't have the control-point is a nice thing in my opinion :D