why was this removed? besides this stat and airshots i dont care about mge.. lets be real
#bringback%accuracy
why was this removed? besides this stat and airshots i dont care about mge.. lets be real
#bringback%accuracy
I never understood why they removed it... it was really helpful back when I played scout
I never understood why they removed it... it was really helpful back when I played scout
i liked having higher accuracy on scout but losing because i hit lots of 9s
i liked having higher accuracy on scout but losing because i hit lots of 9s
can we also bring back 5v5 DM
i miss it
can we also bring back 5v5 DM
i miss it
bring back sniper in dm its part of the fucking game deal with it
bring back sniper in dm its part of the fucking game deal with it
I think the reason accuracy was removed is because there is no good way to measure it in the Source Engine. Most ways attempt to simulate it but aren't perfect and use a lot of resources in trying to come up with an answer.
I think the reason accuracy was removed is because there is no good way to measure it in the Source Engine. Most ways attempt to simulate it but aren't perfect and use a lot of resources in trying to come up with an answer.
thesupremecommanderI think the reason accuracy was removed is because there is no good way to measure it in the Source Engine. Most ways attempt to simulate it but aren't perfect and use a lot of resources in trying to come up with an answer.
Hit percentage. Did he shoot? Yes. Did he hit?
Edit: Dumpstered by lange. I'm leaving this here though because I felt it was a fair assumption.
[quote=thesupremecommander]I think the reason accuracy was removed is because there is no good way to measure it in the Source Engine. Most ways attempt to simulate it but aren't perfect and use a lot of resources in trying to come up with an answer.[/quote]
Hit percentage. Did he shoot? Yes. Did he hit?
Edit: Dumpstered by lange. I'm leaving this here though because I felt it was a fair assumption.
LangethesupremecommanderI think the reason accuracy was removed is because there is no good way to measure it in the Source Engine. Most ways attempt to simulate it but aren't perfect and use a lot of resources in trying to come up with an answer.
More or less this. Determining accuracy in MGEMod involved, on every single game frame, scanning every weapon held by every player and checking to see if its ammo had decreased. To my knowledge, there is no in-game event that can be hooked when a player shoots and misses, so this was a workaround. It's possible there are better workarounds, but it was way too much hassle for a minor feature that most people did not care about.
is there an in-game event for when a player is hit?
if there is, would it be possible to check the shooter's ammo when he hits his target, and compare that ammo to his ammo the last time he hit?
[quote=Lange][quote=thesupremecommander]I think the reason accuracy was removed is because there is no good way to measure it in the Source Engine. Most ways attempt to simulate it but aren't perfect and use a lot of resources in trying to come up with an answer.[/quote]
More or less this. Determining accuracy in MGEMod involved, on every single game frame, scanning every weapon held by every player and checking to see if its ammo had decreased. To my knowledge, there is no in-game event that can be hooked when a player shoots and misses, so this was a workaround. It's possible there are better workarounds, but it was way too much hassle for a minor feature that most people did not care about.[/quote]
is there an in-game event for when a player is hit?
if there is, would it be possible to check the shooter's ammo when he hits his target, and compare that ammo to his ammo the last time he hit?
F2 has accuracy in logs from the lego server. Magic? :/
F2 has accuracy in logs from the lego server. Magic? :/
i'd imagine something like this would work
find an event that gets triggered when somebody fires hit or miss, such as TF2_CalcIsAttackCritical. increment the variable for their shots_fired here.
find an event that gets triggered when somebody takes damage, such as player_hurt. increment the variable for the attacker's shots_hit
i'd imagine something like this would work
find an event that gets triggered when somebody fires hit or miss, such as [u]TF2_CalcIsAttackCritical[/u]. increment the variable for their shots_fired here.
find an event that gets triggered when somebody takes damage, such as [u]player_hurt[/u]. increment the variable for the attacker's shots_hit
Can you add something where at the end of each map in the DM servers it shows everyone's damage (like a sizzling stats page for each map or something? It would show who's doing all the damage and who is just cleaning up. I think it's a needed addition to the DM servers. Thoughts?
Can you add something where at the end of each map in the DM servers it shows everyone's damage (like a sizzling stats page for each map or something? It would show who's doing all the damage and who is just cleaning up. I think it's a needed addition to the DM servers. Thoughts?
its important because dm is about showing everyone how big ur dick is and not about getting better for matches
its important because dm is about showing everyone how big ur dick is and not about getting better for matches
why would you need to see how much damage you did on a dm server? most people just use it as a warmup
why would you need to see how much damage you did on a dm server? most people just use it as a warmup
holy shit guys ninjad by like a minute
holy shit guys ninjad by like a minute
LangedflameCan you add something where at the end of each map in the DM servers it shows everyone's damage (like a sizzling stats page for each map or something? It would show who's doing all the damage and who is just cleaning up. I think it's a needed addition to the DM servers. Thoughts?
Why are stats important in DM? Why does it matter who is doing the most damage and who is cleaning up?
I guess it's not really all that important but it would be a nice addition to the DM servers imo. It's just annoying when you are in a DM server and you hit a soldier for 190 or something and then some random guy spawns and gets the kill. I guess it's more or less just me complaining but either way would be cool to add but I also do agree that you should add sniper back into it. As far as 5v5... I'm completely against this unless there are some class limits. And for MGE, please bring back the accuracy stat.
Edit: Clearly DM is to help with improving your overall DM and warming up. Like honestly, I could careless if they add this into the DM servers, I just think it's a nice addition.
[quote=Lange]
[quote=dflame]Can you add something where at the end of each map in the DM servers it shows everyone's damage (like a sizzling stats page for each map or something? It would show who's doing all the damage and who is just cleaning up. I think it's a needed addition to the DM servers. Thoughts?[/quote]
Why are stats important in DM? Why does it matter who is doing the most damage and who is cleaning up?[/quote]
I guess it's not really all that important but it would be a nice addition to the DM servers imo. It's just annoying when you are in a DM server and you hit a soldier for 190 or something and then some random guy spawns and gets the kill. I guess it's more or less just me complaining but either way would be cool to add but I also do agree that you should add sniper back into it. As far as 5v5... I'm completely against this unless there are some class limits. And for MGE, please bring back the accuracy stat.
Edit: Clearly DM is to help with improving your overall DM and warming up. Like honestly, I could careless if they add this into the DM servers, I just think it's a nice addition.
Langeturtsmcgurtsi'd imagine something like this would work
find an event that gets triggered when somebody fires hit or miss, such as TF2_CalcIsAttackCritical. increment the variable for their shots_fired here.
find an event that gets triggered when somebody takes damage, such as player_hurt. increment the variable for the attacker's shots_hit
TF2_CalcIsAttackCritical is a good candidate, but if you turn off crits that event never fires.
Actually, it works just fine. This is the method a friend and I have used in a plugin for just under two years. I just hopped in game to confirm, just to make sure I wasn't crazy.
in short, that event is called with criticals set to false. http://i.imgur.com/gD6ibWf.jpg
[quote=Lange][quote=turtsmcgurts]i'd imagine something like this would work
find an event that gets triggered when somebody fires hit or miss, such as [u]TF2_CalcIsAttackCritical[/u]. increment the variable for their shots_fired here.
find an event that gets triggered when somebody takes damage, such as [u]player_hurt[/u]. increment the variable for the attacker's shots_hit[/quote]
TF2_CalcIsAttackCritical is a good candidate, but if you turn off crits that event never fires. [/quote]
Actually, it works just fine. This is the method a friend and I have used in a plugin for just under two years. I just hopped in game to confirm, just to make sure I wasn't crazy.
in short, that event is called with criticals set to false. http://i.imgur.com/gD6ibWf.jpg
LangedflameI think it's a needed addition to the DM servers. Thoughts?
dflameLike honestly, I could careless if they add this into the DM servers, I just think it's a nice addition.
?
What I'm saying is that I would like to have that added to the DM servers but if it weren't added I wouldn't be upset about it.
[quote=Lange]
[quote=dflame]I think it's a needed addition to the DM servers. Thoughts?[/quote]
[quote=dflame]Like honestly, I could careless if they add this into the DM servers, I just think it's a nice addition.[/quote]
?[/quote]
What I'm saying is that I would like to have that added to the DM servers but if it weren't added I wouldn't be upset about it.
zenF2 has accuracy in logs from the lego server. Magic? :/
Magic.
[quote=zen]F2 has accuracy in logs from the lego server. Magic? :/[/quote]
Magic.
kevcan we also bring back 5v5 DM
i miss it
oh hell yeah
[quote=kev]can we also bring back 5v5 DM
i miss it[/quote]
oh hell yeah
In my quest to improve my scouting, I've been DMing a lot. What I would love to see is my percentage of damage done vs optimal damage.
Since I die all the time to dumb things in DM, I don't pay attention to kills or deaths. I just try to hit every shot for an optimal amount of damage based on the distance. So I estimate the amount of damage I should do ideally, based on the distance I am away. 100 if pt blank, 40 if mid/far, etc. I do it mentally in my head, but it would be nice to know for sure.
Is there any way to do this client-side? I imagine it would use a lot of resources server side, it's probably not doable.
In my quest to improve my scouting, I've been DMing a lot. What I would love to see is my percentage of damage done vs optimal damage.
Since I die all the time to dumb things in DM, I don't pay attention to kills or deaths. I just try to hit every shot for an optimal amount of damage based on the distance. So I estimate the amount of damage I should do ideally, based on the distance I am away. 100 if pt blank, 40 if mid/far, etc. I do it mentally in my head, but it would be nice to know for sure.
Is there any way to do this client-side? I imagine it would use a lot of resources server side, it's probably not doable.
miwoIn my quest to improve my scouting, I've been DMing a lot. What I would love to see is my percentage of damage done vs optimal damage.
Since I die all the time to dumb things in DM, I don't pay attention to kills or deaths. I just try to hit every shot for an optimal amount of damage based on the distance. So I estimate the amount of damage I should do ideally, based on the distance I am away. 100 if pt blank, 40 if mid/far, etc. I do it mentally in my head, but it would be nice to know for sure.
Is there any way to do this client-side? I imagine it would use a lot of resources server side, it's probably not doable.
Not without a client plugin, and that means you'd have to be in insecure mode, so it wouldn't work in most if not all DM servers.
I would imagine that it could be done server-side, but as you said it would use up a lot of resources.
[quote=miwo]In my quest to improve my scouting, I've been DMing a lot. What I would love to see is my percentage of damage done vs optimal damage.
Since I die all the time to dumb things in DM, I don't pay attention to kills or deaths. I just try to hit every shot for an optimal amount of damage based on the distance. So I estimate the amount of damage I should do ideally, based on the distance I am away. 100 if pt blank, 40 if mid/far, etc. I do it mentally in my head, but it would be nice to know for sure.
Is there any way to do this client-side? I imagine it would use a lot of resources server side, it's probably not doable.[/quote]
Not without a client plugin, and that means you'd have to be in insecure mode, so it wouldn't work in most if not all DM servers.
I would imagine that it could be done server-side, but as you said it would use up a lot of resources.
is there a damage per shot and a shots fired?
is there a damage per shot and a shots fired?