http://i.imgur.com/KrbCZcc.jpg
Not many of you remember, but before 26.10.12 patch, tf2 with Chris' maxframes config had nice blocky textures + rocket smoke/explosions (SCREENSHOTS with LOD Bias and without)
This update broke the textures, but me and Digi found a trick to bring it back.
1. Script for mat_filterlightmaps 0, so you dont need to press a bind every map.
Goes into your class configs:
//mat_filterlightmaps 0
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"
2.
mat_filtertextures 0
in your autoxec.
3.
sv_cheats 1
in your autoexec, to load cheat commands on game startup.
4. For blocky rocket trails/explosions:
+mat_showlowresimage 1
(big thanks to Digi for finding this)
in your lauch options, placing that command into autoexec doesnt work for some reason.
5. Enjoy minecraft-like tf2.
[img]http://i.imgur.com/KrbCZcc.jpg[/img]
Not many of you remember, but before [url=http://wiki.teamfortress.com/wiki/October_26,_2012_Patch]26.10.12[/url] patch, tf2 with Chris' maxframes config had nice blocky textures + rocket smoke/explosions ([url=http://imgur.com/a/ANKMf]SCREENSHOTS[/url] with LOD Bias and without)
This update broke the textures, but me and Digi found a trick to bring it back.
1. Script for mat_filterlightmaps 0, so you dont need to press a bind every map.
Goes into your class configs:
[code]//mat_filterlightmaps 0
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"[/code]
2. [code]mat_filtertextures 0[/code]
in your autoxec.
3.[code]sv_cheats 1[/code] in your autoexec, to load cheat commands on game startup.
4. For blocky rocket trails/explosions:
[code]+mat_showlowresimage 1[/code] (big thanks to Digi for finding this)
in your lauch options, placing that command into autoexec doesnt work for some reason.
5. Enjoy minecraft-like tf2.
[img]http://cloud-4.steampowered.com/ugc/487825736855435468/49BB8C7EC1E80DFF9FF4C2C952F90741BCB5C182/[/img]
holy shit
@jake_des
it looks like that because you are on a local server, join a normal one
@jake_des
it looks like that because you are on a local server, join a normal one
vanitasThis unbinds my move keys whenever I use it, I tried binding it to the same key but it still wouldnt let me move. Help
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"
[quote=vanitas]This unbinds my move keys whenever I use it, I tried binding it to the same key but it still wouldnt let me move. Help[/quote]
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"
have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.
have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.
CheesyMacgyverhave not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.
Should not be banned cause it was there before and does not give you any advantages, doesnt give better framerate either. Just different look.
[quote=CheesyMacgyver]have not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.[/quote]
Should not be banned cause it was there before and does not give you any advantages, doesnt give better framerate either. Just different look.
what are you LOD Bias settings to get it to look like that?
what are you LOD Bias settings to get it to look like that?
For people who use a null cancelling script this SHOULD work:
bind w +mfwd
bind a +mleft
bind s +mback
bind d +mright
alias +mfwd "-back;+forward;mat_filterlightmaps 0;alias checkfwd +forward"
alias +mback "-forward;+back;mat_filterlightmaps 0;alias checkback +back"
alias +mleft "-moveright;+moveleft;mat_filterlightmaps 0;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;mat_filterlightmaps 0;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
For people who use a null cancelling script this SHOULD work:
bind w +mfwd
bind a +mleft
bind s +mback
bind d +mright
alias +mfwd "-back;+forward;mat_filterlightmaps 0;alias checkfwd +forward"
alias +mback "-forward;+back;mat_filterlightmaps 0;alias checkback +back"
alias +mleft "-moveright;+moveleft;mat_filterlightmaps 0;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;mat_filterlightmaps 0;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
For people using null cancelling script:
//null-cancelling movement script + mat_filterlightmaps 0
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
mat_filterlightmaps 1
alias +mfwd "-back;+forward;alias checkfwd +forward;mat_filterlightmaps 0"
alias +mback "-forward;+back;alias checkback +back;mat_filterlightmaps 0"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;mat_filterlightmaps 0"
alias +mright "-moveleft;+moveright;alias checkright +moveright;mat_filterlightmaps 0"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
For people using null cancelling script:
[code]//null-cancelling movement script + mat_filterlightmaps 0
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
mat_filterlightmaps 1
alias +mfwd "-back;+forward;alias checkfwd +forward;mat_filterlightmaps 0"
alias +mback "-forward;+back;alias checkback +back;mat_filterlightmaps 0"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;mat_filterlightmaps 0"
alias +mright "-moveleft;+moveright;alias checkright +moveright;mat_filterlightmaps 0"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""[/code]
You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
EDIT: above method doesn't work, however the method below does:
1. Make a lightmaps.cfg, with entry:
mat_filterlightmaps "1"
2. Make a default.cfg, with entries:
exec lightmaps
mat_filterlightmaps "0"
3. Make sure all class configs have the entry "exec default".
My maxframes.cfg also has mat_filterlightmaps "0", if that makes a difference.
You guys don't have to rebind your movement keys.
[s]Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/s]
EDIT: above method doesn't work, however the method below does:
1. Make a lightmaps.cfg, with entry:[code]mat_filterlightmaps "1"[/code]
2. Make a default.cfg, with entries:[code]exec lightmaps
mat_filterlightmaps "0"[/code]
3. Make sure all class configs have the entry "exec default".
My maxframes.cfg also has mat_filterlightmaps "0", if that makes a difference.
EricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
good idea
fix: doesnt work
tried putting
mat_filterlightmaps 1
exec lightmaps.cfg
into class configs
lightmaps.cfg = mat_filterlightmaps 0
[quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
good idea
fix: doesnt work
tried putting
[code]mat_filterlightmaps 1
exec lightmaps.cfg[/code]
into class configs
lightmaps.cfg = mat_filterlightmaps 0
EricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
[quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
or just put mat_filterlightmaps/textures 0 into your class cfgs.
karppohEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way
[quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way
QuikkarppohEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way
has worked for me for a couple of months now
[quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]
has worked for me for a couple of months now
karppohQuikkarppohEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way
has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0
[quote=karppoh][quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]
has worked for me for a couple of months now[/quote]
you need to set mat_filterlightmaps to 1 first and then back to 0
QuikkarppohQuikkarppohEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way
has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0
my autoexec has set them to 1, and my class cfgs force them to 0
[quote=Quik][quote=karppoh][quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]
has worked for me for a couple of months now[/quote]
you need to set mat_filterlightmaps to 1 first and then back to 0[/quote]
my autoexec has set them to 1, and my class cfgs force them to 0
xero
My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.
[quote=xero][/quote]
My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.
karppohQuikkarppohQuikkarppohEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way
has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0
my autoexec has set them to 1, and my class cfgs force them to 0
do you exec autoexec every map change?
[quote=karppoh][quote=Quik][quote=karppoh][quote=Quik][quote=karppoh][quote=Eric]You guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.[/quote]
or just put mat_filterlightmaps/textures 0 into your class cfgs.[/quote]
wont work that way[/quote]
has worked for me for a couple of months now[/quote]
you need to set mat_filterlightmaps to 1 first and then back to 0[/quote]
my autoexec has set them to 1, and my class cfgs force them to 0[/quote]
do you exec autoexec every map change?
[img]http://puu.sh/97rkF/750439a106.jpg[/img]
fucked up pretty hard
Works great, thanks for this.
Works great, thanks for this.
Do you have to load a local server for this to work
Do you have to load a local server for this to work
thank you so much based quik ive been waiting for someone to find a fix for this
edit: this is unreal rofl. from my laptop, windows arent even transparent
thank you so much based quik ive been waiting for someone to find a fix for this
edit: this is unreal rofl. from my laptop, windows arent even transparent
my game looks kinda funky when I launch it
http://puu.sh/97Dm0/7196051155.png
http://puu.sh/97DnQ/d3e8633b24.png
but then I join a local or pub server and its back to normal
http://puu.sh/97DjL/5e932f3c83.png
I dont really mind it,its still has the blocky textures but just wondering if I did something wrong or if thats how its supposed to be when its launched
my game looks kinda funky when I launch it
http://puu.sh/97Dm0/7196051155.png
http://puu.sh/97DnQ/d3e8633b24.png
but then I join a local or pub server and its back to normal
http://puu.sh/97DjL/5e932f3c83.png
I dont really mind it,its still has the blocky textures but just wondering if I did something wrong or if thats how its supposed to be when its launched
well, what about putting the class configs to set the lightmaps/textures to 1, and then, when opening scorebord like this
bind "TAB" "+BOARD";
alias "+BOARD" "+showscores; net_graph 2; net_graphpos 1; mat_filtertextures 0; mat_filterlightmaps 0""
alias "-BOARD" "-showscores; net_graph 1; net_graphpos 1"
will that work?
well, what about putting the class configs to set the lightmaps/textures to 1, and then, when opening scorebord like this
[quote]bind "TAB" "+BOARD";
alias "+BOARD" "+showscores; net_graph 2; net_graphpos 1; mat_filtertextures 0; mat_filterlightmaps 0""
alias "-BOARD" "-showscores; net_graph 1; net_graphpos 1"[/quote]
will that work?
This crap is awesome, nvm the rest.
This crap is awesome, nvm the rest.
Does this actually increase fps?
Does this actually increase fps?