Any of you guys get into the Alpha for Evolve?
If so, what do you think of it so far? Apart from bugs/issues that are usually present in Alphas
Any of you guys get into the Alpha for Evolve?
If so, what do you think of it so far? Apart from bugs/issues that are usually present in Alphas
Watched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess
Watched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess
SheriffWatched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.
[quote=Sheriff]Watched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess[/quote]
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.
heard it only has 5 sensitivity settings. that's all I had to hear.
heard it only has [url=https://i.imgur.com/HSAFw0s.png]5[/url] sensitivity settings. that's all I had to hear.
turtsmcgurtsheard it only has 5 sensitivity settings. that's all I had to hear.
"doesn't your mouse have its own dpi settings?"
no
[quote=turtsmcgurts]heard it only has [url=https://i.imgur.com/HSAFw0s.png]5[/url] sensitivity settings. that's all I had to hear.[/quote]
"doesn't your mouse have its own dpi settings?"
no
ExquisiteStoneSheriffWatched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.
have you not played versus
[quote=ExquisiteStone][quote=Sheriff]Watched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess[/quote]
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.[/quote]
have you not played versus
ExquisiteStoneSheriffWatched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.
you mean like in l4d
[quote=ExquisiteStone][quote=Sheriff]Watched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess[/quote]
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.[/quote]
you mean like in l4d
SnowdreamExquisiteStoneSheriffWatched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.
you mean like in l4d
I still find it very different, This movement system, the hunting, etc, it really seems like a casual game tho, fun for lans with friends or something, not a game I'd personally put that many hours into
[quote=Snowdream][quote=ExquisiteStone][quote=Sheriff]Watched the trailer on the front page of their site, just looks like a L4D mode where 4 people fight a tank, but there are classes I guess[/quote]
And the tank actually is player controlled so it isn't some mindless beast, which can make it very interesting.[/quote]
you mean like in l4d[/quote]
I still find it very different, This movement system, the hunting, etc, it really seems like a casual game tho, fun for lans with friends or something, not a game I'd personally put that many hours into
Game looks like it has potential to be good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.
Game looks like it has potential to be good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.
JayGame looks like it has potential to be really good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.
•60 FPS cap by default
•mouse input lag
•auto aim on the highest dps gun
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics
•mute doesn't work
•optimal strategy for monster is to run away 85% of the game
not feelin confident on this one
[quote=Jay]Game looks like it has potential to be really good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.[/quote]
•60 FPS cap by default
•mouse input lag
•auto aim on the highest dps gun
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics
•mute doesn't work
•optimal strategy for monster is to run away 85% of the game
not feelin confident on this one
JayGame looks like it has potential to be really good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.
The whole concept of Evolving adds a pretty cool dynamic that l4d tank didn't have. So if the hunters manage to catch out the monster before he can evolve he's kinda fucked. Come level 2 evolution it seems like the monster has a good fighting chance provided he doesn't get caught in an area advantageous to the hunters (multiple plateaus).
They're hunters, not survivors, and it feels that way, which is cool.
[quote=Jay]Game looks like it has potential to be really good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.[/quote]
The whole concept of Evolving adds a pretty cool dynamic that l4d tank didn't have. So if the hunters manage to catch out the monster before he can evolve he's kinda fucked. Come level 2 evolution it seems like the monster has a good fighting chance provided he doesn't get caught in an area advantageous to the hunters (multiple plateaus).
They're hunters, not survivors, and it feels that way, which is cool.
turtsmcgurts•60 FPS cap by default - It's alpha, and will likely change. But if it doesn't it'll be pretty dumb
•mouse input lag - I haven't experienced any.
•auto aim on the highest dps gun - Yeah, this is kind of dumb.
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics - It's alpha, they've already talked about implementing push to talk.
•mute doesn't work - see above
•optimal strategy for monster is to run away 85% of the game - Only for stage 1
[quote=turtsmcgurts]
•60 FPS cap by default - [b]It's alpha, and will likely change. But if it doesn't it'll be pretty dumb[/b]
•mouse input lag - [b]I haven't experienced any.[/b]
•auto aim on the highest dps gun - [b]Yeah, this is kind of dumb.[/b]
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics - [b]It's alpha, they've already talked about implementing push to talk.[/b]
•mute doesn't work - [b]see above[/b]
•optimal strategy for monster is to run away 85% of the game - [b]Only for stage 1[/b]
[/quote]
turtsmcgurtsJayGame looks like it has potential to be really good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.
•60 FPS cap by default
•mouse input lag
•auto aim on the highest dps gun
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics
•mute doesn't work
•optimal strategy for monster is to run away 85% of the game
not feelin confident on this one
I've only looked at one gameplay video, didn't know about any of that. Hopefully those things change.
[quote=turtsmcgurts][quote=Jay]Game looks like it has potential to be really good. As long as the game is more balanced than tank fights in vanilla l4d versus, like giving you more options to get in other than holding w and hoping to corner people it could be super fun.[/quote]
•60 FPS cap by default
•mouse input lag
•auto aim on the highest dps gun
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics
•mute doesn't work
•optimal strategy for monster is to run away 85% of the game
not feelin confident on this one[/quote]
I've only looked at one gameplay video, didn't know about any of that. Hopefully those things change.
HiveMind•60 FPS cap by default - It's alpha, and will likely change. But if it doesn't it'll be pretty dumb
•mouse input lag - I haven't experienced any.
•auto aim on the highest dps gun - Yeah, this is kind of dumb.
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics - It's alpha, they've already talked about implementing push to talk.
•mute doesn't work - see above
•optimal strategy for monster is to run away 85% of the game - Only for stage 1
I expected the "ooh, but it's only an alpha!" excuse to be used sooner or later. It's also releasing in two months, so great alpha guys. seeing as how alpha came out yesterday or something, it's clear that this isn't an alpha in the way you think it is. it's an alpha because it's pre-release, nothing else.
It's not that stuff like the open mics/mute/sensitivity won't eventually be fixed, it just shows they don't care about the PC side.
as monster you want to run and farm to stage 3 because of permanent health.
http://pastebin.com/zWx2Fi3d
[quote=HiveMind]
•60 FPS cap by default - [b]It's alpha, and will likely change. But if it doesn't it'll be pretty dumb[/b]
•mouse input lag - [b]I haven't experienced any.[/b]
•auto aim on the highest dps gun - [b]Yeah, this is kind of dumb.[/b]
•aim assist for controllers on PC version (i know this is common, doesn't mean it isn't dumb though)
•permanently open mics - [b]It's alpha, they've already talked about implementing push to talk.[/b]
•mute doesn't work - [b]see above[/b]
•optimal strategy for monster is to run away 85% of the game - [b]Only for stage 1[/b]
[/quote]
I expected the "ooh, but it's only an alpha!" excuse to be used sooner or later. It's also releasing in two months, so great alpha guys. seeing as how alpha came out yesterday or something, it's clear that this isn't an alpha in the way you think it is. it's an alpha because it's pre-release, nothing else.
It's not that stuff like the open mics/mute/sensitivity won't eventually be fixed, it just shows they don't care about the PC side.
as monster you want to run and farm to stage 3 because of permanent health.
http://pastebin.com/zWx2Fi3d
turtsmcgurtsI expected the "ooh, but it's only an alpha!" excuse to be used sooner or later. It's also releasing in two months, so great alpha guys. seeing as how alpha came out yesterday or something, it's clear that this isn't an alpha in the way you think it is. it's an alpha because it's pre-release, nothing else.
It's not that stuff like the open mics/mute/sensitivity won't eventually be fixed, it just shows they don't care about the PC side.
as monster you want to run and farm to stage 3 because of permanent health.
http://pastebin.com/zWx2Fi3d
An excuse? For what? I didn't make the game. Two months is more than enough time to change easily the easily fixable problems that you pointed out. And the game is only available to play for the weekend, so as far as technicalities go, it's an alpha.
Also, as far as monster meta goes, I don't know what game you're playing but you definitely don't have permanent health come stage 3, and in my experience going stage 3 makes the hunter's jobs easier(engaging on their terms). I think it's better to fight them with full armor at stage 2 and, hopefully, down a few of them. Then armor up again and re-engage, the reason for this is that if you can manage to kill 3 of them, or even just 2 of them, you can go straight to the objective and evolve and make the last players come to you rather than having to look for them. Not to mention the possibility of being caught out right as you evolve by a full team and you having no armor.
Of course, this boils down to preferred play-style. There is no "this is the best and only strategy" right now, like you seem to think there is.
http://pastebin.com/k9dUcCLF
[quote=turtsmcgurts]
I expected the "ooh, but it's only an alpha!" excuse to be used sooner or later. It's also releasing in two months, so great alpha guys. seeing as how alpha came out yesterday or something, it's clear that this isn't an alpha in the way you think it is. it's an alpha because it's pre-release, nothing else.
It's not that stuff like the open mics/mute/sensitivity won't eventually be fixed, it just shows they don't care about the PC side.
as monster you want to run and farm to stage 3 because of permanent health.
http://pastebin.com/zWx2Fi3d[/quote]
An excuse? For what? I didn't make the game. Two months is more than enough time to change easily the easily fixable problems that you pointed out. And the game is only available to play for the weekend, so as far as technicalities go, it's an alpha.
Also, as far as monster meta goes, I don't know what game you're playing but you definitely don't have permanent health come stage 3, and in my experience going stage 3 makes the hunter's jobs easier(engaging on their terms). I think it's better to fight them with full armor at stage 2 and, hopefully, down a few of them. Then armor up again and re-engage, the reason for this is that if you can manage to kill 3 of them, or even just 2 of them, you can go straight to the objective and evolve and make the last players come to you rather than having to look for them. Not to mention the possibility of being caught out right as you evolve by a full team and you having no armor.
Of course, this boils down to preferred play-style. There is no "this is the best and only strategy" right now, like you seem to think there is.
http://pastebin.com/k9dUcCLF
ExquisiteStoneI still find it very different, This movement system, the hunting, etc, it really seems like a casual game tho, fun for lans with friends or something, not a game I'd personally put that many hours into
Casual games are often the ones that develop successful competitive scenes. look at dota, league, tf2, cod, and hearthstone. All these games were deemed too casual by the previous generation of competitive gamers.
[quote=ExquisiteStone]I still find it very different, This movement system, the hunting, etc, it really seems like a casual game tho, fun for lans with friends or something, not a game I'd personally put that many hours into[/quote]
Casual games are often the ones that develop successful competitive scenes. look at dota, league, tf2, cod, and hearthstone. All these games were deemed too casual by the previous generation of competitive gamers.
RadmanExquisiteStoneI still find it very different, This movement system, the hunting, etc, it really seems like a casual game tho, fun for lans with friends or something, not a game I'd personally put that many hours into
Casual games are often the ones that develop successful competitive scenes. look at dota, league, tf2, cod, and hearthstone. All these games were deemed too casual by the previous generation of competitive gamers.
Tf2 has more a community behind it than a real competitive scene, and for CoD it's exactly the opposite, paid of tournaments to let some assholes yell at eachother everytime they get a kill.
[quote=Radman][quote=ExquisiteStone]I still find it very different, This movement system, the hunting, etc, it really seems like a casual game tho, fun for lans with friends or something, not a game I'd personally put that many hours into[/quote]
Casual games are often the ones that develop successful competitive scenes. look at dota, league, tf2, cod, and hearthstone. All these games were deemed too casual by the previous generation of competitive gamers.[/quote]
Tf2 has more a community behind it than a real competitive scene, and for CoD it's exactly the opposite, paid of tournaments to let some assholes yell at eachother everytime they get a kill.
HiveMind
Also, as far as monster meta goes, I don't know what game you're playing but you definitely don't have permanent health come stage 3
He means the permanent health loss obviously. And turts isn't in the alpha. Game appears mediocre and the DLC and console focus doesn't give me a lot of hope for it drastically improving in the next two months.
[quote=HiveMind]
Also, as far as monster meta goes, I don't know what game you're playing but you definitely don't have permanent health come stage 3
[/quote]
He means the permanent health loss obviously. And turts isn't in the alpha. Game appears mediocre and the DLC and console focus doesn't give me a lot of hope for it drastically improving in the next two months.
ExquisiteStoneTf2 has more a community behind it than a real competitive scene, and for CoD it's exactly the opposite, paid of tournaments to let some assholes yell at eachother everytime they get a kill.
Maybe youre right. But SC players called warcraft 3 casual, WC3 players called dota casual, and Dota players call league casual. Just because a game seems casual at first doesnt mean it will form a competitive scene.
[quote=ExquisiteStone]Tf2 has more a community behind it than a real competitive scene, and for CoD it's exactly the opposite, paid of tournaments to let some assholes yell at eachother everytime they get a kill.[/quote]
Maybe youre right. But SC players called warcraft 3 casual, WC3 players called dota casual, and Dota players call league casual. Just because a game seems casual at first doesnt mean it will form a competitive scene.