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TF2 update for 11/4/14
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Added the 'Tomb Raider' tag to the item import tool
- http://www.teamfortress.com/post.php?id=14855
- Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
- Players who previously purchased the bundle have automatically been granted the item
- Fixed a client crash that could happen while the server was changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook pick-ups
- Fixed disguised Spies not displaying the correct health value to enemies
- Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
- Updated the equip_region for the Iron Fist
- Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
- Updated sd_doomsday_event
- Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
- Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
- Fixed players being able to construct buildings in the spawn areas
- Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map

Rumor has it:

- New main menu screens were added, Steel & Iron of Facepunch showcases all of them without menu elements (requires creating an account or logging in, GG Garry Newman): http://facepunch.com/showthread.php?t=1398764&p=46410955&viewfull=1#post46410955
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/b0203131adadded6b75d448b1fe8521ad9796841
- This just adds a "Robot Pyro Collectible Figure Promo" item
- SPOILER ALERT:

Show Content
No Binding of Isaac promos

- Size is ~50 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Added the 'Tomb Raider' tag to the item import tool
- http://www.teamfortress.com/post.php?id=14855
- Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
- Players who previously purchased the bundle have automatically been granted the item
- Fixed a client crash that could happen while the server was changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook pick-ups
- Fixed disguised Spies not displaying the correct health value to enemies
- Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
- Updated the equip_region for the Iron Fist
- Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
- Updated sd_doomsday_event
- Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
- Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
- Fixed players being able to construct buildings in the spawn areas
- Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map[/quote]

Rumor has it:

- New main menu screens were added, Steel & Iron of Facepunch showcases all of them without menu elements (requires creating an account or logging in, GG Garry Newman): http://facepunch.com/showthread.php?t=1398764&p=46410955&viewfull=1#post46410955
- Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/b0203131adadded6b75d448b1fe8521ad9796841[/url]
- This just adds a "Robot Pyro Collectible Figure Promo" item
- SPOILER ALERT: [spoiler]No Binding of Isaac promos[/spoiler]
- Size is ~50 MB
2
#2
13 Frags +

- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map

Makes the map almost playable

- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map

Makes the map almost playable
3
#3
9 Frags +

TOMB CONTEST YOU SAY?!?!

TOMB CONTEST YOU SAY?!?!
4
#4
15 Frags +

anyone know how to fix this? ragdolls stay for a few seconds after killing someone
http://steamcommunity.com/sharedfiles/filedetails/?id=336920795

it just happens when you gib someone, it doesnt happen if you kill them with scatter/shotgun/smg

anyone know how to fix this? ragdolls stay for a few seconds after killing someone
http://steamcommunity.com/sharedfiles/filedetails/?id=336920795

it just happens when you gib someone, it doesnt happen if you kill them with scatter/shotgun/smg
5
#5
2 Frags +
Moritzanyone know how to fix this? ragdolls stay for a few seconds after killing someone
http://steamcommunity.com/sharedfiles/filedetails/?id=336920795

it just happens when you gib someone, it doesnt happen if you kill them with scatter/shotgun/smg

Having this bug as well

[quote=Moritz]anyone know how to fix this? ragdolls stay for a few seconds after killing someone
http://steamcommunity.com/sharedfiles/filedetails/?id=336920795

it just happens when you gib someone, it doesnt happen if you kill them with scatter/shotgun/smg[/quote]

Having this bug as well
6
#6
0 Frags +
KanecoMoritzanyone know how to fix this? ragdolls stay for a few seconds after killing someone
http://steamcommunity.com/sharedfiles/filedetails/?id=336920795

it just happens when you gib someone, it doesnt happen if you kill them with scatter/shotgun/smg

Having this bug as well

same here

[quote=Kaneco][quote=Moritz]anyone know how to fix this? ragdolls stay for a few seconds after killing someone
http://steamcommunity.com/sharedfiles/filedetails/?id=336920795

it just happens when you gib someone, it doesnt happen if you kill them with scatter/shotgun/smg[/quote]

Having this bug as well[/quote]

same here
7
#7
1 Frags +

Geez guys, do you want to be able to see the players or not?

Geez guys, do you want to be able to see the players or not?
8
#8
9 Frags +

After the update, my rockets now look like this, wtf?

http://imgur.com/a/ZJbql

After the update, my rockets now look like this, wtf?

[url=http://imgur.com/a/ZJbql]http://imgur.com/a/ZJbql[/url]
9
#9
5 Frags +

Payload carts don't provide heals or ammo now when you push them for some reason.

Payload carts don't provide heals or ammo now when you push them for some reason.
10
#10
27 Frags +

Payload carts don't heal or give ammo

and it's upward week in ugc

Payload carts don't heal or give ammo

and it's upward week in ugc
11
#11
0 Frags +

why am i surprised at all of this

why am i surprised at all of this
12
#12
0 Frags +

I went on to my server and turned on the HL configs and i got heals and ammo from the cart. it must only be in pubs.

I went on to my server and turned on the HL configs and i got heals and ammo from the cart. it must only be in pubs.
13
#13
8 Frags +

valve breaking something while trying to fix something? what a shocker

valve breaking something while trying to fix something? what a shocker
14
#14
0 Frags +

How do they even break things that aren't related to what they're fixing?

How do they even break things that aren't related to what they're fixing?
15
#15
16 Frags +
NightGoatHow do they even break things that aren't related to what they're fixing?

You've never coded anything have you?

No but seriously the ragdoll glitch is just about the worst thing I've seen in this game.

[quote=NightGoat]How do they even break things that aren't related to what they're fixing?[/quote]

You've never coded anything have you?

No but seriously the ragdoll glitch is just about the worst thing I've seen in this game.
16
#16
-6 Frags +

There was supposed to be tf2 genuines for rebirth and the game was released today? Why don't I have my genuine?

There was supposed to be tf2 genuines for rebirth and the game was released today? Why don't I have my genuine?
17
#17
3 Frags +

It's like Valve has no QA aside from the 1 guy writing the code.

It's like Valve has no QA aside from the 1 guy writing the code.
18
#18
10 Frags +

competitive as fuck

competitive as fuck
19
#19
0 Frags +

Any code related to matchmaking leaked from this update?

Any code related to matchmaking leaked from this update?
20
#20
1 Frags +

I have cosmetics following people around making them double
Also have my own cosmetics following me around and can't see half my screen.

I have cosmetics following people around making them double
Also have my own cosmetics following me around and can't see half my screen.
21
#21
0 Frags +
MemphisVonAfter the update, my rockets now look like this, wtf?

http://imgur.com/a/ZJbql

this has happened to me sometimes when i join a server with custom rocket particles and then join an sv pure server and they stayed
dont know what other causes it could have.

[quote=MemphisVon]After the update, my rockets now look like this, wtf?

[url=http://imgur.com/a/ZJbql]http://imgur.com/a/ZJbql[/url][/quote]
this has happened to me sometimes when i join a server with custom rocket particles and then join an sv pure server and they stayed
dont know what other causes it could have.
22
#22
25 Frags +

whenever someone is spectating you their model is inside of you

whenever someone is spectating you their model is inside of you
23
#23
1 Frags +

thats incredible

thats incredible
24
#24
0 Frags +

Turning gibs/corpses on removes the glitch from what I can tell.

It's better than having the models on the floor than inside you I suppose.

Turning gibs/corpses on removes the glitch from what I can tell.

It's better than having the models on the floor than inside you I suppose.
25
#25
0 Frags +

and ammo management has suddenly become a problem because of these ragdolls

and ammo management has suddenly become a problem because of these ragdolls
26
#26
5 Frags +

tf_playergib 0 to fix ragdolla/gibs
needs to be server side tho

tf_playergib 0 to fix ragdolla/gibs
needs to be server side tho
27
#27
35 Frags +

this update is so terrible its actually kind of impressive.

this update is so terrible its actually kind of impressive.
28
#28
Momentum Mod
0 Frags +

sick update

sick update
29
#29
34 Frags +

lol nothing like playing a scrim to hear "stop spectating me i cant see shit"

lol nothing like playing a scrim to hear "stop spectating me i cant see shit"
30
#30
11 Frags +

The spectator glitch works on invisible spies, it's hilarious.

The spectator glitch works on invisible spies, it's hilarious.
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