brownymasternless you just want more reskins, but it's much better to actually have them spaced out.
thats fair, but id like new weapons more often than every year and a half.
[quote=brownymaster]nless you just want more reskins, but it's much better to actually have them spaced out.[/quote]
thats fair, but id like new weapons more often than every year and a half.
For anyone interested, the EOTL soundtrack is available on Spotify and Google Play.
The soundtrack was awesome IMO and the best part about the update.
For anyone interested, the EOTL soundtrack is available on [url=https://play.spotify.com/album/7jCiXnlNZno4bZNSYNAvyw]Spotify[/url] and [url=https://play.google.com/store/music/album/Lars_Erik_Fj%C3%B8sne_Arslan_Qureshi_Mike_Hillard_End_O?id=Bqm6hct263t4ywslu2b7xc7xama]Google Play[/url].
The soundtrack was awesome IMO and the best part about the update.
http://blog.dota2.com/2014/12/future-changes-frostivus/
Is it so bad that I want one of these for TF2? Just a post that tells the community what they are working on and what to expect?
つ ◕_◕ ༽つ Give cp_snowplow つ ◕_◕ ༽つ
http://blog.dota2.com/2014/12/future-changes-frostivus/
Is it so bad that I want one of these for TF2? Just a post that tells the community what they are working on and what to expect?
つ ◕_◕ ༽つ Give cp_snowplow つ ◕_◕ ༽つ
XtheDuckLooks like there are ducks inside that crate/wagon. Imagine an update entirely about ducks
Called it
[quote=XtheDuck]Looks like there are ducks inside that crate/wagon. Imagine an update entirely about ducks[/quote]
Called it
if only tf2 had an icefrog
if only tf2 had an icefrog
Maybe if we collect enough ducks, the tf2 gods will be pleased and release cp_snowplow and new balanced weapons alongside 6v6 matchmaking.
Maybe if we collect enough ducks, the tf2 gods will be pleased and release cp_snowplow and new balanced weapons alongside 6v6 matchmaking.
[quote=Saber]if only tf2 had an icefrog[/quote]
http://en.wikipedia.org/wiki/Robin_Walker_(game_designer)
The sfm was good at best. I enjoyed it, but purely for the reason that it was community made. To me it seemed really awkward and drawn out. If they had spent the same time and effort on a sfm I think it could parallel the quality of the Meet The videos. I was still impressed by the amount of content in the video, even if it was not the most engaging
The sfm was good at best. I enjoyed it, but purely for the reason that it was community made. To me it seemed really awkward and drawn out. If they had spent the same time and effort on a sfm I think it could parallel the quality of the Meet The videos. I was still impressed by the amount of content in the video, even if it was not the most engaging
The train sequence was nuts. Really impressive work. Rest of update quite underwhelming.
The train sequence was nuts. Really impressive work. Rest of update quite underwhelming.
i bought the duck and the duck tokens to support the people who worked on bringing us this community update
pretty disappointed in valve overall though :<
i bought the duck and the duck tokens to support the people who worked on bringing us this community update
pretty disappointed in valve overall though :<
Vetoshttp://en.wikipedia.org/wiki/Robin_Walker_(game_designer)
It would be great if he did, but robin stopped working on TF exclusively.
[quote=Vetos]
http://en.wikipedia.org/wiki/Robin_Walker_(game_designer)[/quote]
It would be great if he did, but robin stopped working on TF exclusively.
"Our" Icefrog is mostly concerned with DoTA too :(
"Our" Icefrog is mostly concerned with DoTA too :(
Icefrog is pretty unique in that he has always been tied in with the competitive players and viewed his decisions from that angle...he's obsessive about balance and has some very good methods to achieve it over time.
Robin was never that and it's probably not realistic to expect a game to have a dev like icefrog at the helm.
In TFC Robin and his team really had very little knowledge of how the game was played at a high level and how the classes balanced beyond a basic pub setting...and even at the basic pub level they were often ignorant. (Hmm...sounds like deja vu) The few times they made tweaks they probably did even less testing than they do on TF2.
Looking back though this was probably a silver lining as a lot of tweaking by a dev not in touch with high level play just screws things up further. When the dev is hands off at least competitive players can work around the balance flaws with league rules, class limits/weapon limits etc and make it work.
Robin is/was awesome but he's not the icefrog influence you're looking for. :(
Icefrog is pretty unique in that he has always been tied in with the competitive players and viewed his decisions from that angle...he's obsessive about balance and has some very good methods to achieve it over time.
Robin was never that and it's probably not realistic to expect a game to have a dev like icefrog at the helm.
In TFC Robin and his team really had very little knowledge of how the game was played at a high level and how the classes balanced beyond a basic pub setting...and even at the basic pub level they were often ignorant. (Hmm...sounds like deja vu) The few times they made tweaks they probably did even less testing than they do on TF2.
Looking back though this was probably a silver lining as a lot of tweaking by a dev not in touch with high level play just screws things up further. When the dev is hands off at least competitive players can work around the balance flaws with league rules, class limits/weapon limits etc and make it work.
Robin is/was awesome but he's not the icefrog influence you're looking for. :(
MagikarpWeird SFM, but Show Content
I nearly cried when Heavy risk life ;_;
^ this. That one scene where they all crawled up and they were standing like a team. I thought it meant heavy was dead (removed from the game).
[quote=Magikarp]Weird SFM, but [spoiler]I nearly cried when Heavy risk life ;_;[/spoiler][/quote]
^ this. That one scene where they all crawled up and they were standing like a team. I thought it meant heavy was dead (removed from the game).
ZoltanMaybe if we collect enough ducks, the tf2 gods will be pleased and release cp_snowplow and new balanced weapons alongside 6v6 matchmaking.
CP_snowplow (The End of the Line map)
Hey guys. It may not have made it into the update but there’s nothing stopping us from enjoying it. We have a bunch of servers running an up to date release version.
EU SERVERS: 91.121.155.109:27015, 91.121.155.109:27017, 91.121.155.109:27018
US SERVER: usa.tf2maps.net:27015
http://forums.tf2maps.net/showthread.php?p=307083 Dev thread for updates.
from JMcVee
[quote=Zoltan]Maybe if we collect enough ducks, the tf2 gods will be pleased and release cp_snowplow and new balanced weapons alongside 6v6 matchmaking.[/quote]
[quote]CP_snowplow (The End of the Line map)
Hey guys. It may not have made it into the update but there’s nothing stopping us from enjoying it. We have a bunch of servers running an up to date release version.
EU SERVERS: 91.121.155.109:27015, 91.121.155.109:27017, 91.121.155.109:27018
US SERVER: usa.tf2maps.net:27015
http://forums.tf2maps.net/showthread.php?p=307083 Dev thread for updates.[/quote]
from [url=http://jmcvee.tumblr.com/post/104795111122/cp-snowplow-the-end-of-the-line-map]JMcVee[/url]