Upvote Upvoted 42 Downvote Downvoted
demo jumping petition
1
#1
0 Frags +

I don't know if anyone off these forums cares about jumping as much as I, and the people off of jump.tf do, -frag me if you want. But the recent update basically ruined demo jumping and the time that many people have put into making maps for the community and practicing the skill is useless.

I'm not sure if valve will even notice this but if some of you can sign this petition: https://www.change.org/p/valve-revert-demoman-jumping-to-what-it-was-before maybe there's a slim chance they will and can change it back to how it was.

I don't know if anyone off these forums cares about jumping as much as I, and the people off of jump.tf do, -frag me if you want. But the recent update basically ruined demo jumping and the time that many people have put into making maps for the community and practicing the skill is useless.

I'm not sure if valve will even notice this but if some of you can sign this petition: https://www.change.org/p/valve-revert-demoman-jumping-to-what-it-was-before maybe there's a slim chance they will and can change it back to how it was.
2
#2
5 Frags +

Can you please explain how it ruins demo jumping for someone who isn't familiar with the technical parts of it?

Can you please explain how it ruins demo jumping for someone who isn't familiar with the technical parts of it?
3
#3
10 Frags +

http://i.imgur.com/S13gpPB.png

You and me both, Esteban.

signed

[img]http://i.imgur.com/S13gpPB.png[/img]
You and me both, Esteban.

signed
4
#4
5 Frags +
ProfRoxasCan you please explain how it ruins demo jumping for someone who isn't familiar with the technical parts of it?

From what I know, they changed the explosion radius while stickies are in the air so vertical and horizontal airpogo is almost impossible to do now.

[quote=ProfRoxas]Can you please explain how it ruins demo jumping for someone who isn't familiar with the technical parts of it?[/quote]
From what I know, they changed the explosion radius while stickies are in the air so vertical and horizontal airpogo is almost impossible to do now.
5
#5
32 Frags +

It's worth noting that jumpers aren't looking for a full revert of the changes to demo, rather for the TF team to consider the following options:

1. Change the self blast radius of stickies, hopefully not impacting the blast radius unto other players (similar to the way direct hit has diff explosion radius for yourself, and others)
2. Buff the sticky jumper to allow 4 active stickies, rather than 2. Many maps requires this many active stickies out for certain high-level techniques, not just place 4x stickies and kaboom.

These changes have been suggested as a way of not impacting the experimentation that valve is trying to do with demos in 'normal' tf2 play, but still support the reasonably strong and passionate jump community

It's worth noting that jumpers aren't looking for a full revert of the changes to demo, rather for the TF team to consider the following options:

1. Change the [b]self[/b] blast radius of stickies, hopefully not impacting the blast radius unto other players (similar to the way direct hit has diff explosion radius for yourself, and others)
2. Buff the sticky jumper to allow 4 active stickies, rather than 2. Many maps requires this many active stickies out for certain high-level techniques, not just place 4x stickies and kaboom.

These changes have been suggested as a way of not impacting the experimentation that valve is trying to do with demos in 'normal' tf2 play, but still support the reasonably strong and passionate jump community
6
#6
8 Frags +

that's actually hilarious that the self damage radius got effected too, I never even thought about it

that being said you should post this on reddit/facepunch if you want it to actually get attention

that's actually hilarious that the self damage radius got effected too, I never even thought about it

that being said you should post this on reddit/facepunch if you want it to actually get attention
7
#7
6 Frags +

I was never into demo jumping, but I love the videos of high level demo jumpers. Signed

I was never into demo jumping, but I love the videos of high level demo jumpers. Signed
8
#8
2 Frags +

Yeah I noticed this too. Affects air pogos the most I think, also made it harder for me to know when to detonate to get the least amount of damage from a regular sticky jump

Yeah I noticed this too. Affects air pogos the most I think, also made it harder for me to know when to detonate to get the least amount of damage from a regular sticky jump
9
#9
15 Frags +

yeah man post this shit on reddit and we'll all upvote it

yeah man post this shit on reddit and we'll all upvote it
10
#10
-32 Frags +

Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers

Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers
11
#11
15 Frags +
Red_Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers

i take it you have never airpogo'd

and if the update isn't reverted
YOU NEVER WILL

+1'd signed, kind of dissapoointed with airdet range ramp up to begin with but it fucks over demo jumping

[quote=Red_]Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers[/quote]
i take it you have never airpogo'd

and if the update isn't reverted
YOU NEVER WILL

+1'd signed, kind of dissapoointed with airdet range ramp up to begin with but it fucks over demo jumping
12
#12
4 Frags +
Red_Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers

i don't think pro jumpers would have a difficult time finding a new way, but there is no new way when its broken from the update thus the petition in the OP

[quote=Red_]Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers[/quote]

i don't think pro jumpers would have a difficult time finding a new way, but there is no new way when its broken from the update thus the petition in the OP
13
#13
-2 Frags +

Valve can never win with us, whatever they do we seem to want it reverted. I think a better option would be to add a command so that you can change the blast radius ramp up or whatever? I dunno just seems kind of harsh to bug valve after everything they do.

Valve can never win with us, whatever they do we seem to want it reverted. I think a better option would be to add a command so that you can change the blast radius ramp up or whatever? I dunno just seems kind of harsh to bug valve after everything they do.
14
#14
0 Frags +
botmodeRed_Well why don't you learn to do it another way? Adapt? but that really sucks for the map makersi take it you have never airpogo'd

and if the update isn't reverted
YOU NEVER WILL

+1'd signed, kind of dissapoointed with airdet range ramp up to begin with but it fucks over demo jumping

dont think he ever will even if it isnt

[quote=botmode][quote=Red_]Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers[/quote]
i take it you have never airpogo'd

and if the update isn't reverted
YOU NEVER WILL

+1'd signed, kind of dissapoointed with airdet range ramp up to begin with but it fucks over demo jumping[/quote]
dont think he ever will even if it isnt
15
#15
1 Frags +
Red_Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers

I don't believe this is a situation where demo jumpers can just learn/adapt to airpogo a different way. Airpogo's are on of those techniques (like ctaps) that we are (were?) lucky to have in the game, as a chance outcome of the game engine. This small margin of error means that updates like can results in techniques being completely lost..

I don't think it's outrageous to speak out and inform valve about these changes, when its very likely that they weren't aware of the wider impact of these changes.

[quote=Red_]Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers[/quote]

I don't believe this is a situation where demo jumpers can just learn/adapt to airpogo a different way. Airpogo's are on of those techniques (like ctaps) that we are (were?) lucky to have in the game, as a chance outcome of the game engine. This small margin of error means that updates like can results in techniques being completely lost..

I don't think it's outrageous to speak out and inform valve about these changes, when its very likely that they weren't aware of the wider impact of these changes.
16
#16
3 Frags +
Red_Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers

u cant

[quote=Red_]Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers[/quote]


u cant
17
#17
0 Frags +

Would the quickie bomb launcher be usable? I know it's less damage, but I don't honestly know if that would affect the jumping.

Would the quickie bomb launcher be usable? I know it's less damage, but I don't honestly know if that would affect the jumping.
18
#18
2 Frags +

#13, we don't want the change reverted, we just want it fixed so the self damage radius is the same as before. Is that too harsh to ask?

#13, we don't want the change reverted, we just want it fixed so the self damage radius is the same as before. Is that too harsh to ask?
19
#19
2 Frags +
fireindaarcadeWould the quickie bomb launcher be usable? I know it's less damage, but I don't honestly know if that would affect the jumping.

Not really since the stickies dissappear after 2 seconds

[quote=fireindaarcade]Would the quickie bomb launcher be usable? I know it's less damage, but I don't honestly know if that would affect the jumping.[/quote]
Not really since the stickies dissappear after 2 seconds
20
#20
4 Frags +
ShooshValve can never win with us, whatever they do we seem to want it reverted. I think a better option would be to add a command so that you can change the blast radius ramp up or whatever? I dunno just seems kind of harsh to bug valve after everything they do.

People have found the following commands that exist:

tf_sticky_airdet_radius
tf_sticky_radius_ramp_time

These commands make it possible to replicate the old sticky mechanics, however, they require sourcemod to be installed (so for most people running a dedicated server) to be changed via sm_cvar. While I'm glad it shows that they potentially had jumpers in mind with this change, it's difficult for the average player to make the change, and would further divide online and offline jumping.

[quote=Shoosh]Valve can never win with us, whatever they do we seem to want it reverted. I think a better option would be to add a command so that you can change the blast radius ramp up or whatever? I dunno just seems kind of harsh to bug valve after everything they do.[/quote]

People have found the following commands that exist:

tf_sticky_airdet_radius
tf_sticky_radius_ramp_time

These commands make it possible to replicate the old sticky mechanics, [i]however[/i], they require sourcemod to be installed (so for most people running a dedicated server) to be changed via sm_cvar. While I'm glad it shows that they potentially had jumpers in mind with this change, it's difficult for the average player to make the change, and would further divide online and offline jumping.
21
#21
-1 Frags +
botmodeRed_Well why don't you learn to do it another way? Adapt? but that really sucks for the map makersi take it you have never airpogo'd

and if the update isn't reverted
YOU NEVER WILL

+1'd signed, kind of dissapoointed with airdet range ramp up to begin with but it fucks over demo jumping

It's still possible to airpogo. I just tried it out on a few maps. It's just a looot harder to do now. Which is kinda bad considering how difficult it was anyway.

[quote=botmode][quote=Red_]Well why don't you learn to do it another way? Adapt? but that really sucks for the map makers[/quote]
i take it you have never airpogo'd

and if the update isn't reverted
YOU NEVER WILL

+1'd signed, kind of dissapoointed with airdet range ramp up to begin with but it fucks over demo jumping[/quote]

It's still possible to airpogo. I just tried it out on a few maps. It's just a looot harder to do now. Which is kinda bad considering how difficult it was anyway.
22
#22
8 Frags +
Exilewithout demoman there is no every map is a soldier map and this is not what god would want

The truth has been spoken

[quote=Exile]
without demoman there is no every map is a soldier map and this is not what god would want
[/quote]
The truth has been spoken
23
#23
2 Frags +

rip kaidus rollout?

rip kaidus rollout?
24
#24
2 Frags +
Geknaiirrip kaidus rollout?

Well, a single airpogo is still managable if you just aim well, but it's just really impossible when doing chains

[quote=Geknaiir]rip kaidus rollout?[/quote]
Well, a single airpogo is still managable if you just aim well, but it's just really impossible when doing chains
25
#25
2 Frags +

They did it for the Direct Hit so i dont see why not for the stikies..... or at least do it for the stikie jumper.

They did it for the Direct Hit so i dont see why not for the stikies..... or at least do it for the stikie jumper.
26
#26
-9 Frags +

Didn't take pogoing into account my bad people

Didn't take pogoing into account my bad people
27
#27
1 Frags +

they always forget about something with these updates, the smallest change always fucks someone over somehow.

they always forget about something with these updates, the smallest change always fucks someone over somehow.
28
#28
1 Frags +

the straw that fucked the camels ass

the straw that fucked the camels ass
29
#29
13 Frags +
Dec 24, 2014 — We’re looking into it. I’ll forward your email to the appropriate people.

Thanks.

-Eric

Now, that doesn't say when it'll be fixed or anything at all, but it is a start. Hopefully this issue gets resolved quickly.

It's a start!

[quote]Dec 24, 2014 — We’re looking into it. I’ll forward your email to the appropriate people.

Thanks.

-Eric

Now, that doesn't say when it'll be fixed or anything at all, but it is a start. Hopefully this issue gets resolved quickly.

[/quote]

It's a start!
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