wickedplayer is dead or something, so Im doing it for him
- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated the kill icon for the Panic Attack
- Updated the equip_region for The Person in the Iron Mask
- Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
- Updated ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area
wickedplayer is dead or something, so Im doing it for him
[quote][b]- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created[/b]
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated the kill icon for the Panic Attack
- Updated the equip_region for The Person in the Iron Mask
- Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
- Updated ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area[/quote]
HALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.
EDIT: Nice little bonus for the jumping community too, cool from valve. Quickylauncher fixed too, is it viable?
HALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.
EDIT: Nice little bonus for the jumping community too, cool from valve. Quickylauncher fixed too, is it viable?
popcorp- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
praise scizor alec thank u alec
[quote=popcorp]
[b]- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created[/b]
[/quote]
praise [s]scizor[/s] alec thank u alec
thank fucking god.
watching medics get 2 shot on like every mid fight was getting old.
thank fucking god.
watching medics get 2 shot on like every mid fight was getting old.
i know the stickybomb fix is huge and most people don't care about mannpower, but did they just fucking BUFF vampire?
what is happening.
i know the stickybomb fix is huge and most people don't care about mannpower, but did they just fucking BUFF vampire?
what is happening.
Damn tf2 team getting updates out before lunch today.
Damn tf2 team getting updates out before lunch today.
WithADanceNumberthank fucking god.
watching medics get 2 shot on like every mid fight was getting old.
but imagine trying to dance around mid and then get hit with a 90 dmg sticky and then crater and realize ur life was a lie
thank u based alec u have answered our prayers
[quote=WithADanceNumber]thank fucking god.
watching medics get 2 shot on like every mid fight was getting old.[/quote]
but imagine trying to[i] dance[/i] around mid and then get hit with a 90 dmg sticky and then crater and realize ur life was a lie
thank u based alec u have answered our prayers
gullywash is playable again
miracles do happen
gullywash is playable again
miracles do happen
SideshowHALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.
This has been VERY annoying, wohoo!
[quote=Sideshow]HALLELUJAH I can't get killed by a 100 damage sticky from 4 lightyears away.[/quote]
This has been VERY annoying, wohoo!
wickedplayer is dead, long live popcorn
wickedplayer is dead, long live popcorn
ITS LIKE THURSDAY AFTERNOON
ITS LIKE THURSDAY AFTERNOON
airpoogs are back? is this real life?
airpoogs are back? is this real life?
I can finally play pickup again without raging from the demos abusing the bug :D !
I can finally play pickup again without raging from the demos abusing the bug :D !
Demojumping is back baby!
Demojumping is back baby!
That should have been awful but there was just something so good about it.
I think it was mister slin
Edit: wow i postedi n the wrong thread fuck
That should have been awful but there was just something so good about it.
I think it was mister slin
Edit: wow i postedi n the wrong thread fuck
and alle still cant jump l0l
and alle still cant jump l0l
fightgullywash is playable again
miracles do happen
last still exists :(
[quote=fight]gullywash is playable again
miracles do happen[/quote]
last still exists :(
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
i wondered why mini sentries had like 101 health
[code]- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks[/code]
i wondered why mini sentries had like 101 health
good changes, but they still need to revert the nerf entirely, it was retarded to begin with
good changes, but they still need to revert the nerf entirely, it was retarded to begin with
honestly demo seems prefect now lol
unlike my spelling
honestly demo seems prefect now lol
unlike my spelling