This is great. If Valve didn't want people to remove the scope they would have not made this possible.
povohatThis is great. If Valve didn't want people to remove the scope they would have not made this possible.
no this is totally unnatural and way overpowered, if they wanted this in game they would allow you to turn it on/off in the options...there is no doubt in my mind that this will be patched if it becomes well known beyond these forums
also no point in using it or getting used to it since its not allowed in league play
no this is totally unnatural and way overpowered, if they wanted this in game they would allow you to turn it on/off in the options...there is no doubt in my mind that this will be patched if it becomes well known beyond these forums
also no point in using it or getting used to it since its not allowed in league play
The exploit is whatever. Its almost funny it took someone this long to find it.
Its kind of irresponsible disclosure though. Even a quick email to valve detailing the bug and stating a date that you intend to publicly disclose is good enough. That gives them enough time to fix the bug before it becomes a major headache for AC teams around the world.
If they don't fix it before public disclosure, that's their fault as long as you give them reasonable time (Month or two). This sort of principle is pretty important to security research, and while we aren't security professionals, we can at least apply a bit of common sense to these situations.
Its kind of irresponsible disclosure though. Even a quick email to valve detailing the bug and stating a date that you intend to publicly disclose is good enough. That gives them enough time to fix the bug before it becomes a major headache for AC teams around the world.
If they don't fix it before public disclosure, that's their fault as long as you give them reasonable time (Month or two). This sort of principle is pretty important to security research, and while we aren't security professionals, we can at least apply a bit of common sense to these situations.
All valve has to do is make it impossible to change the position of the scope overlay, whether they care or not is something else. If they care about it, it will be changed back fairly soon since it's so simple.
komorebihttp://i.imgur.com/FSfNuQY.png
http://i.imgur.com/Zajb99C.png
heh
i hope this doesn't involve them removing huds or something retarded
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]
i hope this doesn't involve them removing huds or something retarded
fsXDkomorebihttp://i.imgur.com/FSfNuQY.png
http://i.imgur.com/Zajb99C.png
heh
i hope this doesn't involve them removing huds or something retarded
If they do that, I'm so done
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]
i hope this doesn't involve them removing huds or something retarded[/quote]
If they do that, I'm so done
maybe I'm an optimist but the absolute worst thing I can picture would be no custom animations. i hope they just seperate the sniper overlay from the hud files so it can't be edited by anything hud-related.
An update just go pushed through, lets pray and hold hands
edit;
huh, I downloaded an update but nothing happened lol, and there isn't even an update, tf2 pls
Oh apperently there was an update, but it was totally crap
edit;
huh, I downloaded an update but nothing happened lol, and there isn't even an update, tf2 pls
Oh apperently there was an update, but it was totally crap
komorebihttp://i.imgur.com/FSfNuQY.png
http://i.imgur.com/Zajb99C.png
heh
Update today definitely didn't fix this
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]
Update today definitely didn't fix this
http://www.reddit.com/r/tf2/comments/2skhfp/tf2_update_for_11515/
Fixed an exploit related to the Sniper's scope HUD panel
Fixed in today's update, it seems. Can anyone confirm?
[quote]Fixed an exploit related to the Sniper's scope HUD panel[/quote]
Fixed in today's update, it seems. Can anyone confirm?
DanceNumberjust play the game normally lol
He's just asking, doesn't mean he wants to use it
He's just asking, doesn't mean he wants to use it
BonafideDanceNumberjust play the game normally lolHe's just asking, doesn't mean he wants to use it
http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/?page=1#383578
not too sure on that one.
He's just asking, doesn't mean he wants to use it[/quote]
http://teamfortress.tv/thread/21928/transparent-viewmodels-in-any-hud/?page=1#383578
not too sure on that one.
I just found out about the update 30 minutes ago.
Here's a fix ;)
event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
JarateKingI just found out about it 30 minutes ago.
Here's a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.event ScopeRemoval { Animate HudScope Position "9999 9999" Linear 0.0 0.0 Animate HudScope Position "9999 9999" Linear 0.0 100.0 RunEvent ScopeRemovalLoop 0.1 } event ScopeRemovalLoop { RunEvent ScopeRemoval 0.1 }
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
nice
Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
nice
JarateKingI just found out about the update 30 minutes ago.
Here's a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.event ScopeRemoval { Animate HudScope Position "9999 9999" Linear 0.0 0.0 Animate HudScope Position "9999 9999" Linear 0.0 100.0 RunEvent ScopeRemovalLoop 0.1 } event ScopeRemovalLoop { RunEvent ScopeRemoval 0.1 }
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
big man jarateking already giving valve a run for their money with the lazy hotfix
Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
big man jarateking already giving valve a run for their money with the lazy hotfix
JarateKingI just found out about the update 30 minutes ago.
Here's a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.event ScopeRemoval { Animate HudScope Position "9999 9999" Linear 0.0 0.0 Animate HudScope Position "9999 9999" Linear 0.0 100.0 RunEvent ScopeRemovalLoop 0.1 } event ScopeRemovalLoop { RunEvent ScopeRemoval 0.1 }
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
can you actually stop, shit is blatantly cheating
Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
can you actually stop, shit is blatantly cheating
shhh dont listen to the haters keep fighting the good fight
You're really good at making valve look dumb.
oblaconfirmed
http://i.imgur.com/8GbCIaW.jpg
all things aside, your screenshot looks oddly beautiful
[quote=obla]confirmed
[/quote]
[img]http://i.imgur.com/8GbCIaW.jpg[/img]
all things aside, your screenshot looks oddly beautiful
oblaconfirmed
http://i.imgur.com/8GbCIaW.jpg
http://i.imgur.com/opITpL0.png
What HUD is that? Just rays with the ZimHUD points?
[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img][/quote]
What HUD is that? Just rays with the ZimHUD points?
tsunami_oblaconfirmedWhat HUD is that? Just rays with the ZimHUD points?
http://i.imgur.com/8GbCIaW.jpg
http://i.imgur.com/opITpL0.png
Yes, that's correct. The colour of Ammo in Clip in that shot is 255 42 130 255.
[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img][/quote]
What HUD is that? Just rays with the ZimHUD points?[/quote]
Yes, that's correct. The colour of Ammo in Clip in that shot is 255 42 130 255.
JarateKingI just found out about the update 30 minutes ago.
Here's a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.event ScopeRemoval { Animate HudScope Position "9999 9999" Linear 0.0 0.0 Animate HudScope Position "9999 9999" Linear 0.0 100.0 RunEvent ScopeRemovalLoop 0.1 } event ScopeRemovalLoop { RunEvent ScopeRemoval 0.1 }
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
does this only work if you hit someone? whenever I die or the round restarts, the scope comes back but if I do damage to somebody then it gets removed again.
Here's a fix ;)
[code]event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).[/quote]
does this only work if you hit someone? whenever I die or the round restarts, the scope comes back but if I do damage to somebody then it gets removed again.