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flatHUD
posted in Customization
481
#481
0 Frags +

Unfortunately not. At least not an easy one because I have no access to a mac. Such is the curse of Macintosh :(

Unfortunately not. At least not an easy one because I have no access to a mac. Such is the curse of Macintosh :(
482
#482
0 Frags +

how can i remove the outline from damage?

how can i remove the outline from damage?
483
#483
0 Frags +
Evilhow can i remove the outline from damage?

Install the "Softer Damage #s" file in the Customization folder.

[quote=Evil]how can i remove the outline from damage?[/quote]
Install the "Softer Damage #s" file in the Customization folder.
484
#484
0 Frags +

Hey flatline, is it possible for you to upload high res copies of the main menu wallpaper for both the RED and BLU variants? I would like to use it for a school project...

Hey flatline, is it possible for you to upload high res copies of the main menu wallpaper for both the RED and BLU variants? I would like to use it for a school project...
485
#485
1 Frags +

They are on the internet somewhere, google "blue bubble wallpaper" or something. I don't know if I still have the original pngs.

They are on the internet somewhere, google "blue bubble wallpaper" or something. I don't know if I still have the original pngs.
486
#486
3 Frags +

blue: http://p1.pichost.me/i/37/1599357.jpg
red: http://wallsev.com/wp-content/uploads/2013/12/12.jpg

blue: http://p1.pichost.me/i/37/1599357.jpg
red: http://wallsev.com/wp-content/uploads/2013/12/12.jpg
487
#487
0 Frags +
disengageblue: http://p1.pichost.me/i/37/1599357.jpg
red: http://wallsev.com/wp-content/uploads/2013/12/12.jpg

Thanks a lot!

[quote=disengage]blue: http://p1.pichost.me/i/37/1599357.jpg
red: http://wallsev.com/wp-content/uploads/2013/12/12.jpg[/quote]

Thanks a lot!
488
#488
3 Frags +

Small update released with a new timer.

http://puu.sh/djqkO/b09e844e6b.jpg

Pushed to github. (this has actually been on my personal copy forever but I forget it's not in the hud and whenever I make timer updates I mess something up so this is more or less for consistency)

Small update released with a new timer.

[img]http://puu.sh/djqkO/b09e844e6b.jpg[/img]

Pushed to github. (this has actually been on my personal copy forever but I forget it's not in the hud and whenever I make timer updates I mess something up so this is more or less for consistency)
489
#489
0 Frags +

I don't know if anyone has ever posted about this on the thread, so I will ask: are there any easy things I can change in the files to make stranges have the collector items' color?
If so, can anybody (or the almighty Flatline ofcourse ;)) tell me how to this? It may be really simple, I don't actually know.

Thanks in advance,

404

I don't know if anyone has ever posted about this on the thread, so I will ask: are there any easy things I can change in the files to make stranges have the collector items' color?
If so, can anybody (or the almighty Flatline ofcourse ;)) tell me how to this? It may be really simple, I don't actually know.

Thanks in advance,

404
490
#490
0 Frags +
404_name_not_foundI don't know if anyone has ever posted about this on the thread, so I will ask: are there any easy things I can change in the files to make stranges have the collector items' color?
If so, can anybody (or the almighty Flatline ofcourse ;)) tell me how to this? It may be really simple, I don't actually know.

Thanks in advance,

404

You need to change it in the clientscheme.res, search for "QualityColorStrange" and change the number behind it to "170 0 0 255"

Een goede dag verder meneer de peer

[quote=404_name_not_found]I don't know if anyone has ever posted about this on the thread, so I will ask: are there any easy things I can change in the files to make stranges have the collector items' color?
If so, can anybody (or the almighty Flatline ofcourse ;)) tell me how to this? It may be really simple, I don't actually know.

Thanks in advance,

404[/quote]
You need to change it in the clientscheme.res, search for "QualityColorStrange" and change the number behind it to "170 0 0 255"

Een goede dag verder meneer de peer
491
#491
0 Frags +
Bonafide404_name_not_foundI don't know if anyone has ever posted about this on the thread, so I will ask: are there any easy things I can change in the files to make stranges have the collector items' color?
If so, can anybody (or the almighty Flatline ofcourse ;)) tell me how to this? It may be really simple, I don't actually know.

Thanks in advance,

404
You need to change it in the clientscheme.res, search for "QualityColorStrange" and change the number behind it to "170 0 0 255"

Een goede dag verder meneer de peer

Thanks man!
Ook een goede dag gewenst aan jou ;)

[quote=Bonafide][quote=404_name_not_found]I don't know if anyone has ever posted about this on the thread, so I will ask: are there any easy things I can change in the files to make stranges have the collector items' color?
If so, can anybody (or the almighty Flatline ofcourse ;)) tell me how to this? It may be really simple, I don't actually know.

Thanks in advance,

404[/quote]
You need to change it in the clientscheme.res, search for "QualityColorStrange" and change the number behind it to "170 0 0 255"

Een goede dag verder meneer de peer[/quote]
Thanks man!
Ook een goede dag gewenst aan jou ;)
492
#492
0 Frags +

How can i change my scorebaord? It's minimal now, but i don't know how to make it bigger, Someone got an Idea?

How can i change my scorebaord? It's minimal now, but i don't know how to make it bigger, Someone got an Idea?
493
#493
0 Frags +
ArunirHow can i change my scorebaord? It's minimal now, but i don't know how to make it bigger, Someone got an Idea?

I believe it's this command

cl_hud_minmode 0

Put that command in your autoexec

VROLIJK 13 DECEMBER

[quote=Arunir]How can i change my scorebaord? It's minimal now, but i don't know how to make it bigger, Someone got an Idea?[/quote]
I believe it's this command
[code]cl_hud_minmode 0[/code]

Put that command in your autoexec

VROLIJK 13 DECEMBER
494
#494
0 Frags +

You can just click the switch scoreboards button on the main menu.

You can just click the switch scoreboards button on the main menu.
495
#495
1 Frags +

Small update released that updates the notification panels (autobalance and stuff) as well as the vote panel.

Notification Panel:

http://puu.sh/duA8D/a8e5d45fbd.jpg

Update is on github.

Small update released that updates the notification panels (autobalance and stuff) as well as the vote panel.

Notification Panel:
[img]http://puu.sh/duA8D/a8e5d45fbd.jpg[/img]

Update is on github.
496
#496
2 Frags +

Small Smissmas update released that adds the new icons from Mannpower.

http://puu.sh/dFWzi/60275fffbc.jpg

Update is on github.

Small Smissmas update released that adds the new icons from Mannpower.

[img]http://puu.sh/dFWzi/60275fffbc.jpg[/img]

Update is on github.
497
#497
0 Frags +

There's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.

There's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.
498
#498
0 Frags +
VictorThere's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.

That's a problem with huds in general. Sometimes the animations won't fire when you die and it will look like that until you get damaged/overhealed/low ammo again.

[quote=Victor]There's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.[/quote]
That's a problem with huds in general. Sometimes the animations won't fire when you die and it will look like that until you get damaged/overhealed/low ammo again.
499
#499
0 Frags +
JarateKingVictorThere's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.That's a problem with huds in general. Sometimes the animations won't fire when you die and it will look like that until you get damaged/overhealed/low ammo again.

hud_reloadscheme should fix it as well, iirc.

[quote=JarateKing][quote=Victor]There's a problem with the health/ammo icons where they might show the wrong colors for the wrong numbers. For instance, ammo might be red/orange at full (even though it should only be that at low ammo) and the health might stay green even after an overheal has ended. I can't recall specific instances, but it seems to happen the most between lives, but it tends to correct itself almost randomly. I'm not really sure when I first noticed it, but I think it's been around a while.[/quote]
That's a problem with huds in general. Sometimes the animations won't fire when you die and it will look like that until you get damaged/overhealed/low ammo again.[/quote]
hud_reloadscheme should fix it as well, iirc.
500
#500
1 Frags +

Small sourcescheme update that finally fixes those dropdown menus along with some other small tweaks.

http://puu.sh/eefcb/cb47499805.png

Small sourcescheme update that finally fixes those dropdown menus along with some other small tweaks.

[img]http://puu.sh/eefcb/cb47499805.png[/img]
501
#501
0 Frags +

The text on the map loading screen is clipping, and the stats are offscreen. Do you know why, and how to fix it?

Here're some pictures of it: http://imgur.com/a/fW2jY

The text on the map loading screen is clipping, and the stats are offscreen. Do you know why, and how to fix it?

Here're some pictures of it: http://imgur.com/a/fW2jY
502
#502
0 Frags +

Install 4x3 files.

Also, are you on Mac/Linux?

Install 4x3 files.

Also, are you on Mac/Linux?
503
#503
0 Frags +

Thanks! That fixed it! And yeah, I'm on a Mac.

Thanks! That fixed it! And yeah, I'm on a Mac.
504
#504
0 Frags +

Yeah, Macs and Linuxes (Linni?) have some trouble with font rendering and placement, so some things may look a bit out of place.

Yeah, Macs and Linuxes (Linni?) have some trouble with font rendering and placement, so some things may look a bit out of place.
505
#505
2 Frags +

http://puu.sh/eFRAd/d0ed98687c.jpg

http://puu.sh/eFRBh/8f1933805c.jpg

http://puu.sh/eFRCF/2eea2c3fbc.jpg

New Build/Destroy and Taunt menus. Still WIP, need to finish Eureka Effect menu (and add pipboy stuff (time to buy a pipboy!!!!!))

[img]http://puu.sh/eFRAd/d0ed98687c.jpg[/img]

[img]http://puu.sh/eFRBh/8f1933805c.jpg[/img]

[img]http://puu.sh/eFRCF/2eea2c3fbc.jpg[/img]

New Build/Destroy and Taunt menus. Still WIP, need to finish Eureka Effect menu (and add pipboy stuff (time to buy a pipboy!!!!!))
506
#506
0 Frags +

Minor bug, but the "quit" button on the main menu gets highlighted every time I disconnect from a server.

Minor bug, but the "quit" button on the main menu gets highlighted every time I disconnect from a server.
507
#507
0 Frags +

Is flathud dead? :C

Is flathud dead? :C
508
#508
2 Frags +

he posted 12 hours ago????

he posted 12 hours ago????
509
#509
1 Frags +

yeah like what

yeah like what
510
#510
1 Frags +

Version 2.6 Released!

Changelog:
-Overhauled Build, Destroy, and Taunt Menus
-Fixed compatibility with Pip-Boy menus
-Also updated Pip-Boy menus to match the new style

Images:

http://puu.sh/eFRAd/d0ed98687c.jpg

New build menu

http://puu.sh/eFRBh/8f1933805c.jpg

New destroy menu

http://puu.sh/eFRCF/2eea2c3fbc.jpg

New taunt menu

http://puu.sh/eHUIf/0984d62310.jpg

New eureka menu

http://puu.sh/eHRwp/72f17a93a3.jpg

New build menu (pipboy)

http://puu.sh/eHRyh/e8d900d937.jpg

New destroy menu (pipboy)

http://puu.sh/eHUET/5340c2f984.jpg

New eureka menu (pipboy)

Update is on github.

First real update of 2015! I could've released a couple "official" updates by now but the amount of extra files updated to keep everything consistent made a lazy guy like me favor just pushing out patches without numbered releases.

Thanks for using flatHUD!

-flatline

[b]Version 2.6 Released![/b]

Changelog:
-Overhauled Build, Destroy, and Taunt Menus
-Fixed compatibility with Pip-Boy menus
-Also updated Pip-Boy menus to match the new style

Images:

[img]http://puu.sh/eFRAd/d0ed98687c.jpg[/img]
New build menu

[img]http://puu.sh/eFRBh/8f1933805c.jpg[/img]
New destroy menu

[img]http://puu.sh/eFRCF/2eea2c3fbc.jpg[/img]
New taunt menu

[img]http://puu.sh/eHUIf/0984d62310.jpg[/img]
New eureka menu

[img]http://puu.sh/eHRwp/72f17a93a3.jpg[/img]
New build menu (pipboy)

[img]http://puu.sh/eHRyh/e8d900d937.jpg[/img]
New destroy menu (pipboy)

[img]http://puu.sh/eHUET/5340c2f984.jpg[/img]
New eureka menu (pipboy)

Update is on github.

First real update of 2015! I could've released a couple "official" updates by now but the amount of extra files updated to keep everything consistent made a lazy guy like me favor just pushing out patches without numbered releases.

Thanks for using flatHUD!

-flatline
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