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Remove Sniper Scope
posted in Customization
91
#91
4 Frags +

Can someone please explain to me how this can be detected? I know anticheat clients take screenshots and if someone happens to check the screenshots then they'd know but other than that I don't see how this can be detected. I've heard multiple people say that it can but I just don't believe it.

Can someone please explain to me how this can be detected? I know anticheat clients take screenshots and if someone happens to check the screenshots then they'd know but other than that I don't see how this can be detected. I've heard multiple people say that it can but I just don't believe it.
92
#92
0 Frags +
hooliCan someone please explain to me how this can be detected? I know anticheat clients take screenshots and if someone happens to check the screenshots then they'd know but other than that I don't see how this can be detected. I've heard multiple people say that it can but I just don't believe it.

I have no idea what the capacity of an anti-cheat client is but if it has access to client hud files then all that would be necessary is to see if there's an animation that moves "HudScope" off the screen. If it can detect modifications to the default game files then it must have some ability to see what the client has modified so I don't think that's too far fetched. Not an expert by any means though.

[quote=hooli]Can someone please explain to me how this can be detected? I know anticheat clients take screenshots and if someone happens to check the screenshots then they'd know but other than that I don't see how this can be detected. I've heard multiple people say that it can but I just don't believe it.[/quote]

I have no idea what the capacity of an anti-cheat client is but if it has access to client hud files then all that would be necessary is to see if there's an animation that moves "HudScope" off the screen. If it can detect modifications to the default game files then it must have some ability to see what the client has modified so I don't think that's too far fetched. Not an expert by any means though.
93
#93
1 Frags +

ESEA Client might be able to detect this, however I'm afraid ETF2L is gonna have another really unfair banwave..

ESEA Client might be able to detect this, however I'm afraid ETF2L is gonna have another really unfair banwave..
94
#94
-1 Frags +

I really wish ETF2L had a similar client to ESEA. Improbable, I know, but a man can dream.

I really wish ETF2L had a similar client to ESEA. Improbable, I know, but a man can dream.
95
#95
6 Frags +

lets all remind ourselves what game client is coded for

lets all remind ourselves what game client is coded for
96
#96
-1 Frags +

can you use this in 4:3?
like in 640x480 res

can you use this in 4:3?
like in 640x480 res
97
#97
-1 Frags +

Is this fixed yet? lol

Is this fixed yet? lol
98
#98
-1 Frags +
KioskIs this fixed yet? lol

Yea Im pretty sure they fixed it in the last update

"Fixed an exploit related to the Sniper’s scope HUD panel"

[quote=Kiosk]Is this fixed yet? lol[/quote]
Yea Im pretty sure they fixed it in the last update

"Fixed an exploit related to the Sniper’s scope HUD panel"
99
#99
3 Frags +
JeremyKioskIs this fixed yet? lolYea Im pretty sure they fixed it in the last update

"Fixed an exploit related to the Sniper’s scope HUD panel"

http://teamfortress.tv/thread/22021/remove-sniper-scope/?page=3#81

It's been de-fixed.

[quote=Jeremy][quote=Kiosk]Is this fixed yet? lol[/quote]
Yea Im pretty sure they fixed it in the last update

"Fixed an exploit related to the Sniper’s scope HUD panel"[/quote]
http://teamfortress.tv/thread/22021/remove-sniper-scope/?page=3#81

It's been de-fixed.
100
#100
11 Frags +

It looks so clean but it feels so dirty

It looks so clean but it feels so dirty
101
#101
-11 Frags +

Is this fixed?
If not where do i put
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}

Is this fixed?
If not where do i put
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}
102
#102
0 Frags +
Epic_Is this fixed?
If not where do i put
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}
BrimstoneThey tried to, I just tried it and got it working myself just now, the only thing is that every life the scope won't disappear until you do damage with any weapon.

JarateKing has a post patch fix on like page 3.

my bad tried it in a priv server and didn't do damage, it works just follow what jarateking posted

[quote=Epic_]Is this fixed?
If not where do i put
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}[/quote]
[quote=Brimstone]They tried to, I just tried it and got it working myself just now, the only thing is that every life the scope won't disappear until you do damage with any weapon.

JarateKing has a post patch fix on like page 3.[/quote]
my bad tried it in a priv server and didn't do damage, it works just follow what jarateking posted
103
#103
0 Frags +

They tried to, I just tried it and got it working myself just now, the only thing is that every life the scope won't disappear until you do damage with any weapon.

JarateKing has a post patch fix on like page 3.

They tried to, I just tried it and got it working myself just now, the only thing is that every life the scope won't disappear until you do damage with any weapon.

JarateKing has a post patch fix on like page 3.
104
#104
0 Frags +

i did wat was on pg 3 i just dont understand where to put
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}

i did wat was on pg 3 i just dont understand where to put
event DamagedPlayer
{
RunEvent ScopeRemoval 0.0
}
105
#105
0 Frags +

Ctr+f and search for "damagedplayer"
Then inside the brackets add the line "RunEvent ScopeRemoval 0.0"

Everything you're doing is inside the same file.

Refer to this if you're still confused

Write up

Ctr+f and search for "damagedplayer"
Then inside the brackets add the line "RunEvent ScopeRemoval 0.0"

Everything you're doing is inside the same file.

Refer to this if you're still confused

[url=http://puu.sh/hGE1r/b1ea7fea54.txt]Write up[/url]
106
#106
0 Frags +

You can actually get it to work without damaging a player. Just type testhudanim scoperemoval into your sniper.cfg file.

You can actually get it to work without damaging a player. Just type testhudanim scoperemoval into your sniper.cfg file.
107
#107
-1 Frags +

actually when you die, this screws up. copy paste this instead

testhudanim scoperemoval // Remove Scope
alias +scope "+attack2; testhudanim scoperemoval"
alias -scope "-attack2"
bind "mouse2" "+scope"

actually when you die, this screws up. copy paste this instead

testhudanim scoperemoval // Remove Scope
alias +scope "+attack2; testhudanim scoperemoval"
alias -scope "-attack2"
bind "mouse2" "+scope"
108
#108
3 Frags +
flizzflobkingactually when you die, this screws up. copy paste this instead

testhudanim scoperemoval // Remove Scope
alias +scope "+attack2; testhudanim scoperemoval"
alias -scope "-attack2"
bind "mouse2" "+scope"

It doesn't work in multiplayer coz of sv_cheats

[quote=flizzflobking]actually when you die, this screws up. copy paste this instead

testhudanim scoperemoval // Remove Scope
alias +scope "+attack2; testhudanim scoperemoval"
alias -scope "-attack2"
bind "mouse2" "+scope"[/quote]

It doesn't work in multiplayer coz of sv_cheats
109
#109
-6 Frags +

e

e
110
#110
2 Frags +

I've been told this has finally been fixed, can anybody confirm?

edit: ok I just checked and my friend is an idiot, thanks

I've been told this has finally been fixed, can anybody confirm?

edit: ok I just checked and my friend is an idiot, thanks
111
#111
0 Frags +
tranchemusicI've been told this has finally been fixed, can anybody confirm?

Nope.

[quote=tranchemusic]I've been told this has finally been fixed, can anybody confirm?[/quote]
Nope.
112
#112
-26 Frags +

& still works
imho this should be an advanced option inbuilt to tf2. i think it's similar to having viewmodels on/off in that there are objective benefits to having them off, at the cost of losing perspective if you're a newer player or just not used to it. maybe it's OP having a wide sightline like this though idk.

& still works
imho this should be an advanced option inbuilt to tf2. i think it's similar to having viewmodels on/off in that there are objective benefits to having them off, at the cost of losing perspective if you're a newer player or just not used to it. maybe it's OP having a wide sightline like this though idk.
113
#113
6 Frags +
lilypond& still works
imho this should be an advanced option inbuilt to tf2. i think it's similar to having viewmodels on/off in that there are objective benefits to having them off, at the cost of losing perspective if you're a newer player or just not used to it. maybe it's OP having a wide sightline like this though idk.

it is without a doubt op. If there was a console command for it like r_drawscope 0/1 in the same vein as r_drawviewmodels then there might be room for discussion. As it is, its something that not every play has equal access too, and its benifits are quite large. Unless you are terrible at sniper it should be obvious how much easier it makes sniping.

[quote=lilypond]& still works
imho this should be an advanced option inbuilt to tf2. i think it's similar to having viewmodels on/off in that there are objective benefits to having them off, at the cost of losing perspective if you're a newer player or just not used to it. maybe it's OP having a wide sightline like this though idk.[/quote]

it is without a doubt op. If there was a console command for it like r_drawscope 0/1 in the same vein as r_drawviewmodels then there might be room for discussion. As it is, its something that not every play has equal access too, and its benifits are quite large. Unless you are terrible at sniper it should be obvious how much easier it makes sniping.
114
#114
-6 Frags +
DanceNumberit is without a doubt op. If there was a console command for it like r_drawscope 0/1 in the same vein as r_drawviewmodels then there might be room for discussion. As it is, its something that not every play has equal access too, and its benifits are quite large. Unless you are terrible at sniper it should be obvious how much easier it makes sniping.

yeah, that's pretty much what i'm saying. if it was an inbuilt option and everyone was on equal footing with it, i think it would be cool.
as it is, i agree that it's an unfair advantage, like increased fov plugins and various other things that have been banned over the years.

[quote=DanceNumber]
it is without a doubt op. If there was a console command for it like r_drawscope 0/1 in the same vein as r_drawviewmodels then there might be room for discussion. As it is, its something that not every play has equal access too, and its benifits are quite large. Unless you are terrible at sniper it should be obvious how much easier it makes sniping.[/quote]
yeah, that's pretty much what i'm saying. if it was an inbuilt option and everyone was on equal footing with it, i think it would be cool.
as it is, i agree that it's an unfair advantage, like increased fov plugins and various other things that have been banned over the years.
115
#115
10 Frags +
lilypondyeah, that's pretty much what i'm saying. if it was an inbuilt option and everyone was on equal footing with it, i think it would be cool.
as it is, i agree that it's an unfair advantage, like increased fov plugins and various other things that have been banned over the years.

No, sniper is lame enough to play against as it is, the decreased visibility and awareness while scoping in is to punish hardscoping when you should be aware of what's going on around you.

[quote=lilypond]
yeah, that's pretty much what i'm saying. if it was an inbuilt option and everyone was on equal footing with it, i think it would be cool.
as it is, i agree that it's an unfair advantage, like increased fov plugins and various other things that have been banned over the years.[/quote]
No, sniper is lame enough to play against as it is, the decreased visibility and awareness while scoping in is to punish hardscoping when you should be aware of what's going on around you.
116
#116
-7 Frags +
SpaceGhostsCoffeeto punish hardscoping

there's a charge mechanic that rewards it but ok

[quote=SpaceGhostsCoffee]to punish hardscoping[/quote]
there's a charge mechanic that rewards it but ok
117
#117
8 Frags +
lilypondSpaceGhostsCoffeeto punish hardscopingthere's a charge mechanic that rewards it but ok

Yes....that is the advantage of hardscoping. There are upsides and downsides to practically anything. I'm not sure if I follow what you are trying to argue if you're trying to argue anything? The advantage of hardscoping is you can do 450 headshot or a 150 damage bodyshot, the disadvantage of hardscoping is you move very slow which makes you an easier target and you have very little visibility outside of what you're looking at. I'm pretty sure people already get mad enough about bodyshots and the like, so I don't think that buffing it is warranted in the slightest.

[quote=lilypond][quote=SpaceGhostsCoffee]to punish hardscoping[/quote]
there's a charge mechanic that rewards it but ok[/quote]
Yes....that is the advantage of hardscoping. There are upsides and downsides to practically anything. I'm not sure if I follow what you are trying to argue if you're trying to argue anything? The advantage of hardscoping is you can do 450 headshot or a 150 damage bodyshot, the disadvantage of hardscoping is you move very slow which makes you an easier target and you have very little visibility outside of what you're looking at. I'm pretty sure people already get mad enough about bodyshots and the like, so I don't think that buffing it is warranted in the slightest.
118
#118
8 Frags +
lilypondSpaceGhostsCoffeeto punish hardscopingthere's a charge mechanic that rewards it but ok

weapons and game mechanics have benefits and drawbacks, thats how games are balanced.

edit: ninja'd by 45 seconds

[quote=lilypond][quote=SpaceGhostsCoffee]to punish hardscoping[/quote]
there's a charge mechanic that rewards it but ok[/quote]
weapons and game mechanics have benefits and drawbacks, thats how games are balanced.

edit: ninja'd by 45 seconds
119
#119
-8 Frags +
SpaceGhostsCoffeeYes....that is the advantage of hardscoping. There are upsides and downsides to practically anything. I'm not sure if I follow what you are trying to argue if you're trying to argue anything? The advantage of hardscoping is you can do 450 headshot or a 150 damage bodyshot, the disadvantage of hardscoping is you move very slow which makes you an easier target and you have very little visibility outside of what you're looking at. I'm pretty sure people already get mad enough about bodyshots and the like, so I don't think that buffing it is warranted in the slightest.

i get what you're saying. i know it'd be a massive advantage for snipers when you're covering multiple chokes and you wouldn't have to flick between them. i'm probably underestimating how powerful it is. it's just so much nicer to play without scope so i think it'd be tight to be able to keep that while still keeping the game balanced.

[quote=SpaceGhostsCoffee]
Yes....that is the advantage of hardscoping. There are upsides and downsides to practically anything. I'm not sure if I follow what you are trying to argue if you're trying to argue anything? The advantage of hardscoping is you can do 450 headshot or a 150 damage bodyshot, the disadvantage of hardscoping is you move very slow which makes you an easier target and you have very little visibility outside of what you're looking at. I'm pretty sure people already get mad enough about bodyshots and the like, so I don't think that buffing it is warranted in the slightest.[/quote]
i get what you're saying. i know it'd be a massive advantage for snipers when you're covering multiple chokes and you wouldn't have to flick between them. i'm probably underestimating how powerful it is. it's just so much nicer to play without scope so i think it'd be tight to be able to keep that while still keeping the game balanced.
120
#120
-4 Frags +

ok nvm seems like i'm pretty much objectively wrong

ok nvm seems like i'm pretty much objectively wrong
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