.
lspikethe legend of KYLE SHIN lives on
To be fair, the only reason I remember you guys is because you had a player on your team post on the UGC forums and truetf2 with a paragraph or two detailing each week you won.
the legend of KYLE SHIN lives on[/quote]
To be fair, the only reason I remember you guys is because you had a player on your team post on the UGC forums and truetf2 with a paragraph or two detailing each week you won.
sevennnthank god they updated a gamemode no one even plays instead of the actual game
hey man i play mannpower sometimes, its pretty fun. alot more fun than mindless pubbing
hey man i play mannpower sometimes, its pretty fun. alot more fun than mindless pubbing
I haven't seen it posted in this thread yet so figured I'd bring it up. I'm having a problem since this update where randomly props/characters will go completely invisible for me. It's happened multiple times in the past couple of hours. I have tried to record/stop a demo, and the hud_reload command. The only way I was able to fix it was to reconnect to the server, just to have it happen again.
Any help is greatly appreciated, thank you.
Here's a picture of what it looks like.
http://i.imgur.com/XczofyU.jpg
edit: oh there's a second page with people complaining about the same thing, i'm stupid sorry. :[
Any help is greatly appreciated, thank you.
Here's a picture of what it looks like.
http://i.imgur.com/XczofyU.jpg
edit: oh there's a second page with people complaining about the same thing, i'm stupid sorry. :[
I have chris's config and I get the issue but only in mge.
I know in the past people have emailed valve about these issues to get them resolved ASAP, anyone try this (also r i p matches tonight if anyone wants to have a fair game)
Email to Valve:
Hello,
After the most recent update (Jan. 27), a lot of people are experiencing a pretty serious graphical bug.
After playing on a server for a few minutes, many props disappear and all players become invisible.
Examples (all from three different players):
http://i.imgur.com/KDuAYJH.jpg (Gravelpit B)
http://i.imgur.com/XczofyU.jpg (Snakewater 2nd)
http://i.imgur.com/MsErlH7.jpg (Upward spawn)
There is a lot of competitive matches tonight that are important to the TF2 community, so please try to fix this ASAP. The game is currently unplayable.
I really recommend more people sending their own emails if we want any chance of this being fixed before matches tonight.
[quote]Hello,
After the most recent update (Jan. 27), a lot of people are experiencing a pretty serious graphical bug.
After playing on a server for a few minutes, many props disappear and all players become invisible.
Examples (all from three different players):
http://i.imgur.com/KDuAYJH.jpg (Gravelpit B)
http://i.imgur.com/XczofyU.jpg (Snakewater 2nd)
http://i.imgur.com/MsErlH7.jpg (Upward spawn)
There is a lot of competitive matches tonight that are important to the TF2 community, so please try to fix this ASAP. The game is currently unplayable. [/quote]
I really recommend more people sending their own emails if we want any chance of this being fixed before matches tonight.
marqueethe client's also busted as far as i can tell so theres a high chance of matches being canned for tonight
I just launched client and joined our match server no issue
I just launched client and joined our match server no issue
emailed valve as well. i'm having the same issue
edit: is this happening in scrims for anyone? i've only tested in DM so far.
edit2: sourcemod related? i disabled sourcemod on my server and havn't seen it yet.
edit: is this happening in scrims for anyone? i've only tested in DM so far.
edit2: sourcemod related? i disabled sourcemod on my server and havn't seen it yet.
marqueei want to yell so many racial and sexual slurs right now to express my anger at valve for this nice update.
Kappa Keepo
Kappa Keepo
Response from Valve:
We haven't had any other complaints of this issue or been able to
reproduce it locally. Could you share a bit of information about your
setup so we can try to track this down?
Apparently they're not getting any (or very many) complaints. I sent them the information they requested from me, but if a lot of you guys are also experiencing this issue please send some emails so we can get this fixed ASAP.
[quote]We haven't had any other complaints of this issue or been able to
reproduce it locally. Could you share a bit of information about your
setup so we can try to track this down?[/quote]
Apparently they're not getting any (or very many) complaints. I sent them the information they requested from me, but if a lot of you guys are also experiencing this issue [b]please[/b] send some emails so we can get this fixed ASAP.
DaStabahDayNifeDaStabajThere was a team made of mid-high open players who rolled silver even though they had little to no HL exp. granted. They had freestate on scout.I feel like you're talking about corn ducks since we had freestate on our silver 6s team but we had no open players and we were actually mainly highlander players.
Nah this was s12. Soz, cloudmaker, freestate, and geknaiir are the only names I remember.
yo that was my team KYLE SHIN. we're back sandbagging silver again
There was a team made of mid-high open players who rolled silver even though they had little to no HL exp. granted. They had freestate on scout.[/quote]
I feel like you're talking about corn ducks since we had freestate on our silver 6s team but we had no open players and we were actually mainly highlander players.[/quote]
Nah this was s12. Soz, cloudmaker, freestate, and geknaiir are the only names I remember.[/quote]
yo that was my team KYLE SHIN. we're back sandbagging silver again
CloudmakerDaStabahyo that was my team KYLE SHIN. we're back sandbagging silver againDayNifeDaStabajThere was a team made of mid-high open players who rolled silver even though they had little to no HL exp. granted. They had freestate on scout.I feel like you're talking about corn ducks since we had freestate on our silver 6s team but we had no open players and we were actually mainly highlander players.
Nah this was s12. Soz, cloudmaker, freestate, and geknaiir are the only names I remember.
youre shit
also freestate was on sniper not scout
There was a team made of mid-high open players who rolled silver even though they had little to no HL exp. granted. They had freestate on scout.[/quote]
I feel like you're talking about corn ducks since we had freestate on our silver 6s team but we had no open players and we were actually mainly highlander players.[/quote]
Nah this was s12. Soz, cloudmaker, freestate, and geknaiir are the only names I remember.[/quote]
yo that was my team KYLE SHIN. we're back sandbagging silver again[/quote]
youre shit
also freestate was on sniper not scout
CloudmakerDaStabahyo that was my team KYLE SHIN. we're back sandbagging silver againDayNifeDaStabajThere was a team made of mid-high open players who rolled silver even though they had little to no HL exp. granted. They had freestate on scout.I feel like you're talking about corn ducks since we had freestate on our silver 6s team but we had no open players and we were actually mainly highlander players.
Nah this was s12. Soz, cloudmaker, freestate, and geknaiir are the only names I remember.
can't be sandbagging if you're on the team
There was a team made of mid-high open players who rolled silver even though they had little to no HL exp. granted. They had freestate on scout.[/quote]
I feel like you're talking about corn ducks since we had freestate on our silver 6s team but we had no open players and we were actually mainly highlander players.[/quote]
Nah this was s12. Soz, cloudmaker, freestate, and geknaiir are the only names I remember.[/quote]
yo that was my team KYLE SHIN. we're back sandbagging silver again[/quote]
can't be sandbagging if you're on the team
http://cloud-4.steamusercontent.com/ugc/706272520082675654/794343F76FA7F5B730BB3792AD8413AC3BC063A7/
whoa where'd my team go
NurseyPlat 6s is very hard to take seriously
ergh ugc 6s
that is not gr8
Plat 6s is very hard to take seriously
[/quote]
ergh ugc 6s
that is [b]not[/b] gr8
+1 confirmation on the disappearing bug. Didn't pay attention to props, but was in SOAP and without anything special like dying happening, everyone would just vanish, leaving just shadows (and nameplates if I happened to hover over a teammate's location).
record demoname + stop fixes it when it occurs, but it happens again shortly after.
TF2 now http://i.imgur.com/9wWXxwR.jpg
record [i]demoname[/i] + stop fixes it when it occurs, but it happens again shortly after.
TF2 now http://i.imgur.com/9wWXxwR.jpg
DaStabahlspikethe legend of KYLE SHIN lives on
To be fair, the only reason I remember you guys is because you had a player on your team post on the UGC forums and truetf2 with a paragraph or two detailing each week you won.
Classic mr owl.
the legend of KYLE SHIN lives on[/quote]
To be fair, the only reason I remember you guys is because you had a player on your team post on the UGC forums and truetf2 with a paragraph or two detailing each week you won.[/quote]
Classic mr owl.
Had this happen in DM, MGE, a Valve pub and also in an ESEA match. I don't know if I'm just unlucky but after it happening once it seems to occur again shortly after (after using record to try and fix it); couldn't play DM or MGE for 2 minutes afterwards without it happening.
Also using Comanglia's config and parts of the Clean TF2 vpks if that's useful.
Also using Comanglia's config and parts of the Clean TF2 vpks if that's useful.
what GPUS/drivers r u using?
try to find a commonality etc etc
try to find a commonality etc etc
Great ESEA match had to leave and rejoin to fix this issue. Thanks mom.
Can confirm not any 3rd party plugins used in DM or MGE
Can confirm not any 3rd party plugins used in DM or MGE
Possible relevant drivers and config stuff for me -> GTX 580 with 344.11 NVIDIA drivers
r_drawviewmodel 0; viewmodel_fov 0.001
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
tf_hud_target_id_disable_floating_health 1
Don't think I've got anything else set that changes the visuals of things drawn in 3D space... maxed out everything graphics-wise so none of the maxframes stuff for me (aside from ragdolls) and I still get it.
[code]r_drawviewmodel 0; viewmodel_fov 0.001
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
tf_hud_target_id_disable_floating_health 1[/code]
Don't think I've got anything else set that changes the visuals of things drawn in 3D space... maxed out everything graphics-wise so none of the maxframes stuff for me (aside from ragdolls) and I still get it.