Upvote Upvoted 27 Downvote Downvoted
TF2 update for 3/18/15
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed some props flickering when shot
- Fixed a listen server crash when setting mp_tournament 1 on the command line
- Fixed clipped Preset button in the Quickswitch panel
- Fixed some .mp3 sound script entries that were missed in the previous update
- Fixed self-made taunts not displaying the community-sparkle particle effect
- Fixed a Taunt Workshop bug related to looping animations
- Fixed item levels not displaying during trading sessions
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Mannpower update
- Added powerup icons to the HUD deathnotice reports
- Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
- Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
- Medics now move slower than their heal target while their heal target is using the grapple
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
- Knockout powerup
- Removed melee damage critical hits
- Added double melee damage multiplier
- A Half-Zatoichi kill now refills to base health only, not buffed health
- Updated ctf_thundermountain
- Fixed being able to get to rocks in the death cliff intel areas
- Fixed being able to escape the playable part of the map
- Fixed being able to get on top of the center tower roof
- Updated ctf_foundry
- Added nobuild brushes to the tops of the inside white tankers

Rumor has it:

- wiethoofd of reddit tears down the item schema update and provides a look at the UGC medals. Spoiler alert: lots of reuse

- These are the currencies affected by the store changes: NOK, and BRL
- These changes were applied in a Dota 2 main client update that happened earlier this week, expect these changes to hit CS:GO and the rest of Steam sometime soon

- Raw schema (bring your own differ): https://github.com/SteamDatabase/SteamTracking/commit/01688b17b9f6642cf13cd7a7b09fadd2233b093c

- Strings: https://github.com/SteamDatabase/GameTracking/commit/9dcd5fa8d894473a2c735e7651097cd57accd0a0

- Size is ~75 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed some props flickering when shot
- Fixed a listen server crash when setting mp_tournament 1 on the command line
- Fixed clipped Preset button in the Quickswitch panel
- Fixed some .mp3 sound script entries that were missed in the previous update
- Fixed self-made taunts not displaying the community-sparkle particle effect
- Fixed a Taunt Workshop bug related to looping animations
- Fixed item levels not displaying during trading sessions
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Mannpower update
- Added powerup icons to the HUD deathnotice reports
- Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps
- Fixed the intel getting into a bad state and becoming unreachable under the ground at the cap point
- Medics now move slower than their heal target while their heal target is using the grapple
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
- Knockout powerup
- Removed melee damage critical hits
- Added double melee damage multiplier
- A Half-Zatoichi kill now refills to base health only, not buffed health
- Updated ctf_thundermountain
- Fixed being able to get to rocks in the death cliff intel areas
- Fixed being able to escape the playable part of the map
- Fixed being able to get on top of the center tower roof
- Updated ctf_foundry
- Added nobuild brushes to the tops of the inside white tankers
[/quote]

Rumor has it:

- wiethoofd of reddit [url=http://www.reddit.com/r/tf2/comments/2zisnz/tf2_update_for_31815/cpjay9x]tears down the item schema update and provides a look at the UGC medals[/url]. [b]Spoiler alert[/b]: lots of reuse

- These are the currencies affected by the store changes: NOK, and BRL
- These changes were applied in a Dota 2 main client update that happened earlier this week, expect these changes to hit CS:GO and the rest of Steam sometime soon

- Raw schema (bring your own differ): https://github.com/SteamDatabase/SteamTracking/commit/01688b17b9f6642cf13cd7a7b09fadd2233b093c

- Strings: https://github.com/SteamDatabase/GameTracking/commit/9dcd5fa8d894473a2c735e7651097cd57accd0a0

- Size is ~75 MB
2
#2
newbie.tf
2 Frags +
Medics now move slower than their heal target while their heal target is using the grapple

there goes literally the only good thing about the grapple maps

also woooo medals!

[quote]Medics now move slower than their heal target while their heal target is using the grapple[/quote]

there goes literally the only good thing about the grapple maps

also woooo medals!
3
#3
0 Frags +

ty ugc

they're all phoenixes tho

ty ugc

they're all phoenixes tho
4
#4
29 Frags +
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals

https://i.imgur.com/XYBgt.gif

[quote]- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals[/quote]
[img]https://i.imgur.com/XYBgt.gif[/img]
5
#5
-5 Frags +
- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals

I just checked and I didn't get any? ok.

[quote]- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals [/quote]

I just checked and I didn't get any? ok.
6
#6
15 Frags +
89zombiez- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
I just checked and I didn't get any? ok.

They were added to the game, now they have to be distributed.

[quote=89zombiez][quote]- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals [/quote]

I just checked and I didn't get any? ok.[/quote]

They were added to the game, now they have to be distributed.
7
#7
1 Frags +
89zombiez- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
I just checked and I didn't get any? ok.

It may take a few days for them to be distributed.

[quote=89zombiez][quote]- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals [/quote]

I just checked and I didn't get any? ok.[/quote]

It may take a few days for them to be distributed.
8
#8
15 Frags +
- Removed random weapon damage spread

they're easing us in

[quote]- Removed random weapon damage spread[/quote]
they're easing us in
9
#9
22 Frags +
Acooma89zombiez- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals
I just checked and I didn't get any? ok.

They were added to the game, now they have to be distributed.

Ah! Ok, I just thought everyone got them at once. My mistake! My first time getting UGC medals and I am pretty eager haha

[quote=Acooma][quote=89zombiez][quote]- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals [/quote]

I just checked and I didn't get any? ok.[/quote]

They were added to the game, now they have to be distributed.[/quote]

Ah! Ok, I just thought everyone got them at once. My mistake! My first time getting UGC medals and I am pretty eager haha
10
#10
-18 Frags +
KevinIsPwnMedics now move slower than their heal target while their heal target is using the grapple
there goes literally the only good thing about the grapple maps

also woooo medals!

KEVIN IS PWN

[quote=KevinIsPwn][quote]Medics now move slower than their heal target while their heal target is using the grapple[/quote]

there goes literally the only good thing about the grapple maps

also woooo medals![/quote]

KEVIN IS PWN
11
#11
13 Frags +
Iso- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medalshttps://i.imgur.com/XYBgt.gif

Is that mangachu?

[quote=Iso][quote]- Added UGC Highlander Season 13, Highlander Season 14, 6v6 Season 15, 6v6 Season 16, 4v4 Season 2, and 4v4 Season 3 medals[/quote]
[img]https://i.imgur.com/XYBgt.gif[/img][/quote]

Is that mangachu?
12
#12
-7 Frags +

>no 120 fov fix

http://media.giphy.com/media/E9OJ9jKFfksus/giphy.gif

>no 120 fov fix
[img]http://media.giphy.com/media/E9OJ9jKFfksus/giphy.gif[/img]
13
#13
-2 Frags +

.

.
14
#14
11 Frags +
DValve- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
Am I reading this right? or am I misinterpreting this somehow

mannpower only

[quote=D][quote=Valve]
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
[/quote]
Am I reading this right? or am I misinterpreting this somehow[/quote]
mannpower only
15
#15
7 Frags +
DValve- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
Am I reading this right? or am I misinterpreting this somehow

- Mannpower update

[quote=D][quote=Valve]
- Removed random weapon damage spread
- Removed crit immunity from the Resistance powerup
- Removed random melee critical hits
- Increased all melee damage by 30%
[/quote]
Am I reading this right? or am I misinterpreting this somehow[/quote]

[b]- Mannpower update[/b]
16
#16
0 Frags +

Looks like there was another update that didn't really do anything right after this one

Looks like there was another update that didn't really do anything right after this one
17
#17
0 Frags +

I'm getting these annoying floating numbers when healing nonbuffed people. I didnt have them before and they only appeared when healing with the xbow. I've always had hud_combattext_healing set to "1". Anyone?

I'm getting these annoying floating numbers when healing nonbuffed people. I didnt have them before and they only appeared when healing with the xbow. I've always had hud_combattext_healing set to "1". Anyone?
18
#18
5 Frags +

damn. i saw those changes about no random crit hits and i was like "about damn time!" and then i realised it was mannpower and just went back to not giving a shit

damn. i saw those changes about no random crit hits and i was like "about damn time!" and then i realised it was mannpower and just went back to not giving a shit
19
#19
-5 Frags +

Im calling it! Tf2 updates are bein done by some fucking retard who thinks mannpower mode is the next big thing. What the fuck, the whole point of airshots is lost. Soldier is a pretty useless class when everyone can grapple every fucking second. the grapple itself should be a powerup. Team coordination which was the reason i played tf2 is non existant. Balancing powerups is so pointless. No one cares when you can grapple around so freely. And also these powerups violate the basics of fps. So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps. Sure classes have counters and i should avoid those counters but if i come up against a class that im a counter to, i should be able to kill him regardless of his shitty powerup. Most of the time they dont do shit to even deserve that powerup. This is worser than nuking people with cod. Maybe i over exaggerated but for real, i would have preferred a new vsh map, or destroying robots thing to this. This is more like a hightower mod than an actual gamemode.

Im calling it! Tf2 updates are bein done by some fucking retard who thinks mannpower mode is the next big thing. What the fuck, the whole point of airshots is lost. Soldier is a pretty useless class when everyone can grapple every fucking second. the grapple itself should be a powerup. Team coordination which was the reason i played tf2 is non existant. Balancing powerups is so pointless. No one cares when you can grapple around so freely. And also these powerups violate the basics of fps. So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps. Sure classes have counters and i should avoid those counters but if i come up against a class that im a counter to, i should be able to kill him regardless of his shitty powerup. Most of the time they dont do shit to even deserve that powerup. This is worser than nuking people with cod. Maybe i over exaggerated but for real, i would have preferred a new vsh map, or destroying robots thing to this. This is more like a hightower mod than an actual gamemode.
20
#20
2 Frags +

*

*
21
#21
12 Frags +
blazeit So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps.

Quad Damage?
Mega Health?
Regen?

[quote=blazeit] So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps.[/quote]
Quad Damage?
Mega Health?
Regen?
22
#22
4 Frags +
downpourblazeit So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps.Quad Damage?
Mega Health?
Regen?

Skill-based movement?
Ahahaha

[quote=downpour][quote=blazeit] So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps.[/quote]
Quad Damage?
Mega Health?
Regen?[/quote]
Skill-based movement?
Ahahaha
23
#23
0 Frags +

I would honestly love to see Mannpower with no grappling hook and no powerups (just quad), just to see how it would go.

That'll be about as close to quake ctf as we'll get. Maybe make the mannpower kritz be droppable like quad.

I would honestly love to see Mannpower with no grappling hook and no powerups (just quad), just to see how it would go.

That'll be about as close to quake ctf as we'll get. Maybe make the mannpower kritz be droppable like quad.
24
#24
8 Frags +

wish we could have an option to go back to these medals instead of these eagle things we have currently :(

https://wiki.teamfortress.com/w/images/3/3e/Backpack_UGC_Highlander_Season_11_Platinum_First.png?t=20140131173858

https://wiki.teamfortress.com/w/images/c/cf/Steamworkshop_tf2_packaged_for_valve_thumb.jpg?t=20140526165956

wish we could have an option to go back to these medals instead of these eagle things we have currently :(

[img]https://wiki.teamfortress.com/w/images/3/3e/Backpack_UGC_Highlander_Season_11_Platinum_First.png?t=20140131173858[/img]

[img]https://wiki.teamfortress.com/w/images/c/cf/Steamworkshop_tf2_packaged_for_valve_thumb.jpg?t=20140526165956[/img]
25
#25
-1 Frags +

I think the logic behind the grappling hooks is if every class isnt in some way equally mobile it'll get played with only scouts and soldiers and demos again just because of the movement

I think the logic behind the grappling hooks is if every class isnt in some way equally mobile it'll get played with only scouts and soldiers and demos again just because of the movement
26
#26
2 Frags +
flameI think the logic behind the grappling hooks is if every class isnt in some way equally mobile it'll get played with only scouts and soldiers and demos again just because of the movement

And that makes quite a bit of sense, except that reduced mobility is a built-in downside to some of the beefier classes. If you allow all the classes to move at similar superspeeds when a big way that you previously balanced them was by using base movement speed nerfs, you're gonna have problems.

[quote=flame]I think the logic behind the grappling hooks is if every class isnt in some way equally mobile it'll get played with only scouts and soldiers and demos again just because of the movement[/quote]

And that makes quite a bit of sense, except that reduced mobility is a built-in downside to some of the beefier classes. If you allow all the classes to move at similar superspeeds when a big way that you previously balanced them was by using base movement speed nerfs, you're gonna have problems.
27
#27
-1 Frags +

yeah but now soldiers/scouts/demos have multiple movement options which still puts them ahead of everyone else with 1.

its just now if youre playing ctf you can get to mid at a relatively acceptable speed with all classes regardless of built-in jumping abilities.

for example you can sticky jump/rocket jump and grapple to reduce/negate fall damage and do other wonky shit like that so I dont think it really "buffs" the classes as much as it gives them another element of movement.

grappling heavies are still heavies i guess is my point. plus itll be insane if theres some spy that grapples to walls and hangs on to fall into a batman style stab.

idk, i think its awesome, even if its not by normal terms "balanced"

yeah but now soldiers/scouts/demos have multiple movement options which still puts them ahead of everyone else with 1.

its just now if youre playing ctf you can get to mid at a relatively acceptable speed with all classes regardless of built-in jumping abilities.

for example you can sticky jump/rocket jump and grapple to reduce/negate fall damage and do other wonky shit like that so I dont think it really "buffs" the classes as much as it gives them another element of movement.

grappling heavies are still heavies i guess is my point. plus itll be insane if theres some spy that grapples to walls and hangs on to fall into a batman style stab.

idk, i think its awesome, even if its not by normal terms "balanced"
28
#28
4 Frags +
blazeitIm calling it! Tf2 updates are bein done by some fucking retard who thinks mannpower mode is the next big thing. What the fuck, the whole point of airshots is lost. Soldier is a pretty useless class when everyone can grapple every fucking second. the grapple itself should be a powerup. Team coordination which was the reason i played tf2 is non existant. Balancing powerups is so pointless. No one cares when you can grapple around so freely. And also these powerups violate the basics of fps. So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps. Sure classes have counters and i should avoid those counters but if i come up against a class that im a counter to, i should be able to kill him regardless of his shitty powerup. Most of the time they dont do shit to even deserve that powerup. This is worser than nuking people with cod. Maybe i over exaggerated but for real, i would have preferred a new vsh map, or destroying robots thing to this. This is more like a hightower mod than an actual gamemode.

Powerups have been in FPS games since forever, you're dumb. Mannpower may or may not be shit, but having powerups makes it less like CoD and more like FPS games from the 90s.

[quote=blazeit]Im calling it! Tf2 updates are bein done by some fucking retard who thinks mannpower mode is the next big thing. What the fuck, the whole point of airshots is lost. Soldier is a pretty useless class when everyone can grapple every fucking second. the grapple itself should be a powerup. Team coordination which was the reason i played tf2 is non existant. Balancing powerups is so pointless. No one cares when you can grapple around so freely. And also these powerups violate the basics of fps. So youre telling me that i am going to lose to some other guy just because he has a better powerup. What is this cod. Fair play and skill is what makes a good fps. Sure classes have counters and i should avoid those counters but if i come up against a class that im a counter to, i should be able to kill him regardless of his shitty powerup. Most of the time they dont do shit to even deserve that powerup. This is worser than nuking people with cod. Maybe i over exaggerated but for real, i would have preferred a new vsh map, or destroying robots thing to this. This is more like a hightower mod than an actual gamemode.[/quote]

Powerups have been in FPS games since forever, you're dumb. Mannpower may or may not be shit, but having powerups makes it less like CoD and more like FPS games from the 90s.
Please sign in through STEAM to post a comment.