Upvote Upvoted 24 Downvote Downvoted
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inb4 dead game
31
#31
-18 Frags +

Guys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.

Guys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.
32
#32
1 Frags +

hey i got an idea how about we make it 5v5 and all the maps are A/D and you only get one life and you have to win some arbitrary number of rounds, lets say 16 to win

hey i got an idea how about we make it 5v5 and all the maps are A/D and you only get one life and you have to win some arbitrary number of rounds, lets say 16 to win
33
#33
-19 Frags +
THEBILLDOZERhey i got an idea how about we make it 5v5 and all the maps are A/D and you only get one life and you have to win some arbitrary number of rounds, lets say 16 to win

Sounds oddly similar to CS GO... :P

[quote=THEBILLDOZER]hey i got an idea how about we make it 5v5 and all the maps are A/D and you only get one life and you have to win some arbitrary number of rounds, lets say 16 to win[/quote]

Sounds oddly similar to CS GO... :P
34
#34
-14 Frags +

Too lazy to edit but this is a separate thought, I feel we could do better to exhibit individual intelligence and technical prowess by forcing a handicap on the classes.
We have all seen a different level of ability in each other, and there holds some truth in skill divisions, maybe a more hardcore handicap as the competition grows harder because it can be stated that group of players are ready for it?
(Run on sentences for daaays)

Too lazy to edit but this is a separate thought, I feel we could do better to exhibit individual intelligence and technical prowess by forcing a handicap on the classes.
We have all seen a different level of ability in each other, and there holds some truth in skill divisions, maybe a more hardcore handicap as the competition grows harder because it can be stated that group of players are ready for it?
(Run on sentences for daaays)
35
#35
13 Frags +

The NA Highlander Grand Finals are tomorrow so please come support it by watching! There are going to be really intense matches coming up too.

The NA Highlander Grand Finals are tomorrow so please come support it by watching! There are going to be really intense matches coming up too.
36
#36
48 Frags +

Honestly if you wanted to try to change the way things are done, instead of trying to do something wacky like a pick/ban system - we should try to get bracketed tournaments back. They used to happen all the time and people generally participated them en masse - from the Zowie tournaments, the CommFT tournament, the Pug.na tournament, the (interest in) the CEVO vanilla tournament, the GXL non-cevo tournament.

I know a major barrier to entry for a lot of us oldbies, is that ESEA seasons are a huge time commitment (2 months of your life) - and it's hard to find 5 other people that you can deal with for that length of time. But if we had snap tournaments every few months that were open to whomever, people could make teams that may only last 1-2 weeks, and you'll play all sorts of teams.

That's what I want - tournaments. Give me a tournament to play in for a 2-3 weeks max - that'd be hella fun.

Honestly if you wanted to try to change the way things are done, instead of trying to do something wacky like a pick/ban system - we should try to get bracketed tournaments back. They used to happen all the time and people generally participated them en masse - from the Zowie tournaments, the CommFT tournament, the Pug.na tournament, the (interest in) the CEVO vanilla tournament, the GXL non-cevo tournament.

I know a major barrier to entry for a lot of us oldbies, is that ESEA seasons are a huge time commitment (2 months of your life) - and it's hard to find 5 other people that you can deal with for that length of time. But if we had snap tournaments every few months that were open to whomever, people could make teams that may only last 1-2 weeks, and you'll play all sorts of teams.

That's what I want - tournaments. Give me a tournament to play in for a 2-3 weeks max - that'd be hella fun.
37
#37
12 Frags +

Yes, and it would be a nice breakup in between lans to get viewership up. I know I'd watch them, and they attracted sponsors.

I fed a lot of ideas to enigma concerning possible items in the store to fund these kinds of tournaments, but i don't know how far they actually got to discussion.

Yes, and it would be a nice breakup in between lans to get viewership up. I know I'd watch them, and they attracted sponsors.

I fed a lot of ideas to enigma concerning possible items in the store to fund these kinds of tournaments, but i don't know how far they actually got to discussion.
38
#38
5 Frags +
dMenaceGuys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.

Do I really need to go back and link my two month old post about why class bans in tf2 are a terrible idea?

http://teamfortress.tv/thread/22447/comprehensive-list-of-everything-wrong-w-comp-a-r/?page=1#392698 Here you go.

[quote=dMenace]Guys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.[/quote]
Do I really need to go back and link my two month old post about why class bans in tf2 are a terrible idea?

http://teamfortress.tv/thread/22447/comprehensive-list-of-everything-wrong-w-comp-a-r/?page=1#392698 Here you go.
39
#39
15 Frags +

I think just the fact that people make threads every season talking about how dead the game is proves the game isn't dead... When it finally does die nobody will give enough of a fuck to post anything about it.

I think just the fact that people make threads every season talking about how dead the game is proves the game isn't dead... When it finally does die nobody will give enough of a fuck to post anything about it.
40
#40
6 Frags +

mebe its reverse psychology. if ded gayme is ded, is it relly ded?

mebe its reverse psychology. if ded gayme is ded, is it relly ded?
41
#41
-8 Frags +
MunchdMenaceGuys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.
Do I really need to go back and link my two month old post about why class bans in tf2 are a terrible idea?

http://teamfortress.tv/thread/22447/comprehensive-list-of-everything-wrong-w-comp-a-r/?page=1#392698 Here you go.

Idk I think people agreed because you've got a funny flag and used dota2 as an example, so it yielded more feeling frags. DoTA is massively complex with too many variables that put large emphasis on the background mechanics to hone ones ability to execute even the most basic maneuvers. Pitted against another player, the outcomes using simple combat become astronomically high and the grounds for evaluating performance is that of making a smoothie made of damage number post it notes. Argue me, I dare you.

TF2 is 6-8 buttons being inputted, and the gap for evaluating performance is caught far behind in the lifetime of a players time in an arena. And after so many games, you can learn the chain events that follow. Yet, not a single person has yet come lose to "mastering" DoTA,but there's clearly one working strategy in our general battlegrounds, as discovered by your famous nameless invite players. Seeing why you can't make the same comparison now? If not, I would gladly explain but it conversely tells me you aren't equipped to enforce such opinions in the first place. Yes, it sounds elitist but I'm sick of tuning arguments to include babies.

[quote=Munch][quote=dMenace]Guys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.[/quote]
Do I really need to go back and link my two month old post about why class bans in tf2 are a terrible idea?

http://teamfortress.tv/thread/22447/comprehensive-list-of-everything-wrong-w-comp-a-r/?page=1#392698 Here you go.[/quote]


Idk I think people agreed because you've got a funny flag and used dota2 as an example, so it yielded more feeling frags. DoTA is massively complex with too many variables that put large emphasis on the background mechanics to hone ones ability to execute even the most basic maneuvers. Pitted against another player, the outcomes using simple combat become astronomically high and the grounds for evaluating performance is that of making a smoothie made of damage number post it notes. Argue me, I dare you.

TF2 is 6-8 buttons being inputted, and the gap for evaluating performance is caught far behind in the lifetime of a players time in an arena. And after so many games, you can learn the chain events that follow. Yet, not a single person has yet come lose to "mastering" DoTA,but there's clearly one working strategy in our general battlegrounds, as discovered by your famous nameless invite players. Seeing why you can't make the same comparison now? If not, I would gladly explain but it conversely tells me you aren't equipped to enforce such opinions in the first place. Yes, it sounds elitist but I'm sick of tuning arguments to include babies.
42
#42
3 Frags +
MarxistHonestly if you wanted to try to change the way things are done, instead of trying to do something wacky like a pick/ban system - we should try to get bracketed tournaments back. They used to happen all the time and people generally participated them en masse - from the Zowie tournaments, the CommFT tournament, the (interest in) the CEVO vanilla tournament, the GXL non-cevo tournament.

I know a major barrier to entry for a lot of us oldbies, is that ESEA seasons are a huge time commitment (2 months of your life) - and it's hard to find 5 other people that you can deal with for that length of time. But if we had snap tournaments every few months that were open to whomever, people could make teams that may only last 1-2 weeks, and you'll play all sorts of teams.

That's what I want - tournaments. Give me a tournament to play in for a 2-3 weeks max - that'd be hella fun.

It's important that we get more participation in events like Kevinispwn's upcoming 6v6 tournament then, because I felt like a lot of people didn't really commit to the MGE tournament he did earlier with all the forfeits present in that bracket. The community needs to sign up and be more committed to these kinds of things.

[quote=Marxist]Honestly if you wanted to try to change the way things are done, instead of trying to do something wacky like a pick/ban system - we should try to get bracketed tournaments back. They used to happen all the time and people generally participated them en masse - from the Zowie tournaments, the CommFT tournament, the (interest in) the CEVO vanilla tournament, the GXL non-cevo tournament.

I know a major barrier to entry for a lot of us oldbies, is that ESEA seasons are a huge time commitment (2 months of your life) - and it's hard to find 5 other people that you can deal with for that length of time. But if we had snap tournaments every few months that were open to whomever, people could make teams that may only last 1-2 weeks, and you'll play all sorts of teams.

That's what I want - tournaments. Give me a tournament to play in for a 2-3 weeks max - that'd be hella fun.[/quote]

It's important that we get more participation in events like [url=http://teamfortress.tv/thread/23875/real-ly-dead-map-6v6-tourney]Kevinispwn's upcoming 6v6 tournament[/url] then, because I felt like a lot of people didn't really commit to the MGE tournament he did earlier with all the forfeits present in that bracket. The community needs to sign up and be more committed to these kinds of things.
43
#43
0 Frags +

Well the signups closed 2 days ago for that

Well the signups closed 2 days ago for that
44
#44
1 Frags +

I don't think the El Salvador flag nets me any bonus plus frags lmao. Anyways, think what you want I guess, all class bans will result in is teams trying to ban out their opponent's best player's main, frustrating players/teams and overall making the game less enjoyable for those involved. Or they'd just ban pyro/heavy/engie/sniper and it wouldn't matter that much anyways because they're situational off classes that cover each others' roles so it'd hardly make a difference anyways. Sure it'd encourage people to have better capability with other classes, but in a game with only 9 playable classes I don't think that should be necessary. It's a bad solution to a problem that'll get solved naturally over time.

I don't think the El Salvador flag nets me any bonus plus frags lmao. Anyways, think what you want I guess, all class bans will result in is teams trying to ban out their opponent's best player's main, frustrating players/teams and overall making the game less enjoyable for those involved. Or they'd just ban pyro/heavy/engie/sniper and it wouldn't matter that much anyways because they're situational off classes that cover each others' roles so it'd hardly make a difference anyways. Sure it'd encourage people to have better capability with other classes, but in a game with only 9 playable classes I don't think that should be necessary. It's a bad solution to a problem that'll get solved naturally over time.
45
#45
5 Frags +
THEBILLDOZERwe didnt have to have this thread

alfa wanted it

[quote=THEBILLDOZER]we didnt have to have this thread[/quote]
alfa wanted it
46
#46
4 Frags +
MarxistHonestly if you wanted to try to change the way things are done, instead of trying to do something wacky like a pick/ban system - we should try to get bracketed tournaments back. They used to happen all the time and people generally participated them en masse - from the Zowie tournaments, the CommFT tournament, the (interest in) the CEVO vanilla tournament, the GXL non-cevo tournament.

I know a major barrier to entry for a lot of us oldbies, is that ESEA seasons are a huge time commitment (2 months of your life) - and it's hard to find 5 other people that you can deal with for that length of time. But if we had snap tournaments every few months that were open to whomever, people could make teams that may only last 1-2 weeks, and you'll play all sorts of teams.

That's what I want - tournaments. Give me a tournament to play in for a 2-3 weeks max - that'd be hella fun.

Yes. The only way I can realistically play this game anymore would be on low time commitment but still high level teams like what I played with at FITES. Some no scrim tourney play would be awesome.

[quote=Marxist]Honestly if you wanted to try to change the way things are done, instead of trying to do something wacky like a pick/ban system - we should try to get bracketed tournaments back. They used to happen all the time and people generally participated them en masse - from the Zowie tournaments, the CommFT tournament, the (interest in) the CEVO vanilla tournament, the GXL non-cevo tournament.

I know a major barrier to entry for a lot of us oldbies, is that ESEA seasons are a huge time commitment (2 months of your life) - and it's hard to find 5 other people that you can deal with for that length of time. But if we had snap tournaments every few months that were open to whomever, people could make teams that may only last 1-2 weeks, and you'll play all sorts of teams.

That's what I want - tournaments. Give me a tournament to play in for a 2-3 weeks max - that'd be hella fun.[/quote]

Yes. The only way I can realistically play this game anymore would be on low time commitment but still high level teams like what I played with at FITES. Some no scrim tourney play would be awesome.
47
#47
-21 Frags +

4v4 is the way of the future, follow me my children!

4v4 is the way of the future, follow me my children!
48
#48
6 Frags +
dMenacedumb stuff

ur just bad, maybe play farmville if tf2 is too hard for you

[quote=dMenace]dumb stuff[/quote]

ur just bad, maybe play farmville if tf2 is too hard for you
49
#49
10 Frags +
dMenaceGuys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.

or you just try really hard and improve to froyo's level. I could be wrong, but I heard teams like elevate didn't even scrim that much this season. Like, the playerpool is definitely there to compete with froyo as well.

[quote=dMenace]Guys hear me out.

What if the competition got stale because there's literally a formula these players have clearly mastered? Is anybody with me on supporting different match structure and the end of the season should result the best competitors who could learn enough about the competition and create working playstyles? I'm gonna be honest, tf2 is extremely boring being at the mercy of those who are too stubborn to change the focus from small minded combat to enjoyable, unforseen matchups. Not knowing what to expect was part of the thrill when I played. I grew up as a player in DM, and I can tell you there's only so many outcomes that can be yielded after finding out what works against other classes with our current getup. It gets a little more complex adding the player's personality into it but everybody is hot headed nowadays so it's again predictable. I want the experience of continuing to learn the game from a noobie standpoint but still apply my experience to demonstrate more effective methods of fragging. I think the only answer is to setup seasons with differing match structures. It'd be a much more interesting world for players and spectators to anticipate the arrival of a new team each week wondering what they're practicing. With different team composure, let them duke it out where every action matters. This to me dresses up the game in a manner similar to football, and in a lot of respects is a very good thing all around. I'm sure we've tested enough weapons to know which should be banned outright, can we please try this? If you read this and your blood boils, you're the problem.

The absolute simplest method of creating differing match styles, is letting each team vote amongst themselves to cast a vote on what class should be banned for their upcoming match then work around it. Vanilla/Mixed whitelist should be a global variable only applied to the beginning of the season, simply because it changes too much from week to week to be able to prepare for if it gets switched up, as we've established.

If anybody feels the same, please say so.

Phone post apologies for any redundancies or typos.[/quote]

or you just try really hard and improve to froyo's level. I could be wrong, but I heard teams like elevate didn't even scrim that much this season. Like, the playerpool is definitely there to compete with froyo as well.
50
#50
30 Frags +
KhandMenacequestionable opinions
ur just bad, maybe play farmville if tf2 is too hard for you

dennis was mid-invite when he gave a shit so im not sure u get to use that line mr. div 6 medic main

Corsa
or you just try really hard and improve to froyo's level. I could be wrong, but I heard teams like elevate didn't even scrim that much this season. Like, the playerpool is definitely there to compete with froyo as well.

its always been there but the battle in invite has always been "is beating banny worth playing with people who i cant stand?" and the answer most of the time is "no"

[quote=Khan][quote=dMenace]questionable opinions[/quote]

ur just bad, maybe play farmville if tf2 is too hard for you[/quote]

dennis was mid-invite when he gave a shit so im not sure u get to use that line mr. div 6 medic main

[quote=Corsa]

or you just try really hard and improve to froyo's level. I could be wrong, but I heard teams like elevate didn't even scrim that much this season. Like, the playerpool is definitely there to compete with froyo as well.[/quote]

its always been there but the battle in invite has always been "is beating banny worth playing with people who i cant stand?" and the answer most of the time is "no"
51
#51
9 Frags +

is it this time of the season again?

is it this time of the season again?
52
#52
1 Frags +

or if you put it as a time comparison thing is it even necessarily worth putting in like the amount of time b4nny puts into this game just to beat him? like are you willing to put in the time to beat a man who plays 40 hours a week "professionally"?

all signs point to "no"

or if you put it as a time comparison thing is it even necessarily worth putting in like the amount of time b4nny puts into this game just to beat him? like are you willing to put in the time to beat a man who plays 40 hours a week "professionally"?

all signs point to "no"
53
#53
10 Frags +

there are a ton of people who play this game more than b4nny and care a as much as him *cough* jarrett *cough* 100 hours in 2 weeks *cough* nursey with 130 hours in 2 weeks *cough*

n 3 r d 5

there are a ton of people who play this game more than b4nny and care a as much as him *cough* jarrett *cough* 100 hours in 2 weeks *cough* nursey with 130 hours in 2 weeks *cough*

n 3 r d 5
54
#54
27 Frags +

theres a difference between caring about the game and actually being good at it

theres a difference between caring about the game and actually being good at it
55
#55
3 Frags +
Corsathere are a ton of people who play this game more than b4nny and care a as much as him *cough* jarrett *cough* 100 hours in 2 weeks *cough* nursey with 130 hours in 2 weeks *cough*

n 3 r d 5

I actually agree with you Corsa in the sense that there are really dedicated players with a lot of potential to make a froyo-killer team so Invite should be a more well-rounded division but to my understanding Nursey and Jarrett are examples of players who have ridiculous amounts of time to improve because they're done with high school and aren't in college yet.

[quote=Corsa]there are a ton of people who play this game more than b4nny and care a as much as him *cough* jarrett *cough* 100 hours in 2 weeks *cough* nursey with 130 hours in 2 weeks *cough*

n 3 r d 5[/quote]

I actually agree with you Corsa in the sense that there are really dedicated players with a lot of potential to make a froyo-killer team so Invite should be a more well-rounded division but to my understanding Nursey and Jarrett are examples of players who have ridiculous amounts of time to improve because they're done with high school and aren't in college yet.
56
#56
11 Frags +

yo dudes, i finally get it. i understand why tf2 is dead.

my last tf2 video ever, covering this subject https://www.youtube.com/watch?v=dQw4w9WgXcQ

yo dudes, i finally get it. i understand why tf2 is dead.

my last tf2 video ever, covering this subject https://www.youtube.com/watch?v=dQw4w9WgXcQ
57
#57
15 Frags +

http://i.imgur.com/CczFcux.png

[img]http://i.imgur.com/CczFcux.png[/img]
58
#58
newbie.tf
16 Frags +

Yeah, if I didn't absolutely love hosting tourneys for some absolutely unknown reason, there would be nothing like the REALTourney stuff. To be totally blunt, a lot of the effort I put into the tournaments goes seemingly unappreciated by the community as a whole. I know that sounds really shitty, and I realize that a lot of people like the tourneys. But throwing 100s of hours into tourneys isn't something a lot of people have the luxury of doing. And a lot of the ones that do have time make tourneys that go to complete shit as well (let's not name any names).

It's barely worth doing stuff if I'll be able to count signups on two hands, have to deal with hackers, hopelessly fiddle with the broken heap of ecommerce that is paypal, etc. If it weren't for fantastic people like KaraBear that contribute to the prizepots, it wouldn't be viable at all.

This is from the perspective of someone who tries really hard to make these things work. It's really frustrating. It's why you'll see people host a few decent tourneys and then never do it ever again.

Yeah, if I didn't absolutely love hosting tourneys for some absolutely unknown reason, there would be nothing like the REALTourney stuff. To be totally blunt, a lot of the effort I put into the tournaments goes seemingly unappreciated by the community as a whole. I know that sounds really shitty, and I realize that a lot of people like the tourneys. But throwing 100s of hours into tourneys isn't something a lot of people have the luxury of doing. And a lot of the ones that do have time make tourneys that go to complete shit as well (let's not name any names).

It's barely worth doing stuff if I'll be able to count signups on two hands, have to deal with hackers, hopelessly fiddle with the broken heap of ecommerce that is paypal, etc. If it weren't for fantastic people like KaraBear that contribute to the prizepots, it wouldn't be viable at all.

This is from the perspective of someone who tries really hard to make these things work. It's really frustrating. It's why you'll see people host a few decent tourneys and then never do it ever again.
59
#59
6 Frags +
KevinIsPwnYeah, if I didn't absolutely love hosting tourneys for some absolutely unknown reason, there would be nothing like the REALTourney stuff. To be totally blunt, a lot of the effort I put into the tournaments goes seemingly unappreciated by the community as a whole. I know that sounds really shitty, and I realize that a lot of people like the tourneys. But throwing 100s of hours into tourneys isn't something a lot of people have the luxury of doing. And a lot of the ones that do have time make tourneys that go to complete shit as well (let's not name any names).

It's barely worth doing stuff if I'll be able to count signups on two hands, have to deal with hackers, hopelessly fiddle with the broken heap of ecommerce that is paypal, etc. If it weren't for fantastic people like KaraBear that contribute to the prizepots, it wouldn't be viable at all.

This is from the perspective of someone who tries really hard to make these things work. It's really frustrating. It's why you'll see people host a few decent tourneys and then never do it ever again.

As someone who has played in every tourney you've hosted, including the dead map one in the future.I couldn't appreciate them more and if there is anything that I could potentially do to help, I will try my hardest. What you're doing for the game is one thing keeping this game fun for a lot of players.

As for this thread, stop.

[quote=KevinIsPwn]Yeah, if I didn't absolutely love hosting tourneys for some absolutely unknown reason, there would be nothing like the REALTourney stuff. To be totally blunt, a lot of the effort I put into the tournaments goes seemingly unappreciated by the community as a whole. I know that sounds really shitty, and I realize that a lot of people like the tourneys. But throwing 100s of hours into tourneys isn't something a lot of people have the luxury of doing. And a lot of the ones that do have time make tourneys that go to complete shit as well (let's not name any names).

It's barely worth doing stuff if I'll be able to count signups on two hands, have to deal with hackers, hopelessly fiddle with the broken heap of ecommerce that is paypal, etc. If it weren't for fantastic people like KaraBear that contribute to the prizepots, it wouldn't be viable at all.

This is from the perspective of someone who tries really hard to make these things work. It's really frustrating. It's why you'll see people host a few decent tourneys and then never do it ever again.[/quote]
As someone who has played in every tourney you've hosted, including the dead map one in the future.I couldn't appreciate them more and if there is anything that I could potentially do to help, I will try my hardest. What you're doing for the game is one thing keeping this game fun for a lot of players.

As for this thread, stop.
60
#60
5 Frags +

I don't get the hate about hosting tournaments.

Yes, it's hard work
Yes, it's ungrateful work

But once you get the hang of it, hosting cups like Ultiduo cup #5, Archimedes cup, One Night Cups, or even invitationals become easier and give the community stuff to do. Seasons are boring and take a LOT of commitment. Joining small cups give teams the time to develop themselves in a professional setting (officials) without the weeks and weeks of commitment of scrimming for one or two maps.

As for TF2 being dead, if it was I wouldn't spend the time and effort doing what I do at etf2l center or saloon. It isn't as big as CSGO or LOL or Dota for obvious reasons, but it is what the community makes of it. And from what I see at iseries, esea lans or even small cups is that there are plenty people willing to play a good game of TF2.

I don't get the hate about hosting tournaments.

Yes, it's hard work
Yes, it's ungrateful work

But once you get the hang of it, hosting cups like [url=http://etf2l.org/etf2l/archives/336/1/]Ultiduo cup #5[/url], [url=http://etf2l.org/etf2l/archives/304/1/]Archimedes cup[/url], [url=http://etf2l.org/2015/03/02/experimental-highlander-one-night-cup-6-sponsored-by-scrap-tf-wrap-up-post/]One Night Cups[/url], [url=http://teamfortress.tv/thread/20583/teamfortress-tv-highlander-invitational-2-powered-by-tt-esports] or even invitationals[/url] become easier and give the community stuff to do. Seasons are boring and take a LOT of commitment. Joining small cups give teams the time to develop themselves in a professional setting (officials) without the weeks and weeks of commitment of scrimming for one or two maps.

As for TF2 being dead, if it was I wouldn't spend the time and effort doing what I do at etf2l center or saloon. It isn't as big as CSGO or LOL or Dota for obvious reasons, but it is what the community makes of it. And from what I see at iseries, esea lans or even small cups is that there are plenty people willing to play a good game of TF2.
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