For those not able to watch the podcast, can someone highlight or bullet point the main points please.
That was pretty great! Good job to everyone involved, I'm really optimistic about the future!
Also, Tyrone is totally going to create iBP TF2.
Also, Tyrone is totally going to create iBP TF2.
Can someone explain crosshair support? I was gone while they discussed that.
SnazFor those not able to watch the podcast, can someone highlight or bullet point the main points please.
Correct me if I'm wrong on some of these points:
• Matchmaking format was unconfirmed by valve because they don't know what direction to go, but they said 6v6 would be a good place to start; clarification, this doesn't mean the 6s format we know will be the format, just that 6 players versus 6 players is something they are considering.
• They were looking into making a potential weapon pick/ban system to be a part of their data collecting for weapons; additionally, this matchmaking system will be more for balancing weapons and providing a goal for players to aspire for.
• There wasn't much confirmation on barriers for new accounts entering the matchmaking system.
• There will be streams on the front page of the TF2 Main Menu.
• There will be changes to the default hud; I believe the term was optimizations.
There were other things involving technical aspects but it's all still in development in terms of what approach to take matchmaking, so nothing's set in stone, but there is going to be matchmaking, with the primary goal focused on collecting data for weapons in order to balance them.
Correct me if I'm wrong on some of these points:
• Matchmaking format was unconfirmed by valve because they don't know what direction to go, but they said 6v6 would be a good place to start; clarification, this doesn't mean the 6s format we know will be the format, just that 6 players versus 6 players is something they are considering.
• They were looking into making a potential weapon pick/ban system to be a part of their data collecting for weapons; additionally, this matchmaking system will be more for balancing weapons and providing a goal for players to aspire for.
• There wasn't much confirmation on barriers for new accounts entering the matchmaking system.
• There will be streams on the front page of the TF2 Main Menu.
• There will be changes to the default hud; I believe the term was optimizations.
There were other things involving technical aspects but it's all still in development in terms of what approach to take matchmaking, so nothing's set in stone, but there is going to be matchmaking, with the primary goal focused on collecting data for weapons in order to balance them.
I'm sorry I made faces at the camera, I honestly just had too much energy and it was my first time on a talk show setting.
SnazFor those not able to watch the podcast, can someone highlight or bullet point the main points please.
Here's what I can currently think of:
- Valve has no concrete plan about format, are considering sixes. Mannpower competitive will not be a thing.
Valve doesn't want to force item bans/whitelists, although they talked of a pick/ban system.
Valve might send stuff to big TF2 tourneys if contacted about them.
Robin was optimistic about leagues. Said that "leagues come and go, the game will go on" (but watch out for that permzilla kid he might *** everything)
4-6 people working on TF2, share an office with CS:GO
Tyrone very optimistic about the future.
Here's what I can currently think of:
[list]
Valve has no concrete plan about format, are considering sixes. Mannpower competitive will not be a thing.
Valve doesn't want to force item bans/whitelists, although they talked of a pick/ban system.
Valve might send stuff to big TF2 tourneys if contacted about them.
Robin was optimistic about leagues. Said that "leagues come and go, the game will go on" (but watch out for that permzilla kid he might *** everything)
4-6 people working on TF2, share an office with CS:GO
Tyrone very optimistic about the future.
[/list]
manaI'm sorry I made faces at the camera, I honestly just had too much energy and it was my first time on a talk show setting.
people loved it
people loved it
popcorphttp://www.reddit.com/r/tf2/comments/34kxzl/valve_and_competitive_tf2_livestream_main_points/
a lot of those points are.. off
- you WILL be able to queue with friends
- they WILL add a stream list
- they DON'T "favor" paid matchmaking
- source 2 is not out of the question; just not in the immediate future (because there's no reason for the port right now)
-
Grammarnazi_botThey hadn't considered saving logs until somebody mentioned logs.tf to them
??
-
Grammarnazi_botTL;DR: Mention CS:GO more than TF2, stream was overhyped, not very much new information.
??
a lot of those points are.. off
[list]
[*] you WILL be able to queue with friends
[*] they WILL add a stream list
[*] they DON'T "favor" paid matchmaking
[*] source 2 is not out of the question; just not in the immediate future (because there's no reason for the port right now)
[*] [quote=Grammarnazi_bot]They hadn't considered saving logs until somebody mentioned logs.tf to them[/quote]
??
[*] [quote=Grammarnazi_bot]TL;DR: Mention CS:GO more than TF2, stream was overhyped, not very much new information.[/quote]
??
[/list]
enigmapopcorphttp://www.reddit.com/r/tf2/comments/34kxzl/valve_and_competitive_tf2_livestream_main_points/a lot of those points are.. off
I was looking forward to MapleStory confirmed :[
a lot of those points are.. off[/quote]
I was looking forward to MapleStory confirmed :[
manaI'm sorry I made faces at the camera, I honestly just had too much energy and it was my first time on a talk show setting.
mana is my favorite teamfortress.tv administrator
mana is my favorite teamfortress.tv administrator
enigmapopcorphttp://www.reddit.com/r/tf2/comments/34kxzl/valve_and_competitive_tf2_livestream_main_points/a lot of those points are.. off
Could you point them out? I'll post them on the that thread.
a lot of those points are.. off[/quote]
Could you point them out? I'll post them on the that thread.
Thanks for tuning in folks.
Thanks to getawhale as per usual for being a literal professional at this.
Thanks as always to everyone who has taken initiative in regards to helping this beautiful game. =]
Thanks to getawhale as per usual for being a literal professional at this.
Thanks as always to everyone who has taken initiative in regards to helping this beautiful game. =]
What did the viewer numbers peak at? I had to work
flatlineWhat did the viewer numbers peak at? I had to work
1,555 I think.
1,555 I think.
flatlineWhat did it peak at? I had to work
it was around 1400 when i paid attention, mightve gone 15/1600 though
EDIT: Row sniped
it was around 1400 when i paid attention, mightve gone 15/1600 though
EDIT: Row sniped
vibhavpValve might send stuff to big TF2 tourneys if contacted about them.
great, we just have to let them know when the next big tf2 tou- oh wait...
Valve might send stuff to big TF2 tourneys if contacted about them.
[/quote]
great, we just have to let them know when the next big tf2 tou- oh wait...
THEBILLDOZERvibhavpValve might send stuff to big TF2 tourneys if contacted about them.great, we just have to let them know when the next big tf2 tou- oh wait...
i55
Valve might send stuff to big TF2 tourneys if contacted about them.
[/quote]
great, we just have to let them know when the next big tf2 tou- oh wait...[/quote]
i55
manaI'm sorry I made faces at the camera, I honestly just had too much energy and it was my first time on a talk show setting.
https://i.imgflip.com/ky2h4.gif
The dismissive response to the Source 2 question was really weird, not sure why it was handled that way.
got something wrong:
there are actually 20 or so people at the moment on the TF2 team
there are actually 20 or so people at the moment on the TF2 team
enigmagot something wrong:
there are actually 20 or so people at the moment on the TF2 team
For some reason I remember Robin Walker saying there were only like 4 at one point (I could be totally wrong) so that's actually so great to hear
there are actually 20 or so people at the moment on the TF2 team[/quote]
For some reason I remember Robin Walker saying there were only like 4 at one point (I could be totally wrong) so that's actually so great to hear
That like what, 10% of their staff? That's pretty cool.
JimiJamFor some reason I remember Robin Walker saying there were only like 4 at one point (I could be totally wrong) so that's actually so great to hear
Who wouldn't love to work on a future big esport 8)
For some reason I remember Robin Walker saying there were only like 4 at one point (I could be totally wrong) so that's actually so great to hear[/quote]
Who wouldn't love to work on a future big esport 8)
A question was asked during the show: How to reproduce the bug with invisible players? I'm sure there's multiple ways to get it (though it doesn't seem to be as prevalent now as it did at one point in time) but I know this occurs from time to time on your client when you lag out a bit then come back. That's not much to go on but I'm sure other people can confirm that as one way to end up with invisible players.
Right, so that sounds like a similar sort of condition or event which happens where the client sort of chokes for a small amount of time and when you come back things are messed up.