https://youtu.be/K7Yh_YywD-U
So this is a full round of Overwatch just from the one players perspective, going on several killstreaks and such, just playing one class and without any editing.
And I have to say I really like the look of it, each class has their own dynamics and playstyles and I'm cautiously optimistic that this will be a pretty fun game to play.
[youtube]https://youtu.be/K7Yh_YywD-U[/youtube]
So this is a full round of Overwatch just from the one players perspective, going on several killstreaks and such, just playing one class and without any editing.
And I have to say I really like the look of it, each class has their own dynamics and playstyles and I'm cautiously optimistic that this will be a pretty fun game to play.
there seem to be more pew pew pew than actual DM idk man
there seem to be more pew pew pew than actual DM idk man
fov still seems a bit low for my taste, hope blizzard retracts the whole "no fov slider because unfair advantage blah blah blah" thing. i have a feeling it will be very difficult for some people to play due to simulation sickness. other than that it looks okay i guess, hard to fully judge off of one character in one match but it seems to be coming along well.
fov still seems a bit low for my taste, hope blizzard retracts the whole "no fov slider because unfair advantage blah blah blah" thing. i have a feeling it will be very difficult for some people to play due to simulation sickness. other than that it looks okay i guess, hard to fully judge off of one character in one match but it seems to be coming along well.
I'm sort of left with more questions after watching this
I don't.. get it
This seems a lot more esoteric than just "guns and fire and explosions". I guess this character is just throwing around energy? What are the domes of light around shit? I'm seeing lightning and shit.. it seems difficult to track what is hurting you. You're not hearing bullets or explosion noises.. you're just hearing a bunch of whooshes and sounds and you need to learn what they are.
I'm sure it's a fine game. I'm just not sure this video does much.
I'm sort of left with more questions after watching this
I don't.. get it
This seems a lot more esoteric than just "guns and fire and explosions". I guess this character is just throwing around energy? What are the domes of light around shit? I'm seeing lightning and shit.. it seems difficult to track what is hurting you. You're not hearing bullets or explosion noises.. you're just hearing a bunch of whooshes and sounds and you need to learn what they are.
I'm sure it's a fine game. I'm just not sure this video does much.
https://youtu.be/1IgVS9yNFGg?t=66
the art and particles and stuff look great but I wish you could see the game through it
https://youtu.be/1IgVS9yNFGg?t=66
the art and particles and stuff look great but I wish you could see the game through it
He looks like he's some kind of buff/debuff character but the fact that I can't tell easily highlights my main problem with this game - You should be able to see the effects of anything a character does fairly easily
Like, even in League or Dota the effects of each move are pretty apparent when they're used. I can be watching and be like "okay that move slows, that other one speeds up allies and he has a target heal, he's probably a support character" but I spent 5 minutes just trying to figure this vid out and only guessed that he buffs and debuffs because of the move icons and the fact that he gets a shift prompt over allies - and i still dont know what his ult does at all
I dunno man the fov thing bothers me but not as much as this
He looks like he's some kind of buff/debuff character but the fact that I can't tell easily highlights my main problem with this game - You should be able to see the effects of anything a character does fairly easily
Like, even in League or Dota the effects of each move are pretty apparent when they're used. I can be watching and be like "okay that move slows, that other one speeds up allies and he has a target heal, he's probably a support character" but I spent 5 minutes just trying to figure this vid out and only guessed that he buffs and debuffs because of the move icons and the fact that he gets a shift prompt over allies - and i still dont know what his ult does at all
I dunno man the fov thing bothers me but not as much as this
Are his projectiles homing or some shit? Seems really easy and dumbed down if so
Are his projectiles homing or some shit? Seems really easy and dumbed down if so
Looks like shit.
UI is a mess.
The FOV makes me nauseous.
I seen very little in the way of DM our movement mechanics.
The voice lines seem annoying and repetitive.
Bit of a shame rly. Zenyata looks like a cool character desighn.
Looks like shit.
UI is a mess.
The FOV makes me nauseous.
I seen very little in the way of DM our movement mechanics.
The voice lines seem annoying and repetitive.
Bit of a shame rly. Zenyata looks like a cool character desighn.
i'm confused about the health and armor system
i'm sure they're just buffs from other characters/skills but it seems like you recover health so fast, but on the other hand your hp pretty much melts off if you get into a combat situation with another player
it looks like a fun game, but it reminds me a lot like shootmania since it looked like they were just kiting around a flagpole objective to capture it
i'm confused about the health and armor system
i'm sure they're just buffs from other characters/skills but it seems like you recover health so fast, but on the other hand your hp pretty much melts off if you get into a combat situation with another player
it looks like a fun game, but it reminds me a lot like shootmania since it looked like they were just kiting around a flagpole objective to capture it
HUD is really chaotic, just like the gameplay, looks very scrappy and spammy
HUD is really chaotic, just like the gameplay, looks very scrappy and spammy
[IMG]http://i.imgur.com/oLhZsqj.jpg[/IMG]
I was somewhat keen for overwatch but after all these videos I just dont care about it anymore
I was somewhat keen for overwatch but after all these videos I just dont care about it anymore
I can't be the only one who is reminded of Super Monday Night Combat when I see this game right? Same art style, a lot of the same mechanical choices, the hud is once again a clusterfuck, and the map design feels almost like blizzard just hired uber's map devs that got laid off and told them to continue where they left off. I'm not sure how many people have even heard of SMNC, and in regards to the company that made that game, all the people asked said that all they remember about them is that they made some ridiculous 100 dollar rts that nobody bought because of the price (planetary annihilation). This gameplay trailer along with all the other overwatch stuff I've seen just worries me because as much as I would love this game to be good (and hopefully more balanced than SMNC), I've seen nothing to make me believe that this game won't go down the shitter the same way smnc did except for the fact that blizzard's name is attached to this one, which I'm still not sure whether that's a good thing or a bad thing.
-My 2 cents
I can't be the only one who is reminded of Super Monday Night Combat when I see this game right? Same art style, a lot of the same mechanical choices, the hud is once again a clusterfuck, and the map design feels almost like blizzard just hired uber's map devs that got laid off and told them to continue where they left off. I'm not sure how many people have even heard of SMNC, and in regards to the company that made that game, all the people asked said that all they remember about them is that they made some ridiculous 100 dollar rts that nobody bought because of the price (planetary annihilation). This gameplay trailer along with all the other overwatch stuff I've seen just worries me because as much as I would love this game to be good (and hopefully more balanced than SMNC), I've seen nothing to make me believe that this game won't go down the shitter the same way smnc did except for the fact that blizzard's name is attached to this one, which I'm still not sure whether that's a good thing or a bad thing.
-My 2 cents
HUD Bad
FOV Bad
Easy Aiming Bad
Performance Bad
Game looks like a first person MOBA without all the strategy behind a MOBA
HUD Bad
FOV Bad
Easy Aiming Bad
Performance Bad
Game looks like a first person MOBA without all the strategy behind a MOBA
so this is what ws supposed to take tf2 by a storm?
so this is what ws supposed to take tf2 by a storm?
RaytekHUD Bad
FOV Bad
Easy Aiming Bad
Performance Bad
Game looks like a first person MOBA without all the strategy behind a MOBA
just like smnc and battleborn, the two games so far to actually commit to being fps moba's. too bad smnc ended up sucking and dying, and battleborn, despite being developed by gearbox, from what they have presented so far it looks like they may have trapped themselves in to a bad game. I'm hoping overwatch becomes the first fps moba that doesn't suck, but so far the only thing I can say is that they're doing a better job hyping the game, and hyping the game won't help if the game is bad.
[quote=Raytek]HUD Bad
FOV Bad
Easy Aiming Bad
Performance Bad
Game looks like a first person MOBA without all the strategy behind a MOBA[/quote]
just like smnc and battleborn, the two games so far to actually commit to being fps moba's. too bad smnc ended up sucking and dying, and battleborn, despite being developed by gearbox, from what they have presented so far it looks like they may have trapped themselves in to a bad game. I'm hoping overwatch becomes the first fps moba that doesn't suck, but so far the only thing I can say is that they're doing a better job hyping the game, and hyping the game won't help if the game is bad.
It looks like Dustbowl across the TF generations where the attackers just throw bodies at the defenders and hope the defenders can't see over the bodies, and that's already not fun.
I'd also like to point out that the "play of the game" went to the SWEDEN YES engineer where he just held left click near people's models and got 4 fucking kills.
It looks like Dustbowl across the TF generations where the attackers just throw bodies at the defenders and hope the defenders can't see over the bodies, and that's already not fun.
I'd also like to point out that the "play of the game" went to the SWEDEN YES engineer where he just held left click near people's models and got 4 fucking kills.
That looks really gimmicky O_o. I had a hard time understanding what was happening. It'll probably draw a lot of folks from the MOBA crowd, but as far as fast-paced DM is concerned, I'm not too sure.
That, and the FPS makes me somewhat claustrophobic.
That looks really gimmicky O_o. I had a hard time understanding what was happening. It'll probably draw a lot of folks from the MOBA crowd, but as far as fast-paced DM is concerned, I'm not too sure.
That, and the FPS makes me somewhat claustrophobic.
It's some pre alpha(?) gameplay video with a bunch of noobs playing. let's wait b4 we start making calls folks
I will agree with:
poopy fov
hud not so ideal
Everything else - we don't understand how the game works. Of course we'll be like "wtf do these balls mean" etc.
looks fun if anything
It's some pre alpha(?) gameplay video with a bunch of noobs playing. let's wait b4 we start making calls folks
I will agree with:
poopy fov
hud not so ideal
Everything else - we don't understand how the game works. Of course we'll be like "wtf do these balls mean" etc.
looks fun if anything
Orb of Destruction ('Basic Attack): Zenyatta fires his orbs seperately or can channel for a few seconds to rapid-fire multiple at once.
Orb of Harmony: Zenyatta places an orb over an ally. So long as Zenyatta remains alive the orb slowly restores health to the ally. Zenyatta can only give one orb per spawn.
Orb of Discord: Zenyatta places an orb over an opponent. So long as Zenyatta remains alive the orb amplifies the amount of damage they receive. Zenyatta can place only one orb per spawn.
Transcendence (Ultimate Ability): Zenyatta enters the state of transcendence for a short period of time. While transcendent, Zenyatta cannot use abilities or attack, but is immune to damage and automatically restores his health and that of nearby allies.
Fov hurts my brain and the HUD makes it hard to easily recognize things with peripheral vision.
[quote]Orb of Destruction ('Basic Attack): Zenyatta fires his orbs seperately or can channel for a few seconds to rapid-fire multiple at once.
Orb of Harmony: Zenyatta places an orb over an ally. So long as Zenyatta remains alive the orb slowly restores health to the ally. Zenyatta can only give one orb per spawn.
Orb of Discord: Zenyatta places an orb over an opponent. So long as Zenyatta remains alive the orb amplifies the amount of damage they receive. Zenyatta can place only one orb per spawn.
Transcendence (Ultimate Ability): Zenyatta enters the state of transcendence for a short period of time. While transcendent, Zenyatta cannot use abilities or attack, but is immune to damage and automatically restores his health and that of nearby allies.[/quote]
Fov hurts my brain and the HUD makes it hard to easily recognize things with peripheral vision.
HeadfulofSandvichI can't be the only one who is reminded of Super Monday Night Combat when I see this game right? Same art style, a lot of the same mechanical choices, the hud is once again a clusterfuck, and the map design feels almost like blizzard just hired uber's map devs that got laid off and told them to continue where they left off. I'm not sure how many people have even heard of SMNC, and in regards to the company that made that game, all the people asked said that all they remember about them is that they made some ridiculous 100 dollar rts that nobody bought because of the price (planetary annihilation). This gameplay trailer along with all the other overwatch stuff I've seen just worries me because as much as I would love this game to be good (and hopefully more balanced than SMNC), I've seen nothing to make me believe that this game won't go down the shitter the same way smnc did except for the fact that blizzard's name is attached to this one, which I'm still not sure whether that's a good thing or a bad thing.
-My 2 cents
balancing a moba (multiple characters with abilities that must interact with other players / mobs / turrets / be balanced with all the other character abilities ect) with FPS mechanics (first third person shooting and movement) and dumb shit like enhancements (character upgrades similar to runes or w.e in LoL) sounds really difficult. most games run into issues keeping the balance in just one of those genres, so it wasn't too surprising to see the game die when some random indie company didn't have the ability to properly balance their game.
blizzard has the budget and skill to do so, not to mention they have heavily supported every game they've made for years after release, I think they can do it if they want.
i do have to say that i'm less excited for the game after watching this video, I don't know why exactly though. weird.
[quote=HeadfulofSandvich]I can't be the only one who is reminded of Super Monday Night Combat when I see this game right? Same art style, a lot of the same mechanical choices, the hud is once again a clusterfuck, and the map design feels almost like blizzard just hired uber's map devs that got laid off and told them to continue where they left off. I'm not sure how many people have even heard of SMNC, and in regards to the company that made that game, all the people asked said that all they remember about them is that they made some ridiculous 100 dollar rts that nobody bought because of the price (planetary annihilation). This gameplay trailer along with all the other overwatch stuff I've seen just worries me because as much as I would love this game to be good (and hopefully more balanced than SMNC), I've seen nothing to make me believe that this game won't go down the shitter the same way smnc did except for the fact that blizzard's name is attached to this one, which I'm still not sure whether that's a good thing or a bad thing.
-My 2 cents[/quote]
balancing a moba (multiple characters with abilities that must interact with other players / mobs / turrets / be balanced with all the other character abilities ect) with FPS mechanics ([s]first[/s] third person shooting and movement) and dumb shit like enhancements (character upgrades similar to runes or w.e in LoL) sounds really difficult. most games run into issues keeping the balance in just one of those genres, so it wasn't too surprising to see the game die when some random indie company didn't have the ability to properly balance their game.
blizzard has the budget and skill to do so, not to mention they have heavily supported every game they've made for years after release, I think they can do it if they want.
i do have to say that i'm less excited for the game after watching this video, I don't know why exactly though. weird.
[spoiler]airballs[/spoiler]
turtsmcgurtsbalancing a moba (multiple characters with abilities that must interact with other players / mobs / turrets / be balanced with all the other character abilities ect) with FPS mechanics (first third person shooting and movement) and dumb shit like enhancements (character upgrades similar to runes or w.e in LoL) sounds really difficult. most games run into issues keeping the balance in just one of those genres, so it wasn't too surprising to see the game die when some random indie company didn't have the ability to properly balance their game.
blizzard has the budget and skill to do so, not to mention they have heavily supported every game they've made for years after release, I think they can do it if they want.
i do have to say that i'm less excited for the game after watching this video, I don't know why exactly though. weird.
I think the big problem that these games run in to is that they are made by companies that set their sights too high, in that like you said, you have two genre's of game to balance not only in their own right, but in tandem with taking account for the other. If you asked me what company could pull off a game of this scope that demands so much in all of its aspects, my answer would indeed be blizzard, however lets not forget that when they up the anti that blizzard can fail too (dark souls 3). I'm certainly not writing the game off as a failure before its even playable by the general public, and there are going to be elements of any game that just don't translate effectively through videos created with the primary purpose of generating hype, and obviously I am anticipating playing the game and really do want it to be good, but all I'm saying is that the content that they have released does more to worry me than it does to get me hyped, and that's not a good sign :/
[quote=turtsmcgurts]
balancing a moba (multiple characters with abilities that must interact with other players / mobs / turrets / be balanced with all the other character abilities ect) with FPS mechanics ([s]first[/s] third person shooting and movement) and dumb shit like enhancements (character upgrades similar to runes or w.e in LoL) sounds really difficult. most games run into issues keeping the balance in just one of those genres, so it wasn't too surprising to see the game die when some random indie company didn't have the ability to properly balance their game.
blizzard has the budget and skill to do so, not to mention they have heavily supported every game they've made for years after release, I think they can do it if they want.
i do have to say that i'm less excited for the game after watching this video, I don't know why exactly though. weird.[/quote]
I think the big problem that these games run in to is that they are made by companies that set their sights [i]too[/i] high, in that like you said, you have two genre's of game to balance not only in their own right, but in tandem with taking account for the other. If you asked me what company could pull off a game of this scope that demands so much in all of its aspects, my answer would indeed be blizzard, however lets not forget that when they up the anti that blizzard can fail too (dark souls 3). I'm certainly not writing the game off as a failure before its even playable by the general public, and there are going to be elements of any game that just don't translate effectively through videos created with the primary purpose of generating hype, and obviously I am anticipating playing the game and really do want it to be good, but all I'm saying is that the content that they [b]have[/b] released does more to worry me than it does to get me hyped, and that's not a good sign :/
You are your own worst enemy.
You are your own worst enemy.
MadKYou are your own worst enemy.
wut
EDIT:nvm
[quote=MadK]You are your own worst enemy.[/quote]
wut
EDIT:nvm
In TF2 it's already annoying ot hear MEDIC from E-spammers but if a character in Overwatch spews out a quote at you every 10 seconds, that's gotta be irritating as fuck.
In TF2 it's already annoying ot hear MEDIC from E-spammers but if a character in Overwatch spews out a quote at you every 10 seconds, that's gotta be irritating as fuck.