Thinking about getting back into mapping soon and I was thinking about working on a pro version of a map. What maps need work done?
I had already started a pro version of Mountain Lab that was at least going somewhere for pubs, maybe I should go ahead and finish it.
Thinking about getting back into mapping soon and I was thinking about working on a pro version of a map. What maps need work done?
I had already started a [url=http://www.teamfortress.tv/thread/10130/cp-highlands]pro version of Mountain Lab[/url] that was at least going somewhere for pubs, maybe I should go ahead and finish it.
freight is getting changes, valve hasn't gotten back to the map's original author on them yet
freight is getting changes, valve hasn't gotten back to the map's original author on them yet
wareyafreight is getting changes, valve hasn't gotten back to the map's original author on them yet
oooh source?
[quote=wareya]freight is getting changes, valve hasn't gotten back to the map's original author on them yet[/quote]
oooh source?
http://facepunch.com/showthread.php?t=1266816&p=44864744&viewfull=1#post44864744
More than a year ago tho.
No one knows that Fastlane is even an official map, but it could be pretty interesting to see what someone could do with it. I always liked how aggressively close the houses are to mid, and how open the second point area is. Everything past the shutters to last is just way too open and boxy, but I'm sure someone could come up with some very clever additions/removals/fixes for it.
The only other 5cp maps that haven't been touched (afaik) are 5gorge and Foundry, both of which have many large inherent flaws that wouldn't be worth fixing.
I forget if Well has been tested competitively at all, does anyone know about that?
If you want to go beyond 5cp, I've always been interested to see if some of the Arena maps could be made into KotH maps and then tweaked to be competitive. We need more good KotH maps, especially for 6s.
No one knows that Fastlane is even an official map, but it could be pretty interesting to see what someone could do with it. I always liked how aggressively close the houses are to mid, and how open the second point area is. Everything past the shutters to last is just way too open and boxy, but I'm sure someone could come up with some very clever additions/removals/fixes for it.
The only other 5cp maps that haven't been touched (afaik) are 5gorge and Foundry, both of which have many large inherent flaws that wouldn't be worth fixing.
I forget if Well has been tested competitively at all, does anyone know about that?
If you want to go beyond 5cp, I've always been interested to see if some of the Arena maps could be made into KotH maps and then tweaked to be competitive. We need more good KotH maps, especially for 6s.
gullywash would be nice, if only to fix the spawn doors at mid creating invisible walls in dm servers
gullywash would be nice, if only to fix the spawn doors at mid creating invisible walls in dm servers
how about old maps that dont get played anymore
wait this has kinda been said in the thread but like other maps
how about old maps that dont get played anymore
wait this has kinda been said in the thread but like other maps
fatswimdudeI forget if Well has been tested competitively at all, does anyone know about that?
It was at one point the third most played map in 6s.
[quote=fatswimdude]I forget if Well has been tested competitively at all, does anyone know about that?[/quote]
It was at one point the third most played map in 6s.
I think fastlane/prolane would be worth looking at again.
I think fastlane/prolane would be worth looking at again.
actually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed
actually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed
fatswimdudeactually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed
so you want it to cap in one second at 1x. (or about .66 seconds with a scout) that is absurd tbh, pushing out would be near impossible without wiping.
[quote=fatswimdude]actually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed[/quote]
so you want it to cap in one second at 1x. (or about .66 seconds with a scout) that is absurd tbh, pushing out would be near impossible without wiping.
im sorry whats launchpad is that pride or is it window?
im sorry whats launchpad is that pride or is it window?
DanceNumberfatswimdudeactually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed
so you want it to cap in one second at 1x. (or about .66 seconds with a scout) that is absurd tbh, pushing out would be near impossible without wiping.
I interpreted him as saying that it should take double the time to cap, not double cap rate.
[quote=DanceNumber][quote=fatswimdude]actually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed[/quote]
so you want it to cap in one second at 1x. (or about .66 seconds with a scout) that is absurd tbh, pushing out would be near impossible without wiping.[/quote]
I interpreted him as saying that it should take double the time to cap, not double cap rate.
SimDanceNumberfatswimdudeactually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed
so you want it to cap in one second at 1x. (or about .66 seconds with a scout) that is absurd tbh, pushing out would be near impossible without wiping.
I interpreted him as saying that it should take double the time to cap, not double cap rate.
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you are absolutely right and I feel like a smartass
[quote=Sim][quote=DanceNumber][quote=fatswimdude]actually i've had this idea for a while to make a badlands_pro where the last cap time is doubled and the plank by launchpad is removed, but nothing else is changed[/quote]
so you want it to cap in one second at 1x. (or about .66 seconds with a scout) that is absurd tbh, pushing out would be near impossible without wiping.[/quote]
I interpreted him as saying that it should take double the time to cap, not double cap rate.[/quote]
[spoiler]you are absolutely right and I feel like a smartass[/spoiler]
aieragullywash would be nice, if only to fix the spawn doors at mid creating invisible walls in dm servers
i don't think that this qualifies a pro version, since it's more of a soapdm problem. Soapdm opens up all of the shutter doors, and I guess that they just clip through everything. You could change it so the shutters roll back, like the shutters on gran 2nd, but i don't think it'd qualify a pro version still
[quote=aiera]gullywash would be nice, if only to fix the spawn doors at mid creating invisible walls in dm servers[/quote]
i don't think that this qualifies a pro version, since it's more of a soapdm problem. Soapdm opens up all of the shutter doors, and I guess that they just clip through everything. You could change it so the shutters roll back, like the shutters on gran 2nd, but i don't think it'd qualify a pro version still
tf2 doors can't roll. even the rolling doors use an invisible brush entity moving straight up into the wall
tf2 doors can't roll. even the rolling doors use an invisible brush entity moving straight up into the wall
Turinim sorry whats launchpad is that pride or is it window?
pride. i honestly forget if my team calls priderock launchpad or im confusing my callouts
[quote=Turin]im sorry whats launchpad is that pride or is it window?[/quote]
pride. i honestly forget if my team calls priderock launchpad or im confusing my callouts
wareyafreight is getting changes, valve hasn't gotten back to the map's original author on them yet
I'm pretty sure this is what you're talking about: https://steamcommunity.com/sharedfiles/filedetails/?id=454914505&searchtext=
Admirablegpit
https://steamcommunity.com/sharedfiles/filedetails/?id=454774252
[quote=wareya]freight is getting changes, valve hasn't gotten back to the map's original author on them yet[/quote]
I'm pretty sure this is what you're talking about: https://steamcommunity.com/sharedfiles/filedetails/?id=454914505&searchtext=
[quote=Admirable]gpit[/quote]
https://steamcommunity.com/sharedfiles/filedetails/?id=454774252
Think I'm gonna work on Well since it's made by Valve. Tentative name: cp_newell.
Think I'm gonna work on Well since it's made by Valve. Tentative name: cp_newell.
fatswimdudeTurinim sorry whats launchpad is that pride or is it window?
pride. i honestly forget if my team calls priderock launchpad or im confusing my callouts
theres a plank that drives roamers crazy there??
[quote=fatswimdude][quote=Turin]im sorry whats launchpad is that pride or is it window?[/quote]
pride. i honestly forget if my team calls priderock launchpad or im confusing my callouts[/quote]
theres a plank that drives roamers crazy there??
I dont know about everyone else but some tweaks to gpit possibly? I would LOVE to see the AD game mode back in, its a nice change and can cause really interesting strats, thats just me though. I get the feeling that most people want it gone for good.
I dont know about everyone else but some tweaks to gpit possibly? I would LOVE to see the AD game mode back in, its a nice change and can cause really interesting strats, thats just me though. I get the feeling that most people want it gone for good.
Part of me feels like cp_viaduct could be interesting, no idea how map making works, if extending existing maps is even doable
Part of me feels like cp_viaduct could be interesting, no idea how map making works, if extending existing maps is even doable
Personally I'd love to see maps like koth_king tweaked for competitive
Personally I'd love to see maps like koth_king tweaked for competitive
omnifici don't think that this qualifies a pro version, since it's more of a soapdm problem. Soapdm opens up all of the shutter doors, and I guess that they just clip through everything. You could change it so the shutters roll back, like the shutters on gran 2nd, but i don't think it'd qualify a pro version still
not soapdm, it's actually an issue with mp_tournament
when mp_tournament_restart is launched, all shutter doors are stuck open until they're opened and then closed manually. don't think this has anything to do with soapdm but rather just buggy ass tf2
[quote=omnific]i don't think that this qualifies a pro version, since it's more of a soapdm problem. Soapdm opens up all of the shutter doors, and I guess that they just clip through everything. You could change it so the shutters roll back, like the shutters on gran 2nd, but i don't think it'd qualify a pro version still[/quote]
not soapdm, it's actually an issue with mp_tournament
when mp_tournament_restart is launched, all shutter doors are stuck open until they're opened and then closed manually. don't think this has anything to do with soapdm but rather just buggy ass tf2
Tino_I dont know about everyone else but some tweaks to gpit possibly? I would LOVE to see the AD game mode back in, its a nice change and can cause really interesting strats, thats just me though. I get the feeling that most people want it gone for good.
https://steamcommunity.com/sharedfiles/filedetails/?id=454774252
[quote=Tino_]I dont know about everyone else but some tweaks to gpit possibly? I would LOVE to see the AD game mode back in, its a nice change and can cause really interesting strats, thats just me though. I get the feeling that most people want it gone for good.[/quote]
https://steamcommunity.com/sharedfiles/filedetails/?id=454774252