edit: nvm, playing with xpos and ypos values
Version 3.66
• Decreased size of the buff cross.
• Fixed MvM enemy panel not showing if robots have kritz.
• Moved PlayerStatus icons to the upper left corner of the health cross.
• Moved Vaccinator resist icon next to the charge bar.
Credit to hack-the-gibson for the "anchor method" that I used in this update.
• Decreased size of the buff cross.
• Fixed MvM enemy panel not showing if robots have kritz.
• Moved PlayerStatus icons to the upper left corner of the health cross.
• Moved Vaccinator resist icon next to the charge bar.
Credit to hack-the-gibson for the [url=http://teamfortress.tv/thread/22722]"anchor method"[/url] that I used in this update.
A quick question.
How do I revert the KOTH timer to be back in the old style, and on top?
How do I revert the KOTH timer to be back in the old style, and on top?
I need a hand, how can I remove the plus symbol behind my health and set it to numbers only?
when i change huds it doesnt change from my previous hud
Hexpowhen i change huds it doesnt change from my previous hud
make sure you dont have two huds in your custom folder
make sure you dont have two huds in your custom folder
DasmemHexpowhen i change huds it doesnt change from my previous hudmake sure you dont have two huds in your custom folder
only one its rayshud
make sure you dont have two huds in your custom folder[/quote]
only one its rayshud
Hexpo, first of all empty your custom folder. Then create a folder named HUD inside the custom folder. That's where you install your HUD of choice. If you want to use another HUD, delete the contents of the HUD folder and install the new HUD. The folder structure should look like this:
pretty good hud, im using this one instead broesel, idk if the numbers are smaller or its the position, but i prefer this one and i like the changes you made
Version 3.7
• Added high quality item images (credit to Wiethoofd).
• Added knockout rune icon.
• Fixed disguisestatus position.
• Fixed spectatortournament panel position for all resolutions (credit to Sim).
• Optimised numeric health playerstatus icons.
• Added high quality item images (credit to [url=http://www.teamfortress.tv/thread/25428]Wiethoofd[/url]).
• Added knockout rune icon.
• Fixed disguisestatus position.
• Fixed spectatortournament panel position for all resolutions (credit to Sim).
• Optimised numeric health playerstatus icons.
Is there a way to download ONLY updated files?
I don't really want to re-edit my hud completely.
EDIT: Done manually. Thanks for updating this beautiful hud!
I don't really want to re-edit my hud completely.
EDIT: Done manually. Thanks for updating this beautiful hud!
spammyIs there a way to download ONLY updated files?
I don't really want to re-edit my hud completely.
im p sure u can find out which files were changed on github
I don't really want to re-edit my hud completely.[/quote]
im p sure u can find out which files were changed on github
To see the changes you can just look at the commit and click "12 changed files". It's also possible to sync your local HUD with the GitHub repository but I don't know how to set that up.
Please give me at least a few days to sort everything out regarding the Gun Mettle Update. I already know the scoreboard columns are broken. You can delete resource/ui/scoreboard.res in the meantime.
ok, I was supposed to ask u a fix hahaha
but it's ok no problem.
but it's ok no problem.
jota1ok, I was supposed to ask u a fix hahaha
but it's ok no problem.
[2]
but it's ok no problem.[/quote]
[2]
f_bluePlease give me at least a few days to sort everything out regarding the Gun Mettle Update. I already know the scoreboard columns are broken. You can delete resource/ui/scoreboard.res in the meantime.
Thanks for the continued work, appreciate it!
Thanks for the continued work, appreciate it!
Does anyone know how I can get the regular 2D HUD playermodel (like this: http://i.imgur.com/yNroXhs.png) and how i can adjust the x and y pos of it?
The command for the 2D player model is: cl_hud_playerclass_use_playermodel "0"
You can adjust its position in resource/ui/hudplayerclass.res (should be PlayerStatusClassImage).
You can adjust its position in resource/ui/hudplayerclass.res (should be PlayerStatusClassImage).
Thank you so much for the continued updates, you're doing great work
Gun Mettle hotfix
• Added skins support.
• Added tf_spec_xray support.
• Fixed scoreboard.
• Implemented a makeshift solution for the broken tournament spectator team panel positions.
• Updated clientscheme, hudanimations_tf, hudlayout, and sourcescheme.
• Updated inspect panels.
Please note this is a hotfix update, so there's still a lot of issues:
• Didn't update the main menu yet. Please use the default menu in the meantime (FAQ #12) if you want to access your contracts.
• The ping column in the scoreboard will cut off if you use a resolution lower than 1680x1050. Please check FAQ #5 for the fix.
• The item display box in the freezepanel is pretty buggy. I haven't found a proper fix yet.
• Valve hardcoded something in the position of the tournament spectator team panels. Until they remove that, the current solution is the best I can do.
• Screenshots aren't updated.
• Added skins support.
• Added tf_spec_xray support.
• Fixed scoreboard.
• Implemented a makeshift solution for the broken tournament spectator team panel positions.
• Updated clientscheme, hudanimations_tf, hudlayout, and sourcescheme.
• Updated inspect panels.
[b]Please note this is a hotfix update, so there's still a lot of issues:[/b]
• Didn't update the main menu yet. Please use the default menu in the meantime (FAQ #12) if you want to access your contracts.
• The ping column in the scoreboard will cut off if you use a resolution lower than 1680x1050. Please check FAQ #5 for the fix.
• The item display box in the freezepanel is pretty buggy. I haven't found a proper fix yet.
• Valve hardcoded something in the position of the tournament spectator team panels. Until they remove that, the current solution is the best I can do.
• Screenshots aren't updated.
what does it mean if a section is highlighted red/green in the commit?
[img]http://i.imgur.com/FPMWY3d.jpg[/img]
figured it out, thank you for hotfixing stuff quickly.