well looks like the tf2 team wasn't ready for this lol, everyone email Eric and ask him to fix things
team1_player_base_x doesnt seem to be a line anymore so possibly rip most spec huds
ShooshCondoMyou can build 2 ubers, smh
have a medigun on the ground > build uber > pick other medigun up build uber on it > pop uber > wait until it finishes and pick up other medigun > pop 2nd uber
if you pick up enemy medigun uber goes to 0%
if you pick up the other medigun while you're ubering both weapons lose uber
kill med on second, pick up his gun and build his uber. Push with uber, go back get other medigun and instantly push again with 2nd uber
fuuuuuuuuuuck this
Depends how long it takes for a weapon to despawn
i imagine if you keep switching between the 2 guns, each time you pick it up it will refresh the despawn timer, making you able to keep it going for ages. havent tested this though, just a logical guess
have a medigun on the ground > build uber > pick other medigun up build uber on it > pop uber > wait until it finishes and pick up other medigun > pop 2nd uber
if you pick up enemy medigun uber goes to 0%
if you pick up the other medigun while you're ubering both weapons lose uber
kill med on second, pick up his gun and build his uber. Push with uber, go back get other medigun and instantly push again with 2nd uber
fuuuuuuuuuuck this[/quote]
Depends how long it takes for a weapon to despawn[/quote]
i imagine if you keep switching between the 2 guns, each time you pick it up it will refresh the despawn timer, making you able to keep it going for ages. havent tested this though, just a logical guess
anyone tested whether weapons retain their ammo or not?
I don't think carrying around 2 weapons will really become anything big. In cs you rarely see someone carying 2 rifles.
OKAY ALL YOU GAME MECHANIC PHYSICISTS OUT THERE
BIG QUESTION: WHAT IS THE UNIFYING THEORY FOR WHY ALL EXPLOSIVES ARE BROKEN RIGHT NOW?
BIG QUESTION: WHAT IS THE UNIFYING THEORY FOR WHY ALL EXPLOSIVES ARE BROKEN RIGHT NOW?
i think it's the quickiebomb buff accidently applied to all explosives
No damage falloff from long range normal stickies...
No damage falloff from long range normal stickies...
TurinI don't think carrying around 2 weapons will really become anything big. In cs you rarely see someone carying 2 rifles.
but in cs rifles dont give you invulnerability. uber is kind of a big deal which is why a tonne of this game's strategy revolves around it. keeping 2 ubers will be insane
but in cs rifles dont give you invulnerability. uber is kind of a big deal which is why a tonne of this game's strategy revolves around it. keeping 2 ubers will be insane
BumFreezeTurinI don't think carrying around 2 weapons will really become anything big. In cs you rarely see someone carying 2 rifles.but in cs rifles dont give you invulnerability. uber is kind of a big deal which is why a tonne of this game's strategy revolves around it. keeping 2 ubers will be insane
run kritz if you dont want him picking up your uber :\
like its a pretty big change but maybe it'll make the game better/deeper :\
but in cs rifles dont give you invulnerability. uber is kind of a big deal which is why a tonne of this game's strategy revolves around it. keeping 2 ubers will be insane[/quote]
run kritz if you dont want him picking up your uber :\
like its a pretty big change but maybe it'll make the game better/deeper :\
im not saying im scared of people grabbing my uber im just saying that it probably will be a common strategy
So far ive found suiciding allows you to pick up a full % uber put if you drop to another player it resets to 0%
So 100% uber and suicide with kill drops 100% uber
100% uber and you drop to an enemy player it resets % to 0
Also viewmodels for kritz and medigun are broke for me
So 100% uber and suicide with kill drops 100% uber
100% uber and you drop to an enemy player it resets % to 0
Also viewmodels for kritz and medigun are broke for me
Hellbentokay so i notice like anything past 3 or 4 walljumps on soldier the effect is not the same. It's impossible to do jumps that require like 5 walljumps.
Not really an in game effect but kinda ruins a majority of the jump maps
VanguardDLKokay yeah jumping is COMPLETELY broken lol
Hopefully unintentional and soon to be hotfixed because this is some weird shit
AutomatonSorry if I missed it, but can you not propel yourself pocket-style anymore? If you crouch and shoot the ground, you move nowhere.
Normal walljumps are working for me. I just tried a jump map and you can't do speedshots currently because of no upward force when aiming at the ground.
Edit: Normal Pogos also vault you higher in the air by the 3rd rocket, so you're basically too high up to continue
Not really an in game effect but kinda ruins a majority of the jump maps[/quote]
[quote=VanguardDLK]okay yeah jumping is COMPLETELY broken lol
Hopefully unintentional and soon to be hotfixed because this is some weird shit[/quote]
[quote=Automaton]Sorry if I missed it, but can you not propel yourself pocket-style anymore? If you crouch and shoot the ground, you move nowhere.[/quote]
Normal walljumps are working for me. I just tried a jump map and you can't do speedshots currently because of no upward force when aiming at the ground.
Edit: Normal Pogos also vault you higher in the air by the 3rd rocket, so you're basically too high up to continue
stickyjumps off walls are like 75% power now, half the demo rollouts are dead
Okay so ammo stays and uber % stays as long as you dont drop
this is really gamebreaking, we really need a command to disable this.
Instantly refreshing your ammo and picking up the enemy medics uber % is really broken
this is really gamebreaking, we really need a command to disable this.
Instantly refreshing your ammo and picking up the enemy medics uber % is really broken
just once I want a major update to not break the game
JUST ONCE
JUST ONCE
I wouldn't call it broken its just a change in mechanics let's just see how it plays out
btw weapon despawn timer: 30 seconds
btw [b]weapon despawn timer: 30 seconds[/b]
also you can use the box trot taunt as a spy to duck under sentry fire.
CHERRYdashnerAnyone else experiencing constant crashes? Running in dx9 using Chris' High Quality, everything else on default.Me too high quality too though modified
Changing mat_queue_mode to -1 doesn't work.
Me too high quality too though modified[/quote]
Changing mat_queue_mode to -1 doesn't work.
found a bug, if you are using an unusual hat and taunt you get the unusual effect covering your screen lol.
http://i.imgur.com/3iQXaZM.jpg
http://i.imgur.com/i3cl6FQ.jpg
Literally pay2lose
[img]http://i.imgur.com/3iQXaZM.jpg[/img]
[img]http://i.imgur.com/i3cl6FQ.jpg[/img]
Literally pay2lose
of all the shit broken in jumping its the bugs in the engine that are more broken, ctaps and speedshots, source2 anyone ?
looking at b4nnys stream the effects of explosions have been reversed, the closer the rocket the weaker the jump and vice versa