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Gun Mettle Bugs
121
#121
0 Frags +

As Spy, changing your disguise weapon seems to be kinda hit or miss atm. It seems like some weapons of your disguise's loadout are okay to switch to, and the others just refuse to come up. The only instance I remember the specifics of was being able to pull up a Medic's crossbow and saw, but not the medigun. I've seen other posts regarding broken models for some weapons, like the Kritzkrieg. Related?

As Spy, changing your disguise weapon seems to be kinda hit or miss atm. It seems like some weapons of your disguise's loadout are okay to switch to, and the others just refuse to come up. The only instance I remember the specifics of was being able to pull up a Medic's crossbow and saw, but not the medigun. I've seen other posts regarding broken models for some weapons, like the Kritzkrieg. Related?
122
#122
2 Frags +

For the short circuit, there is no animation played for the ALT fire despite it having a distinctive sound.

Also, the vaccinator doesnt build uber at full speed in warm up (in pubs)

I had an issue when using kritzkrieg it would display the normal medigun viewmodel but the kritzkrieg beam

For the short circuit, there is no animation played for the ALT fire despite it having a distinctive sound.

Also, the vaccinator doesnt build uber at full speed in warm up (in pubs)

I had an issue when using kritzkrieg it would display the normal medigun viewmodel but the kritzkrieg beam
123
#123
0 Frags +

Whenever I try to bind something else together with +attack or +attack2 It will either not execute the other command, or constantly fire

This doesn't work for example

alias M1 "+attack ; r_drawviewmodel 0"
alias M2 "+attack2 ; r_drawviewmodel 0"

bind mouse1 M1
bind mouse2 M2
Whenever I try to bind something else together with +attack or +attack2 It will either not execute the other command, or constantly fire

This doesn't work for example
[code]alias M1 "+attack ; r_drawviewmodel 0"
alias M2 "+attack2 ; r_drawviewmodel 0"

bind mouse1 M1
bind mouse2 M2[/code]
124
#124
3 Frags +

You can't switch inventory pages with the keys "a" or d". It's much harder to manually move stuff around.

You can't switch inventory pages with the keys "a" or d". It's much harder to manually move stuff around.
125
#125
5 Frags +

This bind is wrong.
You need to alias +M1 and -M1 with -attack in the second

This bind is wrong.
You need to alias +M1 and -M1 with -attack in the second
126
#126
0 Frags +
CHERRYThis bind is wrong.
You need to alias +M1 and -M1 with -attack in the second

oh lol, im retarded

[quote=CHERRY]This bind is wrong.
You need to alias +M1 and -M1 with -attack in the second[/quote]
oh lol, im retarded
127
#127
0 Frags +

a lot of my maps look like this:

http://i.imgur.com/OpUXEPo.jpg

maps filled with pitch black textures.
i've also seen others have the same issue when inspecting the new skin-weapons (pitch black, no texture visible).

no idea what's causing it or how to fix it. started happening after the update.

Show Content
a lot of my maps look like this:
[img]http://i.imgur.com/OpUXEPo.jpg[/img]
maps filled with pitch black textures.
i've also seen others have the same issue when inspecting the new skin-weapons (pitch black, no texture visible).

no idea what's causing it or how to fix it. started happening after the update.

[spoiler][img]http://i.imgur.com/2y7LOMq.jpg[/img]
[img]http://i.imgur.com/V3u3EXa.jpg[/img]
[img]http://i.imgur.com/3NIB3HA.jpg[/img][/spoiler]
128
#128
0 Frags +

It seems to display the total amount you would have healed with the crossbow now rather than what you actually healed up to their max health. Could be a feature, is there a difference any more?

It seems to display the total amount you would have healed with the crossbow now rather than what you actually healed up to their max health. Could be a feature, is there a difference any more?
129
#129
1 Frags +

I am the only one having trouble performing the Boston Basher jumps after the Gun Mettle update as a scout?

I am the only one having trouble performing the Boston Basher jumps after the Gun Mettle update as a scout?
130
#130
8 Frags +
TwiggyI had an issue when using kritzkrieg it would display the normal medigun viewmodel but the kritzkrieg beam

How many times do I need to fucking explain this, go back a few pages in this thread I made a whole fucking video

[quote=Twiggy]I had an issue when using kritzkrieg it would display the normal medigun viewmodel but the kritzkrieg beam[/quote]
How many times do I need to fucking explain this, go back a few pages in this thread I made a whole fucking video
131
#131
0 Frags +
SmiteAs Spy, changing your disguise weapon seems to be kinda hit or miss atm. It seems like some weapons of your disguise's loadout are okay to switch to, and the others just refuse to come up. The only instance I remember the specifics of was being able to pull up a Medic's crossbow and saw, but not the medigun. I've seen other posts regarding broken models for some weapons, like the Kritzkrieg. Related?

For me, it seems random whether it works or not. I've tried repeatedly in one life to switch weapons and it works like half the time for every weapon slot.

[quote=Smite]As Spy, changing your disguise weapon seems to be kinda hit or miss atm. It seems like some weapons of your disguise's loadout are okay to switch to, and the others just refuse to come up. The only instance I remember the specifics of was being able to pull up a Medic's crossbow and saw, but not the medigun. I've seen other posts regarding broken models for some weapons, like the Kritzkrieg. Related?[/quote]
For me, it seems random whether it works or not. I've tried repeatedly in one life to switch weapons and it works like half the time for every weapon slot.
132
#132
9 Frags +

Strictly speaking not a bug but
The Enforcer's 20% buff is active when you're disguised and more importantly while you're disguising. "Exploiting" this lets you disguise just before firing, fire, and repeat for a permanent 20% damage buff. Easy to make a script to do this for you.

It's still a nerf, as previously scripts existed to undisguise before firing. Now you get the same effect, but with the disguise smoke following you making you more obvious.

Strictly speaking not a bug but
The Enforcer's 20% buff is active when you're disguised and more importantly while you're disguising. "Exploiting" this lets you disguise just before firing, fire, and repeat for a permanent 20% damage buff. Easy to make a script to do this for you.

It's still a nerf, as previously scripts existed to undisguise before firing. Now you get the same effect, but with the disguise smoke following you making you more obvious.
133
#133
1 Frags +

if not a bug, then at least an oversight. surely they didn't mean to have the 20% bonus while disguising.

if not a bug, then at least an oversight. surely they didn't mean to have the 20% bonus while disguising.
134
#134
whitelist.tf
1 Frags +
dollarlayerAccording to my friend, MvM is dropping "Specialized Killstreak Kit Fabricators" with no item thats attached to it. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=474210728

They are listed in the market and just stupid items to have, because you can't fill them (crashes game) or know what weapon they're for.

-------------------------

Floating cosmetics from dead players in MvM is still a thing (after being "fixed" somewhere last year)

[quote=dollarlayer]According to my friend, MvM is dropping "Specialized Killstreak Kit Fabricators" with no item thats attached to it. Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=474210728[/quote]

[url=http://steamcommunity.com/market/listings/440/Specialized%20Killstreak%20Kit%20Fabricator]They are listed in the market[/url] and just stupid items to have, because you can't fill them (crashes game) or know what weapon they're for.

-------------------------

Floating cosmetics from dead players in MvM is still a thing (after being "fixed" somewhere last year)
135
#135
-5 Frags +

nvm

nvm
136
#136
0 Frags +

Any Mac users able to get TF2 to work now? My game crashes every time I try and select a class in either the new game mode maps or any of the usual servers I've played on.

I was first able to log in and play on Borneo for about five minutes in a mostly empty server before it crashed. I then tried to play the KOTH map and the new CP map and it crashes every time I select a class. And then I tried going back to a server from my Favorites list and it crashes upon class selection.

I have no issue spectating players. No issues choosing a team. It's just picking a class and starting playing where the game crashes.

I've tried reinstalling.

Here's what I think is the error:

"Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000"

Any ideas?

Any Mac users able to get TF2 to work now? My game crashes every time I try and select a class in either the new game mode maps or any of the usual servers I've played on.

I was first able to log in and play on Borneo for about five minutes in a mostly empty server before it crashed. I then tried to play the KOTH map and the new CP map and it crashes every time I select a class. And then I tried going back to a server from my Favorites list and it crashes upon class selection.

I have no issue spectating players. No issues choosing a team. It's just picking a class and starting playing where the game crashes.

I've tried reinstalling.

Here's what I think is the error:

"Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000"

Any ideas?
137
#137
11 Frags +

http://i.imgur.com/tHVADfn.jpg

not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

[img]http://i.imgur.com/tHVADfn.jpg[/img]
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off
138
#138
0 Frags +

+inspect doesn't automatically turn off the animation, and you can't change this with scripts

+inspect doesn't automatically turn off the animation, and you can't change this with scripts
139
#139
0 Frags +

nvm

nvm
140
#140
0 Frags +
MoonieI noticed my medigun viewmodels look the same for uber and kritz.

Already in OP, also see #89

[quote=Moonie]I noticed my medigun viewmodels look the same for uber and kritz.[/quote]

Already in OP, also see #89
141
#141
0 Frags +

When you sort your inventory by quality does anybody else now see stranges on the first page instead of at the end?

When you sort your inventory by quality does anybody else now see stranges on the first page instead of at the end?
142
#142
0 Frags +

im getting pretty constant crashes now. havent changed anything and its happening both with and without a custom hud.

im getting pretty constant crashes now. havent changed anything and its happening both with and without a custom hud.
143
#143
-2 Frags +

ya digi dont use viewmodels period, but I was messing around and saw that frames where dropping hard, all the more reason to keep things clean and simple in my opinion.

ya digi dont use viewmodels period, but I was messing around and saw that frames where dropping hard, all the more reason to keep things clean and simple in my opinion.
144
#144
0 Frags +
futureya digi dont use viewmodels period, but I was messing around and saw that frames where dropping hard, all the more reason to keep things clean and simple in my opinion.

yeah I don't play with models on, I also play on dx81 with skins disabled but I just wanted to see what the skins looked like and noticed my frames dropping

[quote=future]ya digi dont use viewmodels period, but I was messing around and saw that frames where dropping hard, all the more reason to keep things clean and simple in my opinion.[/quote]
yeah I don't play with models on, I also play on dx81 with skins disabled but I just wanted to see what the skins looked like and noticed my frames dropping
145
#145
0 Frags +
Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.

[quote=Digi][img]http://i.imgur.com/tHVADfn.jpg[/img]
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off[/quote]

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.
146
#146
1 Frags +
obe_Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.
Bonafide
alias +M1 "+attack ; r_drawviewmodel 0"
alias +M2 "+attack2 ; r_drawviewmodel 0"
alias -M1 "-attack ; r_drawviewmodel 0"
alias -M2 "-attack2 ; r_drawviewmodel 0"

bind mouse1 +M1
bind mouse2 +M2

bind MOUSE5 "r_drawviewmodel 1;+inspect"

bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0"
bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0"
bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"
Is what I'm using currently
And as far is I know the only way to do it without the cheat command "wait"

Basically you just bind all your keys to hide your viewmodels and do their regular function, then bind a key to draw the viewmodel and inspect. It is not possible to truly have it leave the viewmodels on for the length of the animation without the wait command.

[quote=obe_][quote=Digi][img]http://i.imgur.com/tHVADfn.jpg[/img]
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off[/quote]

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.[/quote]

[quote=Bonafide]
[code]alias +M1 "+attack ; r_drawviewmodel 0"
alias +M2 "+attack2 ; r_drawviewmodel 0"
alias -M1 "-attack ; r_drawviewmodel 0"
alias -M2 "-attack2 ; r_drawviewmodel 0"

bind mouse1 +M1
bind mouse2 +M2

bind MOUSE5 "r_drawviewmodel 1;+inspect"

bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0"
bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0"
bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"
[/code]
Is what I'm using currently
And as far is I know the only way to do it without the cheat command "wait"[/quote]

Basically you just bind all your keys to hide your viewmodels and do their regular function, then bind a key to draw the viewmodel and inspect. It is not possible to truly have it leave the viewmodels on for the length of the animation without the wait command.
147
#147
-2 Frags +
Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

Seems your gpu is lacking in performance.

[quote=Digi][img]http://i.imgur.com/tHVADfn.jpg[/img]
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off[/quote]

Seems your gpu is lacking in performance.
148
#148
0 Frags +
deetrobe_Digihttp://i.imgur.com/tHVADfn.jpg
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.
Bonafide
alias +M1 "+attack ; r_drawviewmodel 0"
alias +M2 "+attack2 ; r_drawviewmodel 0"
alias -M1 "-attack ; r_drawviewmodel 0"
alias -M2 "-attack2 ; r_drawviewmodel 0"

bind mouse1 +M1
bind mouse2 +M2

bind MOUSE5 "r_drawviewmodel 1;+inspect"

bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0"
bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0"
bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"
Is what I'm using currently
And as far is I know the only way to do it without the cheat command "wait"

Basically you just bind all your keys to hide your viewmodels and do their regular function, then bind a key to draw the viewmodel and inspect. It is not possible to truly have it leave the viewmodels on for the length of the animation without the wait command.

Much appreciated. I'll work this into my existing config.

[quote=deetr][quote=obe_][quote=Digi][img]http://i.imgur.com/tHVADfn.jpg[/img]
not sure if it's just me, but using a skin with viewmodels on causes a big fps drop compared to viewmodels off[/quote]

Same problem. They must not be optimized very well. If anybody has a script that turns on viewmodels for the length of the inspect thing then turns them back off I'd be very grateful.[/quote]

[quote=Bonafide]
[code]alias +M1 "+attack ; r_drawviewmodel 0"
alias +M2 "+attack2 ; r_drawviewmodel 0"
alias -M1 "-attack ; r_drawviewmodel 0"
alias -M2 "-attack2 ; r_drawviewmodel 0"

bind mouse1 +M1
bind mouse2 +M2

bind MOUSE5 "r_drawviewmodel 1;+inspect"

bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0"
bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0"
bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"
[/code]
Is what I'm using currently
And as far is I know the only way to do it without the cheat command "wait"[/quote]

Basically you just bind all your keys to hide your viewmodels and do their regular function, then bind a key to draw the viewmodel and inspect. It is not possible to truly have it leave the viewmodels on for the length of the animation without the wait command.[/quote]

Much appreciated. I'll work this into my existing config.
149
#149
0 Frags +

The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this

alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"

But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
[code]alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"[/code]
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?
150
#150
0 Frags +
BonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins

[quote=Bonafide]The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
[code]alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"[/code]
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?[/quote]

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins
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