yay
Vaccinator - Übercharge penalty no longer applies during setup time
thank god
thank god
are the buffed stickeis an actual thing now since valve hasn't fixed them?
Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
thank you
thank you
suikaare the buffed stickeis an actual thing now since valve hasn't fixed them?
I don't hope so because right now medics are getting sniped across middle lol
I don't hope so because right now medics are getting sniped across middle lol
should we actually ask to remove the medigun uber thing, I mean I think it is stupid on a logical level, as I never really thought of ubercharge as being ammo related, seeing as you can't pick up an ammo pack or hit resup to increase it.
suikaare the buffed stickeis an actual thing now since valve hasn't fixed them?
I doubt it. It most likely originated as a bug due to the Quickiebomb buff:
Damage is now increased based on charge amount when the bomb is fired
If the buff was intended to increase the usage of the Quickiebomb, it wouldn't make sense to also keep the buff on the Stickybombs.
I doubt it. It most likely originated as a bug due to the Quickiebomb buff:
[code]Damage is now increased based on charge amount when the bomb is fired[/code]
If the buff was intended to increase the usage of the Quickiebomb, it wouldn't make sense to also keep the buff on the Stickybombs.
suikaare the buffed stickeis an actual thing now since valve hasn't fixed them?
Maybe they just haven't gotten to it. Also the arcs of pipes and stickies seem odd (lower?) since the mettle update started, is that just me? I don't see it listed in the bug thread.
Maybe they just haven't gotten to it. Also the arcs of pipes and stickies seem odd (lower?) since the mettle update started, is that just me? I don't see it listed in the bug thread.
Rikachuwhat's the payload cart glitch?
im not sure exactly how to do it, but i think it involves suiciding with a taunt on last. basically it blows up last point and keeps it counted as capped, so you only need to cap the point before it to win (capping badwater 3rd gets you a win, you dont need to push last)
im not sure exactly how to do it, but i think it involves suiciding with a taunt on last. basically it blows up last point and keeps it counted as capped, so you only need to cap the point before it to win (capping badwater 3rd gets you a win, you dont need to push last)
That glitch got fixed in a previous patch I believe, smvn.
samjain98does valve know about the payload cart glitch?
BarytaQThat glitch got fixed in a previous patch I believe, smvn.
Yes it did: http://prntscr.com/7poxsm
[quote=BarytaQ]That glitch got fixed in a previous patch I believe, smvn.[/quote]
Yes it did: http://prntscr.com/7poxsm
rdjAlso the arcs of pipes and stickies seem odd (lower?) since the mettle update started, is that just me? I don't see it listed in the bug thread.
I didn't notice myself, but other people have shared the same sentiment:
CricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(
I didn't notice myself, but other people have shared the same sentiment:
[quote=Cricket]Pipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :([/quote]
Geknaiirmy fps was a lot better after this update
MOTHERFUCKER
MOTHERFUCKER
I feel like something is still wrong with sticky jumping. It's as if a hand keeps gently pushing you up during the first part of the jump. Maybe it's just my imagination because the jumping was so underpowered before, but it still feels wrong.
the payload glitch is still there cause it happened in a valve badwater last night. It happened every round so it was kinda annoying.
so does rocket jumping still have that ctap feel to it after this update or was that fixed?
so does rocket jumping still have that ctap feel to it after this update or was that fixed?
CricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(
dont think so? felt normal to me
this is something at least, i'm sure they're aware of broken stickies by now and working to fix it :)
dont think so? felt normal to me
this is something at least, i'm sure they're aware of broken stickies by now and working to fix it :)
N1ghTsamjain98does valve know about the payload cart glitch?BarytaQThat glitch got fixed in a previous patch I believe, smvn.
Yes it did: http://prntscr.com/7poxsm
No it didn't
I'm still able to do it in any server.
The recent patch only stopped the glitch from ending the round but if they cap the point before last the round ends early anyways
[quote=BarytaQ]That glitch got fixed in a previous patch I believe, smvn.[/quote]
Yes it did: http://prntscr.com/7poxsm[/quote]
No it didn't
I'm still able to do it in any server.
The recent patch only stopped the glitch from ending the round but if they cap the point before last the round ends early anyways
rdjsuikaare the buffed stickeis an actual thing now since valve hasn't fixed them?Maybe they just haven't gotten to it. Also the arcs of pipes and stickies seem odd (lower?) since the mettle update started, is that just me? I don't see it listed in the bug thread.
Xan says the same thing. Grenades and stickies fall faster so you have to charge them for longer to reach the same distance as before. Any other demos feel a difference?
Maybe they just haven't gotten to it. Also the arcs of pipes and stickies seem odd (lower?) since the mettle update started, is that just me? I don't see it listed in the bug thread.[/quote]
Xan says the same thing. Grenades and stickies fall faster so you have to charge them for longer to reach the same distance as before. Any other demos feel a difference?
termoCricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(dont think so? felt normal to me
this is something at least, i'm sure they're aware of broken stickies by now and working to fix it :)
They fixed the arc on pipes and stickies in the small update after the big update :)
dont think so? felt normal to me
this is something at least, i'm sure they're aware of broken stickies by now and working to fix it :)[/quote]
They fixed the arc on pipes and stickies in the small update after the big update :)
Soldier jumping was fixed in a previous patch
lies
lies
CrickettermoCricketPipes arc is changed, they fall much faster to the ground. Same with stickies. I might have felt it with the crossbow aswell (not sure). Maybe all projectiles that isn´t rockets is affected like this? :(dont think so? felt normal to me
this is something at least, i'm sure they're aware of broken stickies by now and working to fix it :)
They fixed the arc on pipes and stickies in the small update after the big update :)
I haven't noticed any changes at all in the projectile arcs.
dont think so? felt normal to me
this is something at least, i'm sure they're aware of broken stickies by now and working to fix it :)[/quote]
They fixed the arc on pipes and stickies in the small update after the big update :)[/quote]
I haven't noticed any changes at all in the projectile arcs.
EoNDo stickies still have no falloff?
still broken yep, don't know about jumps, they look fixed to me, but better wait for someone who knows more about demo
still broken yep, don't know about jumps, they look fixed to me, but better wait for someone who knows more about demo