redd0tWandererNewbie question here.
I'm trying to put a custom image into my tf2 main menu so I prepared the vtf file (let's call it test.vtf) and put it into the materials/console folder within my hud folder. Changed the mainmenuoverride.res to draw that picture referencing it as ../console/test. When I launched it, it seems my tf2 didn't pick up the vtf andi t draws the blank image (the pink and black square thingie valve does). Do I need to change or create files so it knows to look for that vtf when it launches?
Try "replay/thumbnails/test" and place your vtf into 'materials\vgui\replay\thumbnails'. Console is usually used for Main Menu backgrounds. For "ControlName" you can use "ScalableImagePanel"...
EDIT:
Pazer is also right, just create a text file and put this in:"UnlitGeneric"
{
"$basetexture" "vgui/replay/thumbnails/test" // change this to the original name of your .vtf file
"$translucent" 1
"$alpha" 1
"$vertexalpha" 1
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
"%keywords" "tf"
}
Once you save it, change the extension from .txt to .vmt
Thanks, that worked!
[quote=redd0t][quote=Wanderer]Newbie question here.
I'm trying to put a custom image into my tf2 main menu so I prepared the vtf file (let's call it test.vtf) and put it into the materials/console folder within my hud folder. Changed the mainmenuoverride.res to draw that picture referencing it as ../console/test. When I launched it, it seems my tf2 didn't pick up the vtf andi t draws the blank image (the pink and black square thingie valve does). Do I need to change or create files so it knows to look for that vtf when it launches?[/quote]
Try "replay/thumbnails/test" and place your vtf into 'materials\vgui\replay\thumbnails'. Console is usually used for Main Menu backgrounds. For "ControlName" you can use "ScalableImagePanel"...
EDIT:
Pazer is also right, just create a text file and put this in:
[code]"UnlitGeneric"
{
"$basetexture" "vgui/replay/thumbnails/test" // change this to the original name of your .vtf file
"$translucent" 1
"$alpha" 1
"$vertexalpha" 1
"$vertexcolor" 1
"$no_fullbright" 1
"$ignorez" 1
"%keywords" "tf"
}[/code]
Once you save it, change the extension from .txt to .vmt[/quote]
Thanks, that worked!
http://steamcommunity.com/sharedfiles/filedetails/?id=476664482 help
how do i change the transparency of my hud scoreboard background?
I'm sorry if this has been asked already this thread is long.
http://imgur.com/lfDKr54.jpg
how do i change the transparency of my hud scoreboard background?
I'm sorry if this has been asked already this thread is long.
[img]http://imgur.com/lfDKr54.jpg
[/img]
MonkeySuithow do i change the transparency of my hud scoreboard background?
I'm sorry if this has been asked already this thread is long.
http://imgur.com/lfDKr54.jpg
I actually pushed an update for noto that helps with this. Download the latest noto and open the resource/clientscheme.res file. Search for "NotoScoreBGMain". The value should be "24 24 24 255". Lower the last number to set the opacity. You'll need to restart the game to see any changes, however.
[quote=MonkeySuit]how do i change the transparency of my hud scoreboard background?
I'm sorry if this has been asked already this thread is long.
[img]http://imgur.com/lfDKr54.jpg
[/img][/quote]
I actually pushed an update for noto that helps with this. Download the latest noto and open the resource/clientscheme.res file. Search for "NotoScoreBGMain". The value should be "24 24 24 255". Lower the last number to set the opacity. You'll need to restart the game to see any changes, however.
booyah-For some reason I can get the spectator health bars to show up, but not the player names like they do in the default hud. In spectator.res I've copied over the "spectator_extras" property from the new files, but I don't think that's what controls the names. Does anyone know the file or properties to play around with for this?
http://i.imgur.com/P3IDPrX.png
try adding this font to your clientscheme
"SpectatorVerySmall"
{
"1"
{
"name" "Verdana"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}
[quote=booyah-]For some reason I can get the spectator health bars to show up, but not the player names like they do in the default hud. In spectator.res I've copied over the "spectator_extras" property from the new files, but I don't think that's what controls the names. Does anyone know the file or properties to play around with for this?
[img]http://i.imgur.com/P3IDPrX.png[/img][/quote]
try adding this font to your clientscheme
[code]
"SpectatorVerySmall"
{
"1"
{
"name" "Verdana"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}
[/code]
Any idea how to get rid of the coin and the domination symbols on the scoreboard?
http://i.imgur.com/oZNmbcn.jpg
Any idea how to get rid of the coin and the domination symbols on the scoreboard?
[img]http://i.imgur.com/oZNmbcn.jpg[/img]
Am I missing a search function for this thread anywhere?
Anyways...
I'd love to learn how to fix/edit a font to make it compatible for mac. There's a couple HUDmakers out there who have managed to shift the letters down to fix the annoying letter-tops-clip bug that happens to Mac users, but they never seem to explain how they managed to do it.
This might be more of a question for a design/font design forum, but I figure I'll ask here.
Thanks in advance
Am I missing a search function for this thread anywhere?
Anyways...
I'd love to learn how to fix/edit a font to make it compatible for mac. There's a couple HUDmakers out there who have managed to shift the letters down to fix the annoying letter-tops-clip bug that happens to Mac users, but they never seem to explain how they managed to do it.
This might be more of a question for a design/font design forum, but I figure I'll ask here.
Thanks in advance
piklesbooyah-For some reason I can get the spectator health bars to show up, but not the player names like they do in the default hud. In spectator.res I've copied over the "spectator_extras" property from the new files, but I don't think that's what controls the names. Does anyone know the file or properties to play around with for this?
http://i.imgur.com/P3IDPrX.png
try adding this font to your clientscheme"SpectatorVerySmall"
{
"1"
{
"name" "Verdana"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}
This worked! Thanks
[quote=pikles][quote=booyah-]For some reason I can get the spectator health bars to show up, but not the player names like they do in the default hud. In spectator.res I've copied over the "spectator_extras" property from the new files, but I don't think that's what controls the names. Does anyone know the file or properties to play around with for this?
[img]http://i.imgur.com/P3IDPrX.png[/img][/quote]
try adding this font to your clientscheme
[code]
"SpectatorVerySmall"
{
"1"
{
"name" "Verdana"
"tall" "7"
"weight" "400"
"additive" "0"
"antialias" "1"
}
}
[/code][/quote]
This worked! Thanks
Where do I edit this color when player is buffed?
[img]https://i.gyazo.com/dfba3328aa89d74c946a1a4599b80a15.png[/img]
spammyWhere do I edit this color when player is buffed?
check your clientscheme to see if there's something to the effect of a 'target buff' in the color declarations
if not look for 'hudhealthbonuspulse' in your scripts/hudanimations_tf.txt and you'll find something like
'animate <targethp> fgcolor "R G B A" linear 0.0.0.0'
change the R G B A values to whatever
-
I'm trying to isolate each digit of the server timelimit text label, i.e. 4 separate CExLabels with "%servertimeleft%" representing '1' '2' : '3' '4'
I can get the first digit, but the proceeding three are impossible to isolate
can I put them inside some wrapper that'll let me change the wide/xpos values without cutting off the text before I get to the digit I need, like changing the wide value in hudlayout would? is it even possible to cut off the digit that precedes it? im not super familiar with hud lua
[quote=spammy]Where do I edit this color when player is buffed?[/quote]
check your clientscheme to see if there's something to the effect of a 'target buff' in the color declarations
if not look for 'hudhealthbonuspulse' in your scripts/hudanimations_tf.txt and you'll find something like
'animate <targethp> fgcolor "R G B A" linear 0.0.0.0'
change the R G B A values to whatever
-
I'm trying to isolate each digit of the server timelimit text label, i.e. 4 separate CExLabels with "%servertimeleft%" representing '1' '2' : '3' '4'
I can get the first digit, but the proceeding three are impossible to isolate
can I put them inside some wrapper that'll let me change the wide/xpos values without cutting off the text before I get to the digit I need, like changing the wide value in hudlayout would? is it even possible to cut off the digit that precedes it? im not super familiar with hud lua
I dislike boxes.
How do I get rid of these boxes and make it so just the text would change color instead?
http://i.imgur.com/78e38Co.png
http://i.imgur.com/riEibOK.png
I dislike boxes.
How do I get rid of these boxes and make it so just the text would change color instead?
http://i.imgur.com/78e38Co.png
http://i.imgur.com/riEibOK.png
STOGEI dislike boxes.
How do I get rid of these boxes and make it so just the text would change color?
http://i.imgur.com/78e38Co.png
http://i.imgur.com/riEibOK.png
You can turn them off in ClientScheme.res with noto. Change the colours of NotoHealthBGBuff, NotoHealthBGBuff2, NotoHealthBGLow and NotoHealthBGLow2 to have an opacity of 0.
[quote=STOGE]I dislike boxes.
How do I get rid of these boxes and make it so just the text would change color?
http://i.imgur.com/78e38Co.png
http://i.imgur.com/riEibOK.png[/quote]
You can turn them off in ClientScheme.res with noto. Change the colours of NotoHealthBGBuff, NotoHealthBGBuff2, NotoHealthBGLow and NotoHealthBGLow2 to have an opacity of 0.
omniYou can turn them off in ClientScheme.res with noto. Change the colours of NotoHealthBGBuff, NotoHealthBGBuff2, NotoHealthBGLow and NotoHealthBGLow2 to have an opacity of 0.
Alright thanks, would I be right in thinking that making the text change color would be as simple as changing a few things in hudanimations?
Also don't take it personally, I love your hud, I just dislike the boxes.
EDIT: Theres also the low ammo box, I forgot about that. How would I switch that off and make the text change instead?
[quote=omni]
You can turn them off in ClientScheme.res with noto. Change the colours of NotoHealthBGBuff, NotoHealthBGBuff2, NotoHealthBGLow and NotoHealthBGLow2 to have an opacity of 0.[/quote]
Alright thanks, would I be right in thinking that making the text change color would be as simple as changing a few things in hudanimations?
Also don't take it personally, I love your hud, I just dislike the boxes.
EDIT: Theres also the low ammo box, I forgot about that. How would I switch that off and make the text change instead?
How to edit this?
http://i.imgur.com/CekrRDl.jpg
and also how to edit the loading screen when you are connecting to a server?
How to edit this?
http://i.imgur.com/CekrRDl.jpg
and also how to edit the loading screen when you are connecting to a server?
rewolfHow to edit this?
http://i.imgur.com/CekrRDl.jpg
and also how to edit the loading screen when you are connecting to a server?
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/targetid.res#L174-L253
Lookes like it's resource/ui/targetid.res for the whole thing, the lines above ^ for the small part that says "press mouse 3"
[quote=rewolf]How to edit this?
http://i.imgur.com/CekrRDl.jpg
and also how to edit the loading screen when you are connecting to a server?[/quote]
https://github.com/MFSTATE/tf2basehud/blob/master/resource/ui/targetid.res#L174-L253
Lookes like it's resource/ui/targetid.res for the whole thing, the lines above ^ for the small part that says "press mouse 3"
STOGEomniYou can turn them off in ClientScheme.res with noto. Change the colours of NotoHealthBGBuff, NotoHealthBGBuff2, NotoHealthBGLow and NotoHealthBGLow2 to have an opacity of 0.
Alright thanks, would I be right in thinking that making the text change color would be as simple as changing a few things in hudanimations?
Also don't take it personally, I love your hud, I just dislike the boxes.
EDIT: Theres also the low ammo box, I forgot about that. How would I switch that off and make the text change instead?
Not at all, not everyone likes boxes.
Yeah, it's simple enough to do in hudanimations, I just can't tell you what to delete because I'm on mobile.
For the ammo, it's the same deal as health. It's probably called NotoAmmoBGLow/2 in clientscheme.res. There should also be a color called NotoAmmoLow or something similar you can change from 250 250 250 255 to whatever you want, that'll change the ammo numbers.
[quote=STOGE][quote=omni]
You can turn them off in ClientScheme.res with noto. Change the colours of NotoHealthBGBuff, NotoHealthBGBuff2, NotoHealthBGLow and NotoHealthBGLow2 to have an opacity of 0.[/quote]
Alright thanks, would I be right in thinking that making the text change color would be as simple as changing a few things in hudanimations?
Also don't take it personally, I love your hud, I just dislike the boxes.
EDIT: Theres also the low ammo box, I forgot about that. How would I switch that off and make the text change instead?[/quote]
Not at all, not everyone likes boxes.
Yeah, it's simple enough to do in hudanimations, I just can't tell you what to delete because I'm on mobile.
For the ammo, it's the same deal as health. It's probably called NotoAmmoBGLow/2 in clientscheme.res. There should also be a color called NotoAmmoLow or something similar you can change from 250 250 250 255 to whatever you want, that'll change the ammo numbers.
Has anyone fixed garm3n- quake live hud?
Has anyone fixed garm3n- quake live hud?
The moment i click to play mvm the game crashes instantly, many people who using the hud i modified saying that they are facing crashes i honestly have no clue what they changed to mvm and keeps the game crashing any guidance to that?
Edit fixed
The moment i click to play mvm the game crashes instantly, many people who using the hud i modified saying that they are facing crashes i honestly have no clue what they changed to mvm and keeps the game crashing any guidance to that?
Edit fixed
How do you reposition closed captions?
How do you reposition closed captions?
rewolfHow do you reposition closed captions?
should be in hudlayout.res under HudCloseCaption.
[quote=rewolf]How do you reposition closed captions?[/quote]
should be in hudlayout.res under HudCloseCaption.
anyone know how to edit cl_Showfps 3 font size? since my old m0rehud broke, and i switched to a new version of m0rehud, the fps in the top right corner is bigger and i want to return it to the original size. thanks
anyone know how to edit cl_Showfps 3 font size? since my old m0rehud broke, and i switched to a new version of m0rehud, the fps in the top right corner is bigger and i want to return it to the original size. thanks
MGEMikeanyone know how to edit cl_Showfps 3 font size? since my old m0rehud broke, and i switched to a new version of m0rehud, the fps in the top right corner is bigger and i want to return it to the original size. thanks
http://www.dodbits.com/dods/index.php/source-graphics/source-gui-hud-tutorials/34-change-the-netgraph-font-size
this should work for tf2. same file, sourcescheme.res in your /resource/ folder.
[quote=MGEMike]anyone know how to edit cl_Showfps 3 font size? since my old m0rehud broke, and i switched to a new version of m0rehud, the fps in the top right corner is bigger and i want to return it to the original size. thanks[/quote]
http://www.dodbits.com/dods/index.php/source-graphics/source-gui-hud-tutorials/34-change-the-netgraph-font-size
this should work for tf2. same file, sourcescheme.res in your /resource/ folder.
http://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)
http://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)
rewolfhttp://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)
resource/ui/huddamageaccount.res - nope, my mistake
[quote=rewolf]http://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)[/quote]
[s]resource/ui/huddamageaccount.res[/s] - nope, my mistake
rewolfhttp://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)
Its healthaccount in hudlayout.res, no .res file in resource/ui associated with it.
[quote=rewolf]http://i.imgur.com/vnTkeDF.jpg
How do I reposition the heal value? (i.e. the blue "+11" in the picture)[/quote]
Its healthaccount in hudlayout.res, no .res file in resource/ui associated with it.
As for the spectator panel do we need to change xpos in order to come to the right place or there is a possibility valve will fix it?
As for the spectator panel do we need to change xpos in order to come to the right place or there is a possibility valve will fix it?
This might be a scrubby question and might have been answered already, but how would I edit the font of only the health and ammo values in a hud?
This might be a scrubby question and might have been answered already, but how would I edit the font of only the health and ammo values in a hud?
cinderMightycinderImage: Show Content
Does anybody know how to edit the colour of the background (back pannel, whatever it is) of the News Header in MOTD. I could find it in neither ClientScheme.res nor MainMenuOverride.res?
And is there any special trick to how to get the buttons on the bottom to work? Because I checked them with like 2 different custom HUDs and most of the definitons were the same, though they still don't want to work.
EDIT:
MightyDoes anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.
I really can NOT get over the fact that its in the bottom right corner.
Should be in HudDemomanPipes.res. Under ChargeMeter, change xpos and ypos.
It had no effect.
Strange. It does for me. Make sure you have "ControlName" "ContinuousProgressBar" and "fieldName" "ChargeMeter". Probably don't have to remind visible, enabled, wide and tall. Other than that, I dunno.
That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?
qq is this like, an impossible thing to fix?
[quote=cinder][quote=Mighty][quote=cinder]Image:
[spoiler][img]http://i.imgur.com/TpJIEqQ.jpg[/img]
[/spoiler]
Does anybody know how to edit the colour of the background (back pannel, whatever it is) of the News Header in MOTD. I could find it in neither ClientScheme.res nor MainMenuOverride.res?
And is there any special trick to how to get the buttons on the bottom to work? Because I checked them with like 2 different custom HUDs and most of the definitons were the same, though they still don't want to work.
EDIT:
[quote=Mighty]Does anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.
I really can NOT get over the fact that its in the bottom right corner.[/quote]
Should be in HudDemomanPipes.res. Under ChargeMeter, change xpos and ypos.[/quote]
It had no effect.[/quote]
Strange. It does for me. Make sure you have "ControlName" "ContinuousProgressBar" and "fieldName" "ChargeMeter". Probably don't have to remind visible, enabled, wide and tall. Other than that, I dunno.[/quote]
That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?
qq is this like, an impossible thing to fix?
Slayer6As for the spectator panel do we need to change xpos in order to come to the right place or there is a possibility valve will fix it?
With the Gun Mettle Update, changing the value of team1_player_base_offset_x in spectatortournament.res does nothing. Seems Valve hardcoded it for whatever reason. Only team2_player_base_offset_x works. We don't know if Valve will fix it yet.
Eedy_This might be a scrubby question and might have been answered already, but how would I edit the font of only the health and ammo values in a hud?
If the fonts are already defined, you can edit hudplayerhealth.res and hudammoweapons.res in resource\ui and change the fonts therein. If it's not defined, you'll have to add them in the clientscheme.
MightyThat did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?
qq is this like, an impossible thing to fix?
Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.
[quote=Slayer6]As for the spectator panel do we need to change xpos in order to come to the right place or there is a possibility valve will fix it?[/quote]
With the Gun Mettle Update, changing the value of team1_player_base_offset_x in spectatortournament.res does nothing. Seems Valve hardcoded it for whatever reason. Only team2_player_base_offset_x works. We don't know if Valve will fix it yet.
[quote=Eedy_]This might be a scrubby question and might have been answered already, but how would I edit the font of only the health and ammo values in a hud?[/quote]
If the fonts are already defined, you can edit hudplayerhealth.res and hudammoweapons.res in resource\ui and change the fonts therein. If it's not defined, you'll have to add them in the clientscheme.
[quote=Mighty]That did the trick. The names were off. Right now, when I try and set it to how I desire it to be, it goes way off the screen. The vgui_drawtree shows that the box/panel for huddemomanpipes.res is too small, and it'll get cut off even if I move it an inch up. How do I enlargen it?
qq is this like, an impossible thing to fix?[/quote]
Edit the positioning and size of HudDemomanPipes in hudlayout.res to fit your needs. Then you can move each property within the box in huddemomanpipes.res.
Does anyone know what controls the highlight color of a selected player in the scoreboard? Somewhere I missed in hudanimations or score.res? Hardcoded? Thanks.
http://images.akamai.steamusercontent.com/ugc/695028258268993628/C51012FBC2AD59BFF3DE5B68D5B75121037A1011/
Does anyone know what controls the highlight color of a selected player in the scoreboard? Somewhere I missed in hudanimations or score.res? Hardcoded? Thanks.
[img]http://images.akamai.steamusercontent.com/ugc/695028258268993628/C51012FBC2AD59BFF3DE5B68D5B75121037A1011/[/img]