yayahud
yet another yahud
latest release: 2016-07-08
latest supported ui_version: 1
latest supported update: meet your match
http://i.imgur.com/k3mBAjT.jpg
^ click for screenshots ^
yayahud is the next generation of yahud and takyahud, keeping with the original guidelines without just being a carbon copy updated just for compatibility.
themes
rustic blu
Show Content
rustic red
Show Content
flv blu
Show Content
flv red
Show Content
currently broken
- gun mettle skin weapons have cropped icons in some views
- quickswitch panel ingame uses low quality icons
- change button on ingame menu doesn't work
- mvm money counter doesnt change color
todo
- add backgrounds for rustic blu and red loading screens
- scale loadout and inventory pages to better display content
- move killstreak
- reskin meet your match elements for yayahud itself
- add keyboard nav to main menu
- re-organize main menu
- remove old buttons from main menu
- add vr buttons to main menu
- add other new buttons (workshop) to main menu
download | github
thanks to: whayay for yahud, takram for takyahud, bluee for being awesome, doodles for his reference list, rays for providing good gun mettle changelogs, hypnotize for keeping it updated for the matchmaking beta, mana for the tf2basehud repo which is invaluable
[b][size=16]yayahud[/size][/b]
[size=10][i]yet another yahud[/i][/size]
latest release: 2016-07-08
latest supported ui_version: [b]1[/b]
latest supported update: meet your match
[url=http://imgur.com/a/GKiZf#0][img]http://i.imgur.com/k3mBAjT.jpg[/img][/url][size=10]^ click for screenshots ^[/size]
yayahud is the next generation of yahud and takyahud, keeping with the original guidelines without just being a carbon copy updated just for compatibility.
[size=14][b]themes[/b][/size]
rustic blu
[spoiler][img]http://i.imgur.com/k3mBAjT.jpg[/img][/spoiler]
rustic red
[spoiler][img]http://i.imgur.com/VdZ0ldW.jpg[/img][/spoiler]
flv blu
[spoiler][img]http://i.imgur.com/2Jp71md.jpg[/img][/spoiler]
flv red
[spoiler][img]http://i.imgur.com/X6wCjpH.jpg[/img][/spoiler]
[size=14][b]currently broken[/b][/size]
[list]
[*] gun mettle skin weapons have cropped icons in some views
[*] quickswitch panel ingame uses low quality icons
[*] change button on ingame menu doesn't work
[*] mvm money counter doesnt change color
[/list]
[size=14][b]todo[/b][/size]
[list]
[*] add backgrounds for rustic blu and red loading screens
[*] scale loadout and inventory pages to better display content
[*] move killstreak
[*] reskin meet your match elements for yayahud itself
[*] add keyboard nav to main menu
[*] re-organize main menu
[*] remove old buttons from main menu
[*] add vr buttons to main menu
[*] add other new buttons (workshop) to main menu
[/list]
[b][url=https://github.com/Yttrium-tYcLief/yayahud/archive/master.zip]download[/url][/b] | [b][url=https://github.com/yttrium-tyclief/yayahud]github[/url][/b]
thanks to: whayay for yahud, takram for takyahud, bluee for being awesome, doodles for his reference list, rays for providing good gun mettle changelogs, hypnotize for keeping it updated for the matchmaking beta, mana for the tf2basehud repo which is invaluable
leaderboard values over 0 are neon green, seems to be an issue across most huds post-gun mettle
I believe Valve did this on purpose to all HUDs (including stock) to make it easier for the player to recognize what they've done stats wise.
Anyways, good work on the HUD! yahud has always been the HUD that I go back to whenever I experiment.
[quote]leaderboard values over 0 are neon green, seems to be an issue across most huds post-gun mettle[/quote]
I believe Valve did this on purpose to all HUDs (including stock) to make it easier for the player to recognize what they've done stats wise.
Anyways, good work on the HUD! yahud has always been the HUD that I go back to whenever I experiment.
ProSkeezI believe Valve did this on purpose to all HUDs (including stock) to make it easier for the player to recognize what they've done stats wise.
Surely it could have been implemented better than this? Maybe with something in the animations file?
[quote=ProSkeez]I believe Valve did this on purpose to all HUDs (including stock) to make it easier for the player to recognize what they've done stats wise.[/quote]
Surely it could have been implemented better than this? Maybe with something in the animations file?
ApHAny in-game screenshots?
yttrium^ click for screenshots ^
[quote=ApH]Any in-game screenshots?[/quote]
[quote=yttrium][size=10]^ click for screenshots ^[/size][/quote]
Um, not sure if I'm missing something, but in your post it just looks like this for me: "http://i.imgur.com/k3mBAjT.jpg^ click for screenshots ^".
And it's just one picture of the Rustic Blu menu, no in-game screenshots.
Um, not sure if I'm missing something, but in your post it just looks like this for me: "http://i.imgur.com/k3mBAjT.jpg^ click for screenshots ^".
And it's just one picture of the Rustic Blu menu, no in-game screenshots.
serfsno in-game screenshots.
http://imgur.com/a/GKiZf#0
[quote=serfs]no in-game screenshots.[/quote]
http://imgur.com/a/GKiZf#0
bootsserfsno in-game screenshots.
http://imgur.com/a/GKiZf#0
Thanks!
And thanks Yttrium for making this, looks really good.
[quote=boots][quote=serfs]no in-game screenshots.[/quote]
http://imgur.com/a/GKiZf#0[/quote]
Thanks!
And thanks Yttrium for making this, looks really good.
I'll test it out when I get home. There was implications viewmodel_fov 75 was looking bad? I'm pretty sure that's what I play with, so just curious.
I'll test it out when I get home. There was implications viewmodel_fov 75 was looking bad? I'm pretty sure that's what I play with, so just curious.
yahud continues to live!
thanks yttrium
yahud continues to live!
thanks yttrium
This will probably replace my knhud if I can tweak it to my liking
This will probably replace my knhud if I can tweak it to my liking
am i wrong or you made the health/ammo font bigger then the takyahud ones?
am i wrong or you made the health/ammo font bigger then the takyahud ones?
cirloam i wrong or you made the health/ammo font bigger then the takyahud ones?
Haven't touched anything in game yet. I'll tweak things a little but they're the exact same as takyahud currently.
HidiI'll test it out when I get home. There was implications viewmodel_fov 75 was looking bad? I'm pretty sure that's what I play with, so just curious.
Works fine, I think what you're thinking about is the item preview, which is the 3d model preview for skinned items in the backpack. I reduced the FOV of that preview, effectively making it larger. In game FOVs work fine.
serfsUm, not sure if I'm missing something, but in your post it just looks like this for me: "http://i.imgur.com/k3mBAjT.jpg^ click for screenshots ^".
And it's just one picture of the Rustic Blu menu, no in-game screenshots.
Enable image embedding in your tftv options and then click the image.
[quote=cirlo]am i wrong or you made the health/ammo font bigger then the takyahud ones?[/quote]
Haven't touched anything in game yet. I'll tweak things a little but they're the exact same as takyahud currently.
[quote=Hidi]I'll test it out when I get home. There was implications viewmodel_fov 75 was looking bad? I'm pretty sure that's what I play with, so just curious.[/quote]
Works fine, I think what you're thinking about is the item preview, which is the 3d model preview for skinned items in the backpack. I reduced the FOV of that preview, effectively making it larger. In game FOVs work fine.
[quote=serfs]Um, not sure if I'm missing something, but in your post it just looks like this for me: "http://i.imgur.com/k3mBAjT.jpg^ click for screenshots ^".
And it's just one picture of the Rustic Blu menu, no in-game screenshots.[/quote]
Enable image embedding in your tftv options and then click the image.
How would I go about:
putting medic ubercharge under the crosshair
making the numbers themselves change colors with health and not have a background
making the medic ubercharge not have a background
How would I go about:
putting medic ubercharge under the crosshair
making the numbers themselves change colors with health and not have a background
making the medic ubercharge not have a background
rustic red is amazing, thanks
rustic red is amazing, thanks
Best hud I've found in like 2 years. Has everything I wanted. Game is laggy but that's probably a new update. Not sure.
Best hud I've found in like 2 years. Has everything I wanted. Game is laggy but that's probably a new update. Not sure.
you can make the item quality show up on the item background but it also shows up on the loadout screen. I believe noto has it like that. I don't particularly like the way it looks but maybe valve will revert it?
you can make the item quality show up on the item background but it also shows up on the loadout screen. I believe noto has it like that. I don't particularly like the way it looks but maybe valve will revert it?
KrocketKarmaGame is laggy but that's probably a new update. Not sure.
It's the new update. Causing a lot of issues for me too.
PhunkHow would I go about:
putting medic ubercharge under the crosshair
Could you describe this better? Moving the percentage label, or the charge bar? Above or below the heal targetid?
Phunkmaking the numbers themselves change colors with health and not have a background
In scripts\HudAnimations_tf.txt, swap all instances of the following, with the following:
MedicBG --> ChargeLabel
AmmoBG --> AmmoInClip
HealthBG ---> PlayerStatusHealthValue
Let me know if this doesn't work for everything, and tell me what it doesn't work for.
Phunkmaking the medic ubercharge not have a background
In resource\ui\HudMedicCharge.res, under MedicBG, set "visible" to "0" and "enabled" to "0".
[quote=KrocketKarma]Game is laggy but that's probably a new update. Not sure.[/quote]
It's the new update. Causing a lot of issues for me too.
[quote=Phunk]How would I go about:
putting medic ubercharge under the crosshair[/quote]
Could you describe this better? Moving the percentage label, or the charge bar? Above or below the heal targetid?
[quote=Phunk]making the numbers themselves change colors with health and not have a background[/quote]
In scripts\HudAnimations_tf.txt, swap all instances of the following, with the following:
[code]
MedicBG --> ChargeLabel
AmmoBG --> AmmoInClip
HealthBG ---> PlayerStatusHealthValue
[/code]
Let me know if this doesn't work for everything, and tell me what it doesn't work for.
[quote=Phunk]making the medic ubercharge not have a background[/quote]
In resource\ui\HudMedicCharge.res, under MedicBG, set "visible" to "0" and "enabled" to "0".
HUD looks great! Came across one issue with smooth crosshairs though - the CrosshairAA font's name is defined as "yacrosshair" instead of "crosshair" in clientscheme.res.
HUD looks great! Came across one issue with smooth crosshairs though - the CrosshairAA font's name is defined as "yacrosshair" instead of "crosshair" in clientscheme.res.
yttriumKrocketKarmaGame is laggy but that's probably a new update. Not sure.
It's the new update. Causing a lot of issues for me too.
PhunkHow would I go about:
putting medic ubercharge under the crosshair
Could you describe this better? Moving the percentage label, or the charge bar? Above or below the heal targetid?Phunkmaking the numbers themselves change colors with health and not have a background
In scripts\HudAnimations_tf.txt, swap all instances of the following, with the following:MedicBG --> ChargeLabel
AmmoBG --> AmmoInClip
HealthBG ---> PlayerStatusHealthValue
Let me know if this doesn't work for everything, and tell me what it doesn't work for.Phunkmaking the medic ubercharge not have a background
In resource\ui\HudMedicCharge.res, under MedicBG, set "visible" to "0" and "enabled" to "0".
I'm trying to replace the "HealthBG" text with PlayerStatusHealthValue but there's no "HealthBG" in the actual file, so I don't have anything to replace with PlayerStatusHealthValue.
[quote=yttrium][quote=KrocketKarma]Game is laggy but that's probably a new update. Not sure.[/quote]
It's the new update. Causing a lot of issues for me too.
[quote=Phunk]How would I go about:
putting medic ubercharge under the crosshair[/quote]
Could you describe this better? Moving the percentage label, or the charge bar? Above or below the heal targetid?
[quote=Phunk]making the numbers themselves change colors with health and not have a background[/quote]
In scripts\HudAnimations_tf.txt, swap all instances of the following, with the following:
[code]
MedicBG --> ChargeLabel
AmmoBG --> AmmoInClip
HealthBG ---> PlayerStatusHealthValue
[/code]
Let me know if this doesn't work for everything, and tell me what it doesn't work for.
[quote=Phunk]making the medic ubercharge not have a background[/quote]
In resource\ui\HudMedicCharge.res, under MedicBG, set "visible" to "0" and "enabled" to "0".[/quote]
I'm trying to replace the "HealthBG" text with PlayerStatusHealthValue but there's no "HealthBG" in the actual file, so I don't have anything to replace with PlayerStatusHealthValue.
I updated the clientscheme.res seperately for a friend, you missed some borders when updating the file, the MarlettSmall font. And there are no colors in the backpack because 'draw_corner_width/_height' are set on 0 (should be 3 to 5 to show item quality border colors). Temp pastebin of my updated version to check what you might have missed (or just compare that hud file to your clientscheme.res)
I updated the clientscheme.res seperately for a friend, you missed some borders when updating the file, the MarlettSmall font. And there are no colors in the backpack because 'draw_corner_width/_height' are set on 0 (should be 3 to 5 to show item quality border colors). [url=http://pastebin.com/bNWB1Q3Z]Temp pastebin of my updated version[/url] to check what you might have missed (or just compare that hud file to your clientscheme.res)
LyreixI'm trying to replace the "HealthBG" text with PlayerStatusHealthValue but there's no "HealthBG" in the actual file, so I don't have anything to replace with PlayerStatusHealthValue.
Sorry, health is going to be a little more hacky.
For low health:
In scripts\HudAnimations_tf.txt, change lines 98-102 from
Animate HealthBarHurt Alpha "255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "255" Accel 0.0 0.0
Animate HealthBarHurt Alpha "0" Accel 0.0 0.4
Animate HealthBarHurt Alpha "255" Accel 0.2 0.2
to
Animate PlayerStatusHealthValue FgColor "255 70 40 255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "Health" Accel 0.0 0.4
Animate PlayerStatusHealthValue FgColor "255 70 40 255" Accel 0.2 0.2
For buffed health:
Lines 47-51 from
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2
to
Animate PlayerStatusHealthValue FgColor "0 185 255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "Health" Accel 0.0 0.4
Animate PlayerStatusHealthValue FgColor "0 185 255" Accel 0.2 0.2
[quote=Lyreix]I'm trying to replace the "HealthBG" text with PlayerStatusHealthValue but there's no "HealthBG" in the actual file, so I don't have anything to replace with PlayerStatusHealthValue.[/quote]
Sorry, health is going to be a little more hacky.
For low health:
In scripts\HudAnimations_tf.txt, change lines 98-102 from
[code]
Animate HealthBarHurt Alpha "255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "255" Accel 0.0 0.0
Animate HealthBarHurt Alpha "0" Accel 0.0 0.4
Animate HealthBarHurt Alpha "255" Accel 0.2 0.2[/code]
to
[code]
Animate PlayerStatusHealthValue FgColor "255 70 40 255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "Health" Accel 0.0 0.4
Animate PlayerStatusHealthValue FgColor "255 70 40 255" Accel 0.2 0.2
[/code]
For buffed health:
Lines 47-51 from
[code]
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2[/code]
to
[code]
Animate PlayerStatusHealthValue FgColor "0 185 255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "Health" Accel 0.0 0.4
Animate PlayerStatusHealthValue FgColor "0 185 255" Accel 0.2 0.2[/code]
really enjoying the hud, but when I'm spectating or dead and want to look at what people are wearing the inspect pannel is jammed in the lower left corner, mostly off the screen
I'm on 1920x1080 for my resolution
really enjoying the hud, but when I'm spectating or dead and want to look at what people are wearing the inspect pannel is jammed in the lower left corner, mostly off the screen
I'm on 1920x1080 for my resolution
fightreally enjoying the hud, but when I'm spectating or dead and want to look at what people are wearing the inspect pannel is jammed in the lower left corner, mostly off the screen
I'm on 1920x1080 for my resolution
[quote=fight]really enjoying the hud, but when I'm spectating or dead and want to look at what people are wearing the inspect pannel is jammed in the lower left corner, mostly off the screen
I'm on 1920x1080 for my resolution[/quote]
fightreally enjoying the hud, but when I'm spectating or dead and want to look at what people are wearing the inspect pannel is jammed in the lower left corner, mostly off the screen
I'm on 1920x1080 for my resolution
Same, but mine is jammed all the way to the middle left of the screen, and my resolution is 1400x900.
EDIT: Thanks for the help with the health thing!
[quote=fight]really enjoying the hud, but when I'm spectating or dead and want to look at what people are wearing the inspect pannel is jammed in the lower left corner, mostly off the screen
I'm on 1920x1080 for my resolution[/quote]
Same, but mine is jammed all the way to the middle left of the screen, and my resolution is 1400x900.
EDIT: Thanks for the help with the health thing!
will work on fixing the inspect panel tonight, it broke with gun mettle
will also see what i can do about quality borders
will work on fixing the inspect panel tonight, it broke with gun mettle
will also see what i can do about quality borders