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New skins weapons appear transparent in backpack.
posted in Q/A Help
1
#1
0 Frags +

http://i.imgur.com/wiyZJSU.jpg

New skins weapons appear transparent in backpack, loadout menu and inspect item/freeze cam.

Even with default HUD, the problem exist.
Will be some graphics line on my autoexec?

Remembering that the model of skin in the game is perfect and blur-free. The problem only appears in the game's menus, as mentioned above. (backpack, loadout menu and inspect item/freeze cam)

If anyone knows the solution, I would be immensely grateful. =)

[img]http://i.imgur.com/wiyZJSU.jpg[/img]

New skins weapons appear transparent in backpack, loadout menu and inspect item/freeze cam.

Even with default HUD, the problem exist.
Will be some graphics line on my autoexec?

Remembering that the model of skin in the game is perfect and blur-free. The problem only appears in the game's menus, as mentioned above. (backpack, loadout menu and inspect item/freeze cam)

If anyone knows the solution, I would be immensely grateful. =)
2
#2
2 Frags +

Unfortunately, I think this is an issue on Valve's end.

Unfortunately, I think this is an issue on Valve's end.
3
#3
0 Frags +

I think not, because I've seen some streams that do not have this problem.
I believe to be some line graph that harms, just do not know exactly what.

I think not, because I've seen some streams that do not have this problem.
I believe to be some line graph that harms, just do not know exactly what.
4
#4
0 Frags +

i've seen more screenshots with that glitch.
do you use a fps config? maybe it's related to a specific cvar..

i've seen more screenshots with that glitch.
do you use a fps config? maybe it's related to a specific cvar..
5
#5
1 Frags +

But that's exactly what I mean. But what cvar?

Example "mat_picmip", changes the quality of weapon in game, but does not change in the backpack.

What would be the cvar that would change in the backpack?

But that's exactly what I mean. But what cvar?

Example "mat_picmip", changes the quality of weapon in game, but does not change in the backpack.

What would be the cvar that would change in the backpack?
6
#6
4 Frags +

mat_phong

mat_phong
7
#7
0 Frags +

I found! (Yes, you need the three cvars activated. And not only the "mat_phong 1")

mat_phong 1
mat_specular 1
mat_bumpmap 1

I found! (Yes, you need the three cvars activated. And not only the "mat_phong 1")

mat_phong 1
mat_specular 1
mat_bumpmap 1
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