I hear alot of people say that "demo is easy its only m1+m2". I think it's kinda weird cause most other classes just need to press m1 as i see it. It might just be me tho.
demo is the hardest 6v6 class imo
its a really strong class with high damage potential but its hard to actually reach that potential consistently and you get focused / punished for mistakes much harder than other classes
its a really strong class with high damage potential but its hard to actually reach that potential consistently and you get focused / punished for mistakes much harder than other classes
well, it's a hell of a lot harder than soldier, that's for sure
Consider the following.
Sniper is clicking on heads.
Scout is just clicking on people.
Soldier is just shooting the ground.
You dont even have to aim as Medic.
Sniper is clicking on heads.
Scout is just clicking on people.
Soldier is just shooting the ground.
You dont even have to aim as Medic.
Yes, demo is really easy because you only have to use two buttons
Scout is even easier, you don't even have to use M2
Scout is even easier, you don't even have to use M2
each class is overpowered in a way
if you die to a scout w+m1ing it's easy
if you die to a soldier shooting the ground it's easy
if you die to a sticky trap it's easy
if you get full charged body shotted it's easy
but demoman is definitely the hardest class in 6's in terms of survival and awareness
if you die to a scout w+m1ing it's easy
if you die to a soldier shooting the ground it's easy
if you die to a sticky trap it's easy
if you get full charged body shotted it's easy
but demoman is definitely the hardest class in 6's in terms of survival and awareness
Demoman requires huge amounts of thinking as well as great aim to be one of the top at your class. Prediction is probably one of the more important things I have learned as demo. Knowing the game well enough to know where teams will likely push from, or where the teams flank likes to come through, is very important for sticky traps. Observations is very key too, you have to able to pick up on patterns teams get themselves into, and then predict that they will do that again in the same situation. The DM in and of itself is not hard, but being able to keep yourself in good positions so you don't get flanked by a scout or jumped by a soldier is tough. If you get rushed by any good scout or jumped by a good soldier, you're gonna die if you're not prepared for it.
Other thing people take for granted is sticky aim. Eight stickies seems like alot of ammo, but it is very easy to go from 8 stickies to 2 in a few seconds, and then you're fucked. Long-Range stickies are probably the one thing, DM wise, that separates good demos from bad demos. If you can consistently hit scouts/soldiers for 50-60 dmg from across the map, you're definitely on the right track. You're safe from them, you're putting out good damage, and you're not in a position to get rushed by anything which means you're medic can heal your scouts, who will win you rounds when they are being healed.
Other thing people take for granted is sticky aim. Eight stickies seems like alot of ammo, but it is very easy to go from 8 stickies to 2 in a few seconds, and then you're fucked. Long-Range stickies are probably the one thing, DM wise, that separates good demos from bad demos. If you can consistently hit scouts/soldiers for 50-60 dmg from across the map, you're definitely on the right track. You're safe from them, you're putting out good damage, and you're not in a position to get rushed by anything which means you're medic can heal your scouts, who will win you rounds when they are being healed.