The mvm scoreboard still cuts off the money and ping columns.
MasteRoshiThe mvm scoreboard still cuts off the money and ping columns.
Issue with badges. Will see what I can do.
Issue with badges. Will see what I can do.
Updated.
List of changes:
- Fixed green text on scoreboard
- Added Trade Up UI
- Added the Clamp S, Clamp T, No Mipmap, and No Level Of Detail flags to the rich background images. This should mean that you don't get a lower quality background when using a low graphics config. Left FLV backgrounds alone, because they're just colors.
- Experimental support for mp_tournament_readymode 1. I honestly haven't tested it at all yet, but I merged all of the diffs from the Gun Mettle update (which included it), so hopefully it should work. Someone let me know if it actually does, please.
List of changes:
[list]
[*] Fixed green text on scoreboard
[*] Added Trade Up UI
[*] Added the Clamp S, Clamp T, No Mipmap, and No Level Of Detail flags to the rich background images. This should mean that you don't get a lower quality background when using a low graphics config. Left FLV backgrounds alone, because they're just colors.
[*] Experimental support for mp_tournament_readymode 1. I honestly haven't tested it at all yet, but I merged all of the diffs from the Gun Mettle update (which included it), so hopefully it should work. Someone let me know if it actually does, please.
[/list]
getting this problem with the hover over health, is this part of my config or what(the white on white names).
getting this problem with the hover over health, is this part of my config or what(the white on white names).
Paladin_IMShttp://images.akamai.steamusercontent.com/ugc/423690661453693842/185F3CBA4B8683C41206B9462AF75623CB8A73DA/
getting this problem with the hover over health, is this part of my config or what(the white on white names).
Is this before or after the last HUD update?
getting this problem with the hover over health, is this part of my config or what(the white on white names).[/quote]
Is this before or after the last HUD update?
i love that shot of foundry for the main menu, great eye
marzi love that shot of foundry for the main menu, great eye
[spoiler]finally someone that appreciates good angles[/spoiler]
I'm also experiencing the white text when I hover over names: http://puu.sh/jUB1V/d574e53831.png
I was getting it with the last HUD update (It started doing this randomly in this update), but updating it to the recent HUD version didn't fix it :C
I was getting it with the last HUD update (It started doing this randomly in this update), but updating it to the recent HUD version didn't fix it :C
HidiI'm also experiencing the white text when I hover over names: http://puu.sh/jUB1V/d574e53831.png
I was getting it with the last HUD update (It started doing this randomly in this update), but updating it to the recent HUD version didn't fix it :C
Currently, all targetids are hardcoded to use a specific color after a recent update. No idea if this will be reverted.
I was getting it with the last HUD update (It started doing this randomly in this update), but updating it to the recent HUD version didn't fix it :C[/quote]
Currently, all targetids are hardcoded to use a specific color after a recent update. No idea if this will be reverted.
I don't see any updates on the github itself, am i missing something here?
//last update is still from 07/09/15
//last update is still from 07/09/15
N1ghTCurrently, all targetids are hardcoded to use a specific color after a recent update. No idea if this will be reverted.
thx volvo
I'll play with the colors so it's at least readable
poopy_I don't see any updates on the github itself, am i missing something here?
//last update is still from 07/09/15
uhh for some reason the commit didn't push, github pls. fixed
thx volvo
I'll play with the colors so it's at least readable
[quote=poopy_]I don't see any updates on the github itself, am i missing something here?
//last update is still from 07/09/15[/quote]
uhh for some reason the commit didn't push, github pls. fixed
Paladin and Hidi, try the following fix. I'm too busy to fire up TF2 and test it but tell me if this works. If so it's similar to how they hardcoded certain colors for the leaderboard, and this would be a workaround
Open up yayahud\resource\ui\TargetID.res, and edit the following lines:
86 "TargetNameLabel"
89 "fieldName" "TargetNameLabel"
108 "TargetNameLabelShadow"
111 "fieldName" "TargetNameLabelShadow"
129 "TargetDataLabel"
132 "fieldName" "TargetDataLabel"
to be
86 "TargetNameLabelDebug"
89 "fieldName" "TargetNameLabelDebug"
108 "TargetNameLabelShadowDebug"
111 "fieldName" "TargetNameLabelShadowDebug"
129 "TargetDataLabelDebug"
132 "fieldName" "TargetDataLabelDebug"
tell me if that works
Open up yayahud\resource\ui\TargetID.res, and edit the following lines:
[code]
86 "TargetNameLabel"
89 "fieldName" "TargetNameLabel"
108 "TargetNameLabelShadow"
111 "fieldName" "TargetNameLabelShadow"
129 "TargetDataLabel"
132 "fieldName" "TargetDataLabel"[/code]
to be
[code]
86 "TargetNameLabelDebug"
89 "fieldName" "TargetNameLabelDebug"
108 "TargetNameLabelShadowDebug"
111 "fieldName" "TargetNameLabelShadowDebug"
129 "TargetDataLabelDebug"
132 "fieldName" "TargetDataLabelDebug"[/code]
tell me if that works
yttriumPaladin and Hidi, try the following fix. I'm too busy to fire up TF2 and test it but tell me if this works. If so it's similar to how they hardcoded certain colors for the leaderboard, and this would be a workaround
Open up yayahud\resource\ui\TargetID.res, and edit the following lines:
to be86 "TargetNameLabel" 89 "fieldName" "TargetNameLabel" 108 "TargetNameLabelShadow" 111 "fieldName" "TargetNameLabelShadow" 129 "TargetDataLabel" 132 "fieldName" "TargetDataLabel"
86 "TargetNameLabelDebug" 89 "fieldName" "TargetNameLabelDebug" 108 "TargetNameLabelShadowDebug" 111 "fieldName" "TargetNameLabelShadowDebug" 129 "TargetDataLabelDebug" 132 "fieldName" "TargetDataLabelDebug"
tell me if that works
Now I just get %targetname% https://gyazo.com/39f38c515bcf732702dafc0f0bb2c0bf
Open up yayahud\resource\ui\TargetID.res, and edit the following lines:
[code]
86 "TargetNameLabel"
89 "fieldName" "TargetNameLabel"
108 "TargetNameLabelShadow"
111 "fieldName" "TargetNameLabelShadow"
129 "TargetDataLabel"
132 "fieldName" "TargetDataLabel"[/code]
to be
[code]
86 "TargetNameLabelDebug"
89 "fieldName" "TargetNameLabelDebug"
108 "TargetNameLabelShadowDebug"
111 "fieldName" "TargetNameLabelShadowDebug"
129 "TargetDataLabelDebug"
132 "fieldName" "TargetDataLabelDebug"[/code]
tell me if that works[/quote]
Now I just get %targetname% https://gyazo.com/39f38c515bcf732702dafc0f0bb2c0bf
Cheese462kNow I just get %targetname% https://gyazo.com/39f38c515bcf732702dafc0f0bb2c0bf
Alright, I'll have to look more into it later then. Thanks for trying.
Now I just get %targetname% https://gyazo.com/39f38c515bcf732702dafc0f0bb2c0bf[/quote]
Alright, I'll have to look more into it later then. Thanks for trying.
Just updated the hud. I just realized that the support column in mvm scoreboard is missing. http://i.imgur.com/mVsSgJ3.jpg
Also any plans for a minmode version in the future ?
Also any plans for a minmode version in the future ?
Did you change how item qualities are displaying when you forked yayahud? I remember on takyahud the item qualities backgrounds on the backpack were very easy to distinguish, but on yayahud it seems they were removed totally and only appear when u hover over them? I really preferred the old way so I could tell item qualities easier
thx for the update btw
thx for the update btw
MasteRoshiJust updated the hud. I just realized that the support column in mvm scoreboard is missing. http://i.imgur.com/mVsSgJ3.jpg
Also any plans for a minmode version in the future ?
The MVM scoreboard missing elements is due to the token/coin/whateverthefuckitscalled. I'm gunna have to just remake the MVM scoreboard, honestly. It's a little sloppy right now.
KanecoDid you change how item qualities are displaying when you forked yayahud? I remember on takyahud the item qualities backgrounds on the backpack were very easy to distinguish, but on yayahud it seems they were removed totally and only appear when u hover over them? I really preferred the old way so I could tell item qualities easier
thx for the update btw
Bug introduced with Gun Mettle. I'm still looking into ways to fix it.
Also any plans for a minmode version in the future ?[/quote]
The MVM scoreboard missing elements is due to the token/coin/whateverthefuckitscalled. I'm gunna have to just remake the MVM scoreboard, honestly. It's a little sloppy right now.
[quote=Kaneco]Did you change how item qualities are displaying when you forked yayahud? I remember on takyahud the item qualities backgrounds on the backpack were very easy to distinguish, but on yayahud it seems they were removed totally and only appear when u hover over them? I really preferred the old way so I could tell item qualities easier
thx for the update btw[/quote]
Bug introduced with Gun Mettle. I'm still looking into ways to fix it.
http://i.imgur.com/YPvn71s.jpg
The huntsman has two charge meters.
KanecoDid you change how item qualities are displaying when you forked yayahud? I remember on takyahud the item qualities backgrounds on the backpack were very easy to distinguish, but on yayahud it seems they were removed totally and only appear when u hover over them? I really preferred the old way so I could tell item qualities easier
With the Gun Mettle update, backpack item quality colors have been changed from background colors to edge colors.
You can update by replacing these entries in the clientscheme:
"draw_corner_width" "0"
"draw_corner_height" "0"
with
"draw_corner_width" "2"
"draw_corner_height" "2"
Or you could do it like notohud and have the background colors but the text won't show up in the loadout screens.
[spoiler][img]http://i.imgur.com/cbkr68h.jpg[/img][/spoiler]
The huntsman has two charge meters.
[quote=Kaneco]Did you change how item qualities are displaying when you forked yayahud? I remember on takyahud the item qualities backgrounds on the backpack were very easy to distinguish, but on yayahud it seems they were removed totally and only appear when u hover over them? I really preferred the old way so I could tell item qualities easier[/quote]
With the Gun Mettle update, backpack item quality colors have been changed from background colors to edge colors.
You can update by replacing these entries in the clientscheme:
[code]"draw_corner_width" "0"
"draw_corner_height" "0"[/code]
with
[code]"draw_corner_width" "2"
"draw_corner_height" "2"[/code]
Or you could do it like notohud and have the background colors but the text won't show up in the loadout screens.
http://i.imgur.com/9RT0hGp.jpg
This is what happen when I inspect TT^TT
I need fix pls
This is what happen when I inspect TT^TT
I need fix pls
Is there a CMYK version? I really miss CMYK hud. I suppose I could change the colors manually, but how would I go about changing the kill feed colors?
Does anyone know how to enable the tiny HUD 3D models which show you your current loadout/equipped weapon?
I don't know why this is happening, since the model section of the HudPlayerClass.res file has visible & enabled set to 1
http://i.imgur.com/Fek146K.jpg
(I play at a native 1400x900 resolution [16:10 ratio] which can be problematic with certain HUDs but I'm not sure what's causing my 3D viewmodel to be disabled/hidden)
Here's a pastebin with my current hudplayerclass.res contents (I don't wanna stretch the page with a huge code snippet, so I figured this was the best way to do this) http://pastebin.com/75R1sjpp
I don't know why this is happening, since the model section of the HudPlayerClass.res file has visible & enabled set to 1
[img]http://i.imgur.com/Fek146K.jpg[/img]
(I play at a native 1400x900 resolution [16:10 ratio] which can be problematic with certain HUDs but I'm not sure what's causing my 3D viewmodel to be disabled/hidden)
Here's a pastebin with my current hudplayerclass.res contents (I don't wanna stretch the page with a huge code snippet, so I figured this was the best way to do this) http://pastebin.com/75R1sjpp
to solve the white text on the target ids you need to make another targetidnamelabel and make the orignal one alpha to 0
"TargetNameLabel"
{
"ControlName" "CExLabel"
"fieldName" "TargetNameLabel"
"font" "Medium14" //Medium12
"xpos" "53"
"ypos" "17"
"zpos" "2"
"wide" "640"
"tall" "14"
"fgcolor" "Blank"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"textinsetx" "1"
"alpha" "0"
}
"fixedTargetNameLabel"
{
"ControlName" "CExLabel"
"fieldName" "fixedTargetNameLabel"
"font" "Medium14" //Medium12
"xpos" "53"
"ypos" "17"
"zpos" "2"
"wide" "640"
"tall" "14"
"fgcolor" "Black"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"textinsetx" "1"
}
[code]
"TargetNameLabel"
{
"ControlName" "CExLabel"
"fieldName" "TargetNameLabel"
"font" "Medium14" //Medium12
"xpos" "53"
"ypos" "17"
"zpos" "2"
"wide" "640"
"tall" "14"
"fgcolor" "Blank"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"textinsetx" "1"
"alpha" "0"
}
"fixedTargetNameLabel"
{
"ControlName" "CExLabel"
"fieldName" "fixedTargetNameLabel"
"font" "Medium14" //Medium12
"xpos" "53"
"ypos" "17"
"zpos" "2"
"wide" "640"
"tall" "14"
"fgcolor" "Black"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"textinsetx" "1"
}[/code]
puoi1to solve the white text on the target ids you need to make another targetidnamelabel and make the orignal one alpha to 0
already done locally, just haven't pushed it yet. about to roll out a big bugfix update
already done locally, just haven't pushed it yet. about to roll out a big bugfix update
Ok Yttrium senpai
Btw do you know how to add a training button in the main menu?
Btw do you know how to add a training button in the main menu?
puoi1to solve the white text on the target ids you need to make another targetidnamelabel and make the orignal one alpha to 0
That is too messy for a fix, all you have to do is to change "visible" and "enable" to "0" on both "TargetNameLabel" and "TargetDataLabel" in order to fix it.
That is too messy for a fix, all you have to do is to change "visible" and "enable" to "0" on both "TargetNameLabel" and "TargetDataLabel" in order to fix it.
redd0tThat is too messy for a fix, all you have to do is to change "visible" and "enable" to "0" on both "TargetNameLabel" and "TargetDataLabel" in order to fix it.
yeah, that's what I did
puoi1Btw do you know how to add a training button in the main menu?
it's a button most people installing custom huds oriented towards competitive don't use, so i removed it for cleanliness
yeah, that's what I did
[quote=puoi1]Btw do you know how to add a training button in the main menu?[/quote]
it's a button most people installing custom huds oriented towards competitive don't use, so i removed it for cleanliness
- fixed item quality outlines in backpack
- fixed white targetid labels
- fixed ubercharge percentage label position
- fixed mvm medic shield meter
- fixed targetid position
- fixed mvm victory screen button duplicates
- changed mute button icon
- tweaked scoreboard positioning
- tweaked loading screen positioning
- tweaked mvm canteen positioning
[list]
[*] fixed item quality outlines in backpack
[*] fixed white targetid labels
[*] fixed ubercharge percentage label position
[*] fixed mvm medic shield meter
[*] fixed targetid position
[*] fixed mvm victory screen button duplicates
[*] changed mute button icon
[*] tweaked scoreboard positioning
[*] tweaked loading screen positioning
[*] tweaked mvm canteen positioning
[/list]