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cp_snowplow train visible in Lawena
posted in Videos
1
#1
0 Frags +

I was recording a jump on cp_snowplow and noticed that lawena doesn't remove the health icon for the train.
I tried to find the corresponding HUD element with vgui_drawtree, but had no luck. Anyone any ideas on how to disable it?

http://puu.sh/k8Ok2/e752e9b832.jpg

I was recording a jump on cp_snowplow and noticed that lawena doesn't remove the health icon for the train.
I tried to find the corresponding HUD element with vgui_drawtree, but had no luck. Anyone any ideas on how to disable it?

[img]http://puu.sh/k8Ok2/e752e9b832.jpg[/img]
2
#2
5 Frags +

The train health is part of the map itself. I'm not sure if there is a way to remove it.

The train health is part of the map itself. I'm not sure if there is a way to remove it.
3
#3
0 Frags +
N1ghTThe train health is part of the map itself. I'm not sure if there is a way to remove it.

It's probably controlled by some textures used in the map, if it's possible to find out which, we can make them transparent.

[quote=N1ghT]The train health is part of the map itself. I'm not sure if there is a way to remove it.[/quote]

It's probably controlled by some textures used in the map, if it's possible to find out which, we can make them transparent.
4
#4
3 Frags +

you need to edit the vtf file for the train,

google Nem's tools VTFEdit

you need to edit the vtf file for the train,

google Nem's tools VTFEdit
5
#5
0 Frags +

You probably need GFScape to rip it first

You probably need GFScape to rip it first
6
#6
1 Frags +

VTFEdit isn't gonna do me any good if I don't know what the file is. Just going through the TF2 vpks I got a ton of results when searching for stuff like 'train'. I can't really go through all of those.

VTFEdit isn't gonna do me any good if I don't know what the file is. Just going through the TF2 vpks I got a ton of results when searching for stuff like 'train'. I can't really go through all of those.
7
#7
2 Frags +

I figured out how to do this but it does require sv_cheats to be set to 1 (Shouldn't be a problem since you're recording). I decompiled the map to see how the HUD works and after flipping through of the logic_auto entities I found where stuff was getting called and used ent_fire to disable it.

ent_fire hud* stopoverlays

Putting this in should work but there's a chance that some other stuff could get broken if you manage to trigger any of the entities that set up the HUD.

I figured out how to do this but it does require sv_cheats to be set to 1 (Shouldn't be a problem since you're recording). I decompiled the map to see how the HUD works and after flipping through of the logic_auto entities I found where stuff was getting called and used ent_fire to disable it.

[code]ent_fire hud* stopoverlays[/code]

Putting this in should work but there's a chance that some other stuff could get broken if you manage to trigger any of the entities that set up the HUD.
8
#8
0 Frags +
guyystVTFEdit isn't gonna do me any good if I don't know what the file is. Just going through the TF2 vpks I got a ton of results when searching for stuff like 'train'. I can't really go through all of those.

? theres definitely a folder called materials/snowplow or something to help you narrow your search.

you really can go through all of those.

[quote=guyyst]VTFEdit isn't gonna do me any good if I don't know what the file is. Just going through the TF2 vpks I got a ton of results when searching for stuff like 'train'. I can't really go through all of those.[/quote]


? theres definitely a folder called materials/snowplow or something to help you narrow your search.

you really can go through all of those.
9
#9
3 Frags +
flameguyystVTFEdit isn't gonna do me any good if I don't know what the file is. Just going through the TF2 vpks I got a ton of results when searching for stuff like 'train'. I can't really go through all of those.
? theres definitely a folder called materials/snowplow or something to help you narrow your search.

you really can go through all of those.

Well yeah there's a folder called that, but it's packed into the .bsp file. I can even open all the vtfs repsonsible for the health icons, but I can't change them inside the bsp.
I tried to open the map with VIDE to re-pack the materials with the icons made transparent, but VIDE won't even open cp_snowplow for some reason. (http://puu.sh/k9hJY/0f78afedef.png)

And yeah Benroads solution works for when you are currently playing on snowplow. But when watching a demo it sadly doesn't.

So yeah I'm still looking, starting to feel like this train icon was made to stay...

[quote=flame][quote=guyyst]VTFEdit isn't gonna do me any good if I don't know what the file is. Just going through the TF2 vpks I got a ton of results when searching for stuff like 'train'. I can't really go through all of those.[/quote]


? theres definitely a folder called materials/snowplow or something to help you narrow your search.

you really can go through all of those.[/quote]

Well yeah there's a folder called that, but it's packed into the .bsp file. I can even open all the vtfs repsonsible for the health icons, but I can't change them inside the bsp.
I tried to open the map with VIDE to re-pack the materials with the icons made transparent, but VIDE won't even open cp_snowplow for some reason. (http://puu.sh/k9hJY/0f78afedef.png)

And yeah Benroads solution works for when you are currently playing on snowplow. But when watching a demo it sadly doesn't.

So yeah I'm still looking, starting to feel like this train icon was made to stay...
10
#10
0 Frags +

r_screenoverlay 0
Try this command, the zero can be anything it doesn't matter also it resets when it goes down a percent so you'll have to use the command again.

r_screenoverlay 0
Try this command, the zero can be anything it doesn't matter also it resets when it goes down a percent so you'll have to use the command again.
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