Via HLDS:
Valve- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the vote system so player can extend the current map using the "Extend Current Map" vote in the Vote Setup menu
- Updated the localization files
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
a note about PASS TimeHi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!
http://steamcommunity.com/groups/PASSTimeOfficial
Rumor has it:
- Medals! https://github.com/SteamDatabase/SteamTracking/commit/483e219ecd4cfe932867f39488191fef93a923d8
- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/6f3e5ed9a052b9bcb12feda2d430f93588d34f10
- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/2a69ad0fb80cd2da40e5f877642a73e13c149edf
- Size is close to 100 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
- Added an "Unusual Effect" checkbox for the Steam Workshop import tool
- Fixed a client crash related to the material system
- Fixed seeing [unknown] for player names in item descriptions
- Fixed a lighting bug with static props
- Fixed custom item_teamflag models not drawing properly
- Fixed a case where the Stat Clock model would float in the air while the player was taunting
- Fixed a case where the Sniper zoom could get stuck after picking up a weapon
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
- Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
- Updated the slosh sounds used for footsteps
- Updated the vote system so player can extend the current map using the "Extend Current Map" vote in the Vote Setup menu
- Updated the localization files
- Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
- PASS Time update
- Rounds will continue after the timer expires until the jack becomes neutral or someone scores
- The jack will heal its carrier to full health
- Added tf_passtime_unstable for testing unstable features
- Unstable features
- Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
- The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
[quote=a note about PASS Time]Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more!
[url]http://steamcommunity.com/groups/PASSTimeOfficial[/url][/quote][/quote]
Rumor has it:
- Medals! https://github.com/SteamDatabase/SteamTracking/commit/483e219ecd4cfe932867f39488191fef93a923d8
- VPK contents diff: https://github.com/SteamDatabase/GameTracking/commit/6f3e5ed9a052b9bcb12feda2d430f93588d34f10
- Deep level stuff: https://github.com/SteamDatabase/GameTracking/commit/2a69ad0fb80cd2da40e5f877642a73e13c149edf
- Size is close to 100 MB
Valve- Fixed seeing [unknown] for player names in item descriptions
means gifted items are fixed for good now or?
[quote=Valve]
- Fixed seeing [unknown] for player names in item descriptions
[/quote]
means gifted items are fixed for good now or?
ValveAdded LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
still no ugc medals from last season or the one before
[quote=Valve]Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals[/quote]
still no ugc medals from last season or the one before
wickedplayer494Via HLDS:
Valve- Fixed seeing [unknown] for player names in item descriptions
Kreygasm
[quote=wickedplayer494]Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]
- Fixed seeing [unknown] for player names in item descriptions[/quote] [/quote]
Kreygasm
- Updated the slosh sounds used for footsteps
well uh...i have no idea what this means.
- Updated the slosh sounds used for footsteps
well uh...i have no idea what this means.
springrolls- Updated the slosh sounds used for footsteps
well uh...i have no idea what this means.
im guessing it means the splashing sounds of footsteps in shallow water
[quote=springrolls]- Updated the slosh sounds used for footsteps
well uh...i have no idea what this means.[/quote]
im guessing it means the splashing sounds of footsteps in shallow water
- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
BBALL/FOOTBALL TIME.
I kinda wanna try an organised passtime game.
Anyone have some spare time this weekend?
[b]- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal[/b]
BBALL/FOOTBALL TIME.
I kinda wanna try an organised passtime game.
Anyone have some spare time this weekend?
I'd be down for some Pass Time.
I'd be down for some Pass Time.
they still haven't fixed my contracts bug
so many of them
they still haven't fixed my contracts bug
so many of them
pass time is a cool concept, i am willing to try it out
pass time is a cool concept, i am willing to try it out
I'm crashing a lot now after this update, usually after i die. Anybody else getting this?
I'm crashing a [b][i]lot[/i][/b] now after this update, usually after i die. Anybody else getting this?
springrollsI'm crashing a lot now after this update, usually after i die. Anybody else getting this?
same i thought it was just when i was getting double donked
[quote=springrolls]I'm crashing a [b][i]lot[/i][/b] now after this update, usually after i die. Anybody else getting this?[/quote]
same i thought it was just when i was getting double donked
hopefully the client doesnt completely shit itself again like the last update
hopefully the client doesnt completely shit itself again like the last update
springrollsI'm crashing a lot now after this update, usually after i die. Anybody else getting this?
just crashed after dying here too, idk what triggers it though cos I had died a lot and it only happened once
deetrhopefully the client doesnt completely shit itself again like the last update
client breaks with every update?
it comes down to whether killing/tri tells their programmer there was an update before everyone goes to play their matches or not
[quote=springrolls]I'm crashing a [b][i]lot[/i][/b] now after this update, usually after i die. Anybody else getting this?[/quote]
just crashed after dying here too, idk what triggers it though cos I had died a lot and it only happened once
[quote=deetr]hopefully the client doesnt completely shit itself again like the last update[/quote]
client breaks with every update?
it comes down to whether killing/tri tells their programmer there was an update before everyone goes to play their matches or not
my game doesnt crash when i die
my game doesnt crash when i die
I'm personally not one for signed items but it's cool to see them fixed, I think people underestimate signed weapons being a way for traders to get interested in competitive.
I'm personally not one for signed items but it's cool to see them fixed, I think people underestimate signed weapons being a way for traders to get interested in competitive.
I killed myself with a rocket on a local server and it caused my client to crash.
I killed myself with a rocket on a local server and it caused my client to crash.
DanceNumber- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
BBALL/FOOTBALL TIME.
I kinda wanna try an organised passtime game.
Anyone have some spare time this weekend?
There's a pass time pug group already, I know. Some server issues though for some reason when you try to join up onto Warehouse.
[quote=DanceNumber][b]- Added an alternate version of pass_warehouse: pass_warehouse_goal2
- Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal[/b]
BBALL/FOOTBALL TIME.
I kinda wanna try an organised passtime game.
Anyone have some spare time this weekend?[/quote]
There's a pass time pug group already, I know. Some server issues though for some reason when you try to join up onto Warehouse.
I switched from soldier to scout in mge and crashed. great.
I switched from soldier to scout in mge and crashed. great.
Crash MAY be related to hud stuff (specifically related to dropping items?). I'll be testing this shortly if/when changelogs come out.
Crash MAY be related to hud stuff (specifically related to dropping items?). I'll be testing this shortly if/when changelogs come out.
fightclient breaks with every update?
it comes down to whether killing/tri tells their programmer there was an update before everyone goes to play their matches or not
I was referring to the last update in particular where the servers didn't work for like a week. I suppose that since sourcemod is working there probably won't be major issues.
flatlineCrash MAY be related to hud stuff (specifically related to dropping items?). I'll be testing this shortly if/when changelogs come out.
Has anybody crashed not immediately after dying?
[quote=fight]client breaks with every update?
it comes down to whether killing/tri tells their programmer there was an update before everyone goes to play their matches or not[/quote]
I was referring to the last update in particular where the servers didn't work for like a week. I suppose that since sourcemod is working there probably won't be major issues.
[quote=flatline]Crash MAY be related to hud stuff (specifically related to dropping items?). I'll be testing this shortly if/when changelogs come out.[/quote]
Has anybody crashed [b]not[/b] immediately after dying?
I have not crashed yet after playing a full pug. Although I am currently using an omphud with some elements that haven't been changed from default.
I think it may be more related to the material crash fix.
I have not crashed yet after playing a full pug. Although I am currently using an omphud with some elements that haven't been changed from default.
I think it may be more related to the material crash fix.
just played a lobby and we had in total about 20 instances of people crashing. it definitely seemed to be right after death that it occurred
just played a lobby and we had in total about 20 instances of people crashing. it definitely seemed to be right after death that it occurred
I have crashed 3 times in a timespan of 20 minutes, all 3 immediately after dying.
I have crashed 3 times in a timespan of 20 minutes, all 3 immediately after dying.
I've crashed after dying or on round ending
I've crashed after dying or on round ending
I'll look through the GCFScape for any changes related to the FreezePanel files.
edit: nothing seems to have changed. regardless, try taking out your hud and then trying again and seeing if you still crash.
I'll look through the GCFScape for any changes related to the FreezePanel files.
edit: nothing seems to have changed. regardless, try taking out your hud and then trying again and seeing if you still crash.
Can confirm I just crashed with no custom HUD installed.
Can confirm I just crashed with no custom HUD installed.
It's probably the material bug then.
It's probably the material bug then.
what can be done to stop this? it's obviously not occurring to everyone
what can be done to stop this? it's obviously not occurring to everyone
At this point, probably sacrifice a goat to valve.
It's material related so it MIGHT MIGHT MIGHT be related to FPS configs.
At this point, probably sacrifice a goat to valve.
It's material related so it MIGHT MIGHT MIGHT be related to FPS configs.