So it seems that the update that added a bunch of hitsounds into the game broke the pitch changes for the dingaling command. Instead of being a highpitch at low damage, it has the normal pitch at low damage, and then SUPER low at high damage. Is there a way to fix this without manually changing the pitch of the mp3 to be really high to compensate?
pitch min and max values are clamped at a max of 100 since the update. likely has to do with valve forgetting to remap 0-100 as a percentage to 0-255
I have been experiencing this same issue. Peppering with shotgun gives me the regular pitched sound, and it only goes deeper from there.
every shot sounds like what a meatshot used to sound like, so i feel like i'm going ham 100% of the time
pazerpitch min and max values are clamped at a max of 100 since the update. likely has to do with valve forgetting to remap 0-100 as a percentage to 0-255
So it's on valve to fix this issue?
So it's on valve to fix this issue?
i just manually changed my pitch sound in audacity. sounds even better now imo
Martyi just manually changed my pitch sound in audacity. sounds even better now imo
You can't change the difference between the max and min damage in audacity though, only the base sound
You can't change the difference between the max and min damage in audacity though, only the base sound
deetrMartyi just manually changed my pitch sound in audacity. sounds even better now imo
You can't change the difference between the max and min damage in audacity though, only the base sound
Nono, I get what he's saying. It's essentially what I asked in the original post.
If you change the pitch of your hitsound to be higher, then you can mimic the old style of the pitch changer. So "base pitch" will simply be higher for the game, and we can interpret that pitch to be low damage.
You can't change the difference between the max and min damage in audacity though, only the base sound[/quote]
Nono, I get what he's saying. It's essentially what I asked in the original post.
If you change the pitch of your hitsound to be higher, then you can mimic the old style of the pitch changer. So "base pitch" will simply be higher for the game, and we can interpret that pitch to be low damage.