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TF2 update for 10/15/15 (10/16/15 UTC)
31
#31
13 Frags +
sombrezPaladin_IMShttp://puu.sh/kMO7a/0a258ae0ef.png
CTF

Skill rating

6v6 2fort matchmaking?

CTF just stands for ClassTF, not capture the flag.

[quote=sombrez][quote=Paladin_IMS][img]http://puu.sh/kMO7a/0a258ae0ef.png[/img][/quote]

CTF

Skill rating

6v6 2fort matchmaking?[/quote]

CTF just stands for ClassTF, not capture the flag.
32
#32
0 Frags +
flyingbuddyI'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.

edit: 4 of my friends on mac are also crashing

I'm still getting the same problem, would anyone know a fix?

[quote=flyingbuddy]I'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.

edit: 4 of my friends on mac are also crashing[/quote]

I'm still getting the same problem, would anyone know a fix?
33
#33
11 Frags +
SideshowAs much as I genuinely don't mind Highlander I really hope they don't add it into mm. They have a great opportunity to create a single defining competitive gamemode, and it looks like there will be division right from the beginning.

Plenty of esports games have multiple game modes for matchmaking. I don't think it will be a problem if 6v6 is truly the best format.

[quote=Sideshow]As much as I genuinely don't mind Highlander I really hope they don't add it into mm. They have a great opportunity to create a single defining competitive gamemode, and it looks like there will be division right from the beginning.[/quote]
Plenty of esports games have multiple game modes for matchmaking. I don't think it will be a problem if 6v6 is truly the best format.
34
#34
-6 Frags +

.

.
35
#35
-3 Frags +

Doesn't both LoL and CS:GO have multiple matchmaking modes

Doesn't both LoL and CS:GO have multiple matchmaking modes
36
#36
-3 Frags +
flyingbuddyflyingbuddyI'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.

edit: 4 of my friends on mac are also crashing

I'm still getting the same problem, would anyone know a fix?

I've found a fix that works for my mac. My friend who has a mac and plays on completely default settings has had no issues whatsoever, and my tf2 always crashed right at the time the console would pop up, so I thought the problem must have to do with a config.

Luckily, before I started using comanglia's fps config, I found the defaults to all of the commands and put them in a config that would undo comanglia's config (because I know my mac reacts weirdly to everything and I didn't want to mess it up and not be able to put it back).

http://pastebin.com/eYLtJTeL
here is the config that undoes comanglia's. I wanted to post it in a hurry so it's not very pretty. I've had to use terrible connection settings because I get jitter and lag when I don't, so you'll probably want to replace those with whatever you use. (PLEASE look through it thoroughly before using it; I don't want to mess up someone else's tf2)

When I replaced "exec stability" with "exec stabilityUndo" in my autoconfig, my tf2 didn't crash. I guess one of the commands is causing the problem. I'll try to look in more detail to see which one if I have time, but for now this at least allows me to play. Hopefully it will work for other mac users having the same problem.

EDIT: I found the exact command. mat_antialias 1 and 0 crash my game. mat_antialias 2 does not.

[quote=flyingbuddy][quote=flyingbuddy]I'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.

edit: 4 of my friends on mac are also crashing[/quote]

I'm still getting the same problem, would anyone know a fix?[/quote]
[s]I've found a fix that works for my mac. My friend who has a mac and plays on completely default settings has had no issues whatsoever, and my tf2 always crashed right at the time the console would pop up, so I thought the problem must have to do with a config.

Luckily, before I started using comanglia's fps config, I found the defaults to all of the commands and put them in a config that would undo comanglia's config (because I know my mac reacts weirdly to everything and I didn't want to mess it up and not be able to put it back).

http://pastebin.com/eYLtJTeL
here is the config that undoes comanglia's. I wanted to post it in a hurry so it's not very pretty. I've had to use terrible connection settings because I get jitter and lag when I don't, so you'll probably want to replace those with whatever you use. (PLEASE look through it thoroughly before using it; I don't want to mess up someone else's tf2)

When I replaced "exec stability" with "exec stabilityUndo" in my autoconfig, my tf2 didn't crash. I guess one of the commands is causing the problem. I'll try to look in more detail to see which one if I have time, but for now this at least allows me to play. Hopefully it will work for other mac users having the same problem.[/s]

EDIT: I found the exact command. mat_antialias 1 and 0 crash my game. mat_antialias 2 does not.
37
#37
-2 Frags +
marrrloweflyingbuddyflyingbuddyI'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.

edit: 4 of my friends on mac are also crashing

I'm still getting the same problem, would anyone know a fix?
I've found a fix that works for my mac. My friend who has a mac and plays on completely default settings has had no issues whatsoever, and my tf2 always crashed right at the time the console would pop up, so I thought the problem must have to do with a config.

Luckily, before I started using comanglia's fps config, I found the defaults to all of the commands and put them in a config that would undo comanglia's config (because I know my mac reacts weirdly to everything and I didn't want to mess it up and not be able to put it back).

http://pastebin.com/eYLtJTeL
here is the config that undoes comanglia's. I wanted to post it in a hurry so it's not very pretty. I've had to use terrible connection settings because I get jitter and lag when I don't, so you'll probably want to replace those with whatever you use. (PLEASE look through it thoroughly before using it; I don't want to mess up someone else's tf2)

When I replaced "exec stability" with "exec stabilityUndo" in my autoconfig, my tf2 didn't crash. I guess one of the commands is causing the problem. I'll try to look in more detail to see which one if I have time, but for now this at least allows me to play. Hopefully it will work for other mac users having the same problem.


EDIT: I found the exact command. mat_antialias 1 and 0 crash my game. mat_antialias 2 does not.

I tried mat_antialias 2, but I'm still crashing.
Thanks for the help though
I've re installed steam and tf2, verified my cache, tried mat_antialias 2 and more, but everything that I've tried so far hasn't worked

[quote=marrrlowe][quote=flyingbuddy][quote=flyingbuddy]I'm getting 'hl2 os x quit unexpectedly' after this update, I tried re installing steam and tf2 but both didn't work.

edit: 4 of my friends on mac are also crashing[/quote]

I'm still getting the same problem, would anyone know a fix?[/quote]
[s]I've found a fix that works for my mac. My friend who has a mac and plays on completely default settings has had no issues whatsoever, and my tf2 always crashed right at the time the console would pop up, so I thought the problem must have to do with a config.

Luckily, before I started using comanglia's fps config, I found the defaults to all of the commands and put them in a config that would undo comanglia's config (because I know my mac reacts weirdly to everything and I didn't want to mess it up and not be able to put it back).

http://pastebin.com/eYLtJTeL
here is the config that undoes comanglia's. I wanted to post it in a hurry so it's not very pretty. I've had to use terrible connection settings because I get jitter and lag when I don't, so you'll probably want to replace those with whatever you use. (PLEASE look through it thoroughly before using it; I don't want to mess up someone else's tf2)

When I replaced "exec stability" with "exec stabilityUndo" in my autoconfig, my tf2 didn't crash. I guess one of the commands is causing the problem. I'll try to look in more detail to see which one if I have time, but for now this at least allows me to play. Hopefully it will work for other mac users having the same problem.[/s]

EDIT: I found the exact command. mat_antialias 1 and 0 crash my game. mat_antialias 2 does not.[/quote]

I tried mat_antialias 2, but I'm still crashing.
Thanks for the help though
I've re installed steam and tf2, verified my cache, tried mat_antialias 2 and more, but everything that I've tried so far hasn't worked
38
#38
-1 Frags +
FiresorsaIt's not like you are only limited to playing one class forever.
So they make nobody want to Main medic because you cant make mm progress with it ?

Since when has what you do in matchmaking dictated what you want to play?

[quote=Fire][quote=sorsa]It's not like you are only limited to playing one class forever.[/quote]

So they make nobody want to Main medic because you cant make mm progress with it ?[/quote]

Since when has what you do in matchmaking dictated what you want to play?
39
#39
5 Frags +

i dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder

i dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder
40
#40
-8 Frags +
BumFreezei dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder

I think he expected the ELO to be raised by either winning or losing, which means medics can't really have an impact.

[quote=BumFreeze]i dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder[/quote]

I think he expected the ELO to be raised by either winning or losing, which means medics can't really have an impact.
41
#41
-2 Frags +
SetletBumFreezei dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder
I think he expected the ELO to be raised by either winning or losing, which means medics can't really have an impact.

Medics don't impact whether you win or lose?

[quote=Setlet][quote=BumFreeze]i dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder[/quote]

I think he expected the ELO to be raised by either winning or losing, which means medics can't really have an impact.[/quote]

Medics don't impact whether you win or lose?
42
#42
-4 Frags +

.

.
43
#43
-8 Frags +

Having Mirelin on your shitty matchmaking team wont stop you from losing, but having Mike on your team can.

Having Mirelin on your shitty matchmaking team wont stop you from losing, but having Mike on your team can.
44
#44
9 Frags +
nobelharvardsHe means a medic who does well can show others the door and get them really close to it, but cannot walk through it themselves.

A medic who does poorly will stop most doors from being able walked through altogether.

The result is, it is difficult to differentiate between a higher quality medic who has been matched with lower quality combat class players and a lower quality medic tearing a team of higher quality combat class players apart.

Yeah, players of similar skill levels need to be paired up, also known as matchmaking.

[quote=nobelharvards]He means a medic who does well can show others the door and get them really close to it, but cannot walk through it themselves.

A medic who does poorly will stop most doors from being able walked through altogether.

The result is, it is difficult to differentiate between a higher quality medic who has been matched with lower quality combat class players and a lower quality medic tearing a team of higher quality combat class players apart.[/quote]

Yeah, players of similar skill levels need to be paired up, also known as matchmaking.
45
#45
13 Frags +
REM_TF2I wonder what kind of system they will use to rank people. As the work with TF2playerrankings has shown in the past, it's really not easy at all to ascertain how well say a pyro or engineer is doing so I reckon they'll just stick with a straight win/loss ELO system but that could make it really difficult to progress on anything that doesn't have a lot of fragging power or an impact on the game e.g. medic, pyro, engineer (on anything but payload) etc.

The only class with a win/loss record that deviates strongly from stat based assessments is Spy. There are many thousands of logs in the ranking system now and there is a strong positive correlation between ranking based on stats and win/loss, even when accounting for stacking patterns, so I think it's reasonable to rank people based on win loss regardless of class. Players should just play a class they're actually good at, if a player can't carry then they're at their skill level - there are plenty of engineers in HL who have made a big impact, it just happens to also be a class people with shit DM can hide on and feel like they're still being useful.

In the current available environments, Pickup and Center, the top players tend to hit a roughly 70% win rate. It doesn't sound like a lot, but at that level you regularly hit high win streaks and losses are fairly isolated with 2 or 3 loss runs being a rarity. Going for a win/loss approach would mitigate against players stat whoring at the expense of their team (otherwise known as the Permzilla effect), but it would punish strong performers in a weak team. I'd be interested in a hybrid system but of course Valve wouldn't publish it anyway.

What I'd like to see is for the ranking system to have some kind of tangible reward in a given time frame, outside of cosmetics. Entry into a special competition, something along those lines. In a casual pickup system though it's hard to separate out the individuals from the team, but leveraging these assets is something Blizzard does well. It would require a more hands on approach than Valve usually like to take though.

[quote=REM_TF2]I wonder what kind of system they will use to rank people. As the work with TF2playerrankings has shown in the past, it's really not easy at all to ascertain how well say a pyro or engineer is doing so I reckon they'll just stick with a straight win/loss ELO system but that could make it really difficult to progress on anything that doesn't have a lot of fragging power or an impact on the game e.g. medic, pyro, engineer (on anything but payload) etc.[/quote]
The only class with a win/loss record that deviates strongly from stat based assessments is Spy. There are many thousands of logs in the ranking system now and there is a strong positive correlation between ranking based on stats and win/loss, even when accounting for stacking patterns, so I think it's reasonable to rank people based on win loss regardless of class. Players should just play a class they're actually good at, if a player can't carry then they're at their skill level - there are plenty of engineers in HL who have made a big impact, it just happens to also be a class people with shit DM can hide on and feel like they're still being useful.

In the current available environments, Pickup and Center, the top players tend to hit a roughly 70% win rate. It doesn't sound like a lot, but at that level you regularly hit high win streaks and losses are fairly isolated with 2 or 3 loss runs being a rarity. Going for a win/loss approach would mitigate against players stat whoring at the expense of their team (otherwise known as the Permzilla effect), but it would punish strong performers in a weak team. I'd be interested in a hybrid system but of course Valve wouldn't publish it anyway.

What I'd like to see is for the ranking system to have some kind of tangible reward in a given time frame, outside of cosmetics. Entry into a special competition, something along those lines. In a casual pickup system though it's hard to separate out the individuals from the team, but leveraging these assets is something Blizzard does well. It would require a more hands on approach than Valve usually like to take though.
46
#46
-3 Frags +
BumFreezei dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder

Medic is a very team dependent class. When you will start out in matchmaking, you're going to be at the bottom rank, no? This discourages many people from playing medic in matchmaking as it in fact is not as easy to rank up as you think. Think about for a second, do you go out and get picks as med? If you're sensible and not throwing, you won't. You depend on your team to do that for you, you just help them do it, and that is how you get points, by getting assists and making sure your team stays up to put out the dmg. Now, if you start out as a good med with a bad team, you are not going to get points. Why? Because your team won't frag. Thus, you will not get assists, they will take more dmg then you can heal up, and in the end you're going to have a big headache.

[quote=BumFreeze]i dont understand why people are worried about medics considering you get quite a lot of points for healing etc, if anything its gonna be easier to rank up as med not harder[/quote]

Medic is a very team dependent class. When you will start out in matchmaking, you're going to be at the bottom rank, no? This discourages many people from playing medic in matchmaking as it in fact is not as easy to rank up as you think. Think about for a second, do you go out and get picks as med? If you're sensible and not throwing, you won't. You depend on your team to do that for you, you just help them do it, and that is how you get points, by getting assists and making sure your team stays up to put out the dmg. Now, if you start out as a good med with a bad team, you are not going to get points. Why? Because your team won't frag. Thus, you will not get assists, they will take more dmg then you can heal up, and in the end you're going to have a big headache.
47
#47
-2 Frags +

i like that you can create a team with your friends and play together instead of having a random team

i like that you can create a team with your friends and play together instead of having a random team
48
#48
5 Frags +
MuteMedic is a very team dependent class. When you will start out in matchmaking, you're going to be at the bottom rank, no? This discourages many people from playing medic in matchmaking as it in fact is not as easy to rank up as you think. Think about for a second, do you go out and get picks as med? If you're sensible and not throwing, you won't. You depend on your team to do that for you, you just help them do it, and that is how you get points, by getting assists and making sure your team stays up to put out the dmg. Now, if you start out as a good med with a bad team, you are not going to get points. Why? Because your team won't frag. Thus, you will not get assists, they will take more dmg then you can heal up, and in the end you're going to have a big headache.

Assuming you're starting at the lowest rank you're going to be against medics who have no idea what they're doing and they'll die all the time. As long as you have some clue what you're doing you'll be picked loads less than the enemy medic. That's just as good as getting picks. In a team game where one person plays the most important role, the skill difference between the 2 players playing it has the most impact on who's going to win the game.

I'm really looking forward to shitty medics talking about the equivalent to leagues ELO hell and cs's silver hell, everyone knows it's a total crock of shit.

[quote=Mute]
Medic is a very team dependent class. When you will start out in matchmaking, you're going to be at the bottom rank, no? This discourages many people from playing medic in matchmaking as it in fact is not as easy to rank up as you think. Think about for a second, do you go out and get picks as med? If you're sensible and not throwing, you won't. You depend on your team to do that for you, you just help them do it, and that is how you get points, by getting assists and making sure your team stays up to put out the dmg. Now, if you start out as a good med with a bad team, you are not going to get points. Why? Because your team won't frag. Thus, you will not get assists, they will take more dmg then you can heal up, and in the end you're going to have a big headache.[/quote]

Assuming you're starting at the lowest rank you're going to be against medics who have no idea what they're doing and they'll die all the time. As long as you have some clue what you're doing you'll be picked loads less than the enemy medic. That's just as good as getting picks. In a team game where one person plays the most important role, the skill difference between the 2 players playing it has the most impact on who's going to win the game.

I'm really looking forward to shitty medics talking about the equivalent to leagues ELO hell and cs's silver hell, everyone knows it's a total crock of shit.
49
#49
2 Frags +
sombrezi like that you can create a team with your friends and play together instead of having a random team

to be honest it would be pretty outrageous if you couldnt cos thats basically bare minimum for any competitive matchmaking

[quote=sombrez]i like that you can create a team with your friends and play together instead of having a random team[/quote]
to be honest it would be pretty outrageous if you couldnt cos thats basically bare minimum for any competitive matchmaking
50
#50
2 Frags +

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