Via HLDS:
Valve- Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
- The sales data was correct. This was only a display problem on the hat.
- Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
- PASS Time update
- Trying out some new sounds
- Catching and intercepting a tossed jack is slightly easier
- Added convar tf_passtime_ball_model
- Fixed an issue that prevented disguised Spies from receiving a pass from enemies
- Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
- Fixed an issue that awarded a point to the wrong team during team switch
- Fixed an issue that prevented automatic jack respawn from working in some cases
- Fixed a wrong texture on goal visualizers
- Fixed pass lock sound not playing for the targeted player
- The announcer now says "overtime" at the appropriate time
- Updated pass_warehouse and pass_warehouse_goal2
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena
Rumor has it:
- Script changes for PASS Time and VPK contents changes: https://github.com/SteamDatabase/GameTracking/commit/6436386034daa8fbb2b5ffb30a7ba1b5459338ec
- An item schema update happened: https://github.com/SteamDatabase/SteamTracking/commit/23d25c8de67dc095de68bdb7ddeb85a71fa0ce77
- Deep level stuff, which pretty much consists of PASS Time stuff: https://github.com/SteamDatabase/GameTracking/commit/43eebedd5e059cf3b73c3248b1d8c828480404d6
- Size is ~65 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
- The sales data was correct. This was only a display problem on the hat.
- Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
- PASS Time update
- Trying out some new sounds
- Catching and intercepting a tossed jack is slightly easier
- Added convar tf_passtime_ball_model
- Fixed an issue that prevented disguised Spies from receiving a pass from enemies
- Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
- Fixed an issue that awarded a point to the wrong team during team switch
- Fixed an issue that prevented automatic jack respawn from working in some cases
- Fixed a wrong texture on goal visualizers
- Fixed pass lock sound not playing for the targeted player
- The announcer now says "overtime" at the appropriate time
- Updated pass_warehouse and pass_warehouse_goal2
- Removed jump pads from the second floor of the warehouse
- Added more spectator cameras
- Added lateral jump pads to the middle arena[/quote]
Rumor has it:
- Script changes for PASS Time and VPK contents changes: [url]https://github.com/SteamDatabase/GameTracking/commit/6436386034daa8fbb2b5ffb30a7ba1b5459338ec[/url]
- An item schema update happened: https://github.com/SteamDatabase/SteamTracking/commit/23d25c8de67dc095de68bdb7ddeb85a71fa0ce77
- Deep level stuff, which pretty much consists of PASS Time stuff: [url]https://github.com/SteamDatabase/GameTracking/commit/43eebedd5e059cf3b73c3248b1d8c828480404d6[/url]
- Size is ~65 MB
Great update for all two of the people that play pass time.
Great update for all two of the people that play pass time.
For those who care (comparations between two of the old/new cosmetics changed this update):
http://images.akamai.steamusercontent.com/ugc/575691590883379298/AD7AFB5EA3EE9A271D1AC502D0CB1C50E17A9640/
http://images.akamai.steamusercontent.com/ugc/639867885559011762/439C006B5A0D57E40C8388E4FECB75B1948751A0/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to=*,*%7C637:358&background-color=black
PumFor those who care:
hats
well the blackwatch-ish plaid is pretty cool but the dumb tacticool sniper pants look even worse
[quote=Pum]For those who care:
hats[/quote]
well the blackwatch-ish plaid is pretty cool but the dumb tacticool sniper pants look even worse
this is like runescape tier model updates rofl
this is like runescape tier model updates rofl
It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
bearodactylIt'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
doesn't happen to me, check to see if your autoexec/cfg files set tf_dingalingaling_effect to 0 anywhere.
[quote=bearodactyl]It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game[/quote]
doesn't happen to me, check to see if your autoexec/cfg files set tf_dingalingaling_effect to 0 anywhere.
Valve- Added convar tf_passtime_ball_model
http://i.imgur.com/gaULbYd.gif
[quote=Valve]- Added convar tf_passtime_ball_model[/quote]
http://i.imgur.com/gaULbYd.gif
bearodactylIt'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
your config might be read only
[quote=bearodactyl]It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game[/quote]
your config might be read only
Paladin_IMSbearodactylIt'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
doesn't happen to me, check to see if your autoexec/cfg files set tf_dingalingaling_effect to 0 anywhere.
don't have that anywhere, should I set it to 1?
edit:
tranchemusicbearodactylIt'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game
your config might be read only
it was set to read only, I changed it but it still puts it on the default hitsound every time I restart
edit 2: nvm im dumb you can just change the tf_dingalingaling_effect value to the # on the list
thanks
[quote=Paladin_IMS][quote=bearodactyl]It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game[/quote]
doesn't happen to me, check to see if your autoexec/cfg files set tf_dingalingaling_effect to 0 anywhere.[/quote]
don't have that anywhere, should I set it to 1?
edit:
[quote=tranchemusic][quote=bearodactyl]It'd be nice if they fixed the new hitsounds (from advanced options) not saving when you restart the game[/quote]
your config might be read only[/quote]
it was set to read only, I changed it but it still puts it on the default hitsound every time I restart
edit 2: nvm im dumb you can just change the tf_dingalingaling_effect value to the # on the list
thanks
http://i.imgur.com/0M2EtYW.gif
ZeroTF2Valve- Added convar tf_passtime_ball_model
http://i.imgur.com/gaULbYd.gif
ZeroTF2http://i.imgur.com/0M2EtYW.gif
It's nice to finally see passtime incorporating good map design with a new spire!
[quote=ZeroTF2][quote=Valve]- Added convar tf_passtime_ball_model[/quote]
http://i.imgur.com/gaULbYd.gif[/quote]
[quote=ZeroTF2]http://i.imgur.com/0M2EtYW.gif[/quote]
It's nice to finally see passtime incorporating good map design with a new spire!
[quote=ZeroTF2]http://i.imgur.com/gaULbYd.gif[/quote]
!add 5
[quote=uberchain][quote=ZeroTF2]http://i.imgur.com/gaULbYd.gif[/quote]
!add 5[/quote]
!pass 5