Curious to see what everyone likes about competitive tf2 over other games.
For me its the close knit community, I like the fact that if you spend some time in DM, MGE, mixes and scrims you eventually start to spot a lot of familiar names, also the fact that the circlejerk around top tf2 players isn't as bad as other games like in dota/cs where the player base acts like they're gods gift to the earth.
Curious to see what everyone likes about competitive tf2 over other games.
For me its the close knit community, I like the fact that if you spend some time in DM, MGE, mixes and scrims you eventually start to spot a lot of familiar names, also the fact that the circlejerk around top tf2 players isn't as bad as other games like in dota/cs where the player base acts like they're gods gift to the earth.
to know other people play this game competitively
to know other people play this game competitively
the knowledge that the game you played as a teen that everyone called you weird for b/c it wasn't call of duty is actually beloved in great detail by others
also, the sorta closeness of it, how you can find top players mingling + talking w/ newbs all the time. it gives me that melee vibe, that's a good vibe to have
the knowledge that the game you played as a teen that everyone called you weird for b/c it wasn't call of duty is actually beloved in great detail by others
also, the sorta closeness of it, how you can find top players mingling + talking w/ newbs all the time. it gives me that melee vibe, that's a good vibe to have
Class based team oriented shooter with quake-like mechanics. What's not to like?
Class based team oriented shooter with quake-like mechanics. What's not to like?
the only competitive shooter i played before tf2 was 1.6, so this game was like ultra fast for me
the community definitely reminded me of the smash community, which was another game i competed in, and i met so many people i would have never met if i didn't get into tf2
as much as i'm able to play this game for an endless amount of time, it's definitely the community that i like most about tf2
shouts outs to the luelinks, tf2f, and lost continent crews
the only competitive shooter i played before tf2 was 1.6, so this game was like ultra fast for me
the community definitely reminded me of the smash community, which was another game i competed in, and i met so many people i would have never met if i didn't get into tf2
as much as i'm able to play this game for an endless amount of time, it's definitely the community that i like most about tf2
shouts outs to the luelinks, tf2f, and lost continent crews
This game is the first pc game ive ever gotten into, and i really like it.
This game is the first pc game ive ever gotten into, and i really like it.
the variety - you can play jumps/surfs/dm/mge all alone and then hop in ur scrims and go full tryhard mode contesting for the victory with your team and after that play aids double mixes with pyros and shitty unlocks with completely random people by your side and have a great laugh and a good time overall in every case
the only thing that is always the same is the game, and that's what I like most about it
the variety - you can play jumps/surfs/dm/mge all alone and then hop in ur scrims and go full tryhard mode contesting for the victory with your team and after that play aids double mixes with pyros and shitty unlocks with completely random people by your side and have a great laugh and a good time overall in every case
the only thing that is always the same is the game, and that's what I like most about it
the dm is nicer than any other game
the dm is nicer than any other game
alfasniper
*Taunting on LAN
[quote=alfa]sniper[/quote]
*Taunting on LAN
Pretty obvious, it's community that we have.
Pretty obvious, it's community that we have.
variety, meeting cool people, airshots, growing my immunity to memes
variety, meeting cool people, airshots, growing my immunity to memes
The community keeps the scene more alive than the entire games developer does.
The community keeps the scene more alive than the entire games developer does.
Airshots, jumps, the crazy stuff that you can do it that isn't even remotely possible in those boring, dull mobas.
the airshots man....they're better than any other game that ever had them. no offense to quake. the jumps are also much cooler...it's hard to imagine any other game in the close future having something of the same style and better.
Honestly i would say the community too if i was on the us, but here the competitive scene is much, much smaller, so the circlejerk between the pros is much more noticeable and tends to define the community in itself, in a way that shuns new players (lack of empathy/ laziness to act or assist/ frustration because of such a small, dying competitive scene) and sabotages itself to the point of complete depletion and monotony.
Airshots, jumps, the crazy stuff that you can do it that isn't even remotely possible in those boring, dull mobas.
the airshots man....they're better than any other game that ever had them. no offense to quake. the jumps are also much cooler...it's hard to imagine any other game in the close future having something of the same style and better.
Honestly i would say the community too if i was on the us, but here the competitive scene is much, much smaller, so the circlejerk between the pros is much more noticeable and tends to define the community in itself, in a way that shuns new players (lack of empathy/ laziness to act or assist/ frustration because of such a small, dying competitive scene) and sabotages itself to the point of complete depletion and monotony.
I think this game has the best movement of any game ever. the depth of the mindgames you can play with your stutter strafes and air strafes is unparalleled.
it also has such fluid combat, everything flows like water. mgeing on spire is very smooth to watch, trading jumps and surfs, and eventually somebody hits an airshot, it's beautiful.
I think this game has the best movement of any game ever. the depth of the mindgames you can play with your stutter strafes and air strafes is unparalleled.
it also has such fluid combat, everything flows like water. mgeing on spire is very smooth to watch, trading jumps and surfs, and eventually somebody hits an airshot, it's beautiful.
The very explosive DM battles (not literally allthough it could be) and the movement and health/damage just feels right
The very explosive DM battles (not literally allthough it could be) and the movement and health/damage just feels right
tfw you hit that tri/quad airshot when ur a shitter.
tfw you hit that tri/quad airshot when ur a shitter.
I've been playing with the same guys for years now, and through all the shit that's happened to me, including losing my ability to walk, they've been amazing and have always made me smile.
Some of the best friends I've ever had.
For me the team is the best part.
I've been playing with the same guys for years now, and through all the shit that's happened to me, including losing my ability to walk, they've been amazing and have always made me smile.
Some of the best friends I've ever had.
For me the team is the best part.
hitsounds and huds + customization
hitsounds and huds + customization
dollarlayeralfasniper
*Taunting on LAN
I wish but there's no LANs here anymore
[quote=dollarlayer][quote=alfa]sniper[/quote]
*Taunting on LAN[/quote]
I wish but there's no LANs here anymore
actually, one other thing: TF2's level of control being so precise, so infinite in its skill ceiling at times that you can still see goofy things like top players cratering themselves by accident from time to time b/c they mistimed one small thing
again, thinking like melee, where top 10 players sideb off the stage all the time... by creating a plateau nobody can truly reach on their own, you create a scenario wherein both technical mastery and less-technical simplicity can sit on a similar level of viability, since they both create different forms of consistency
actually, one other thing: TF2's level of control being so precise, so infinite in its skill ceiling at times that you can still see goofy things like top players cratering themselves by accident from time to time b/c they mistimed one small thing
again, thinking like melee, where top 10 players sideb off the stage all the time... by creating a plateau nobody can truly reach on their own, you create a scenario wherein both technical mastery and less-technical simplicity can sit on a similar level of viability, since they both create different forms of consistency
Movement definitely.
I'm more of a jump map than competitive kind of guy, but in both the degree of aircontrol feels just "right." Can't stand FPSs with no airstrafing and CPM movement feels kinda off to me (granted, I've spent way more time in Source than CPMA/Reflex/etc).
Movement definitely.
I'm more of a jump map than competitive kind of guy, but in both the degree of aircontrol feels just "right." Can't stand FPSs with no airstrafing and CPM movement feels kinda off to me (granted, I've spent way more time in Source than CPMA/Reflex/etc).
Those direct rocket hit sounds
Those direct rocket hit sounds