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Transparent Viewmodels in any HUD
posted in Customization
91
#91
1 Frags +

idk why transparent models aren't banned

https://www.youtube.com/watch?v=fg5eBkmVS1c

idk why transparent models aren't banned
[youtube]https://www.youtube.com/watch?v=fg5eBkmVS1c[/youtube]
92
#92
-1 Frags +

"KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/HudLayout.res
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;

"KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/HudLayout.res
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;
93
#93
1 Frags +
Diabalotia"KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/HudLayout.res
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;

You got an End of File (EOF) error meaning you are missing end key } along "TransparentViewmodelMask". Make sure you copy pasted correctly.

[quote=Diabalotia]"KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/HudLayout.res
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;[/quote]

You got an End of File (EOF) error meaning you are missing end key } along "TransparentViewmodelMask". Make sure you copy pasted correctly.
94
#94
-3 Frags +

I can't see my health, ammo, killfeed, etc

pls help D:

I can't see my health, ammo, killfeed, etc

pls help D:
95
#95
-2 Frags +

Hey. Lovely stuff, works fine:). Any way to get it working with hdr/bloom enabled? I quite like hdr. Now I am a complete n00b when it comes to vmt's, but I think it is something to do with envmap. Thanks in advance

Hey. Lovely stuff, works fine:). Any way to get it working with hdr/bloom enabled? I quite like hdr. Now I am a complete n00b when it comes to vmt's, but I think it is something to do with envmap. Thanks in advance
96
#96
-2 Frags +

I found something with this:
It makes the game a bit blurry.
How can I fix this?

I found something with this:
It makes the game a bit blurry.
How can I fix this?
97
#97
whitelist.tf
-2 Frags +
TheMusicianOfSilenceIt makes the game a bit blurry.
How can I fix this?

Try 'reducing' the z-pos to something like -1000 (which also might fix the objective/player outline becoming a solid color)

[quote=TheMusicianOfSilence]It makes the game a bit blurry.
How can I fix this?[/quote]
Try 'reducing' the z-pos to something like -1000 (which also might fix the objective/player outline becoming a solid color)
98
#98
-2 Frags +

I know this is a bit late, but I'm just confirming that this works fine on Linux (other than on a few custom servers - anyone found a fix yet?).

I know this is a bit late, but I'm just confirming that this works fine on Linux (other than on a few custom servers - anyone found a fix yet?).
99
#99
-2 Frags +

where do i get the download thing

where do i get the download thing
100
#100
-2 Frags +
Diogo_Rajadasthe thing is when i delete that everything goes back to normal

heres my my hudlayout
also using dx8 (if it is relevant)

he said dx8 doesnt work

[quote=Diogo_Rajadas]the thing is when i delete that everything goes back to normal

heres my [url=http://www51.zippyshare.com/v/12273061/file.html]my hudlayout[/url]
also using dx8 (if it is relevant)[/quote]
he said dx8 doesnt work
101
#101
0 Frags +
Rav3npLAysDiogo_Rajadasthe thing is when i delete that everything goes back to normal

heres my my hudlayout
also using dx8 (if it is relevant)
he said dx8 doesnt work

You know he said that almost a year ago right?

[quote=Rav3npLAys][quote=Diogo_Rajadas]the thing is when i delete that everything goes back to normal

heres my [url=http://www51.zippyshare.com/v/12273061/file.html]my hudlayout[/url]
also using dx8 (if it is relevant)[/quote]
he said dx8 doesnt work[/quote]

You know he said that almost a year ago right?
102
#102
-1 Frags +

Is there a way to toggle on and off the transperancy?

Is there a way to toggle on and off the transperancy?
103
#103
1 Frags +
PolkaIs there a way to toggle on and off the transperancy?

You could do basically http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs and just treat the hudlayout step as the crosshair you use.

Obviously isn't exactly going to work if you already use this for a crosshair but eh.

[quote=Polka]Is there a way to toggle on and off the transperancy?[/quote]
You could do basically http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs and just treat the hudlayout step as the crosshair you use.

Obviously isn't exactly going to work if you already use this for a crosshair but eh.
104
#104
-1 Frags +

I did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?

I did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?
105
#105
0 Frags +
franchesI did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?

try r_drawviewmodel 1/0
i have to do it everytime i launch game

[quote=franches]I did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?[/quote]
try r_drawviewmodel 1/0
i have to do it everytime i launch game
106
#106
1 Frags +
deguCZfranchesI did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?try r_drawviewmodel 1/0
i have to do it everytime i launch game

Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)

[quote=deguCZ][quote=franches]I did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?[/quote]
try r_drawviewmodel 1/0
i have to do it everytime i launch game[/quote]

Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
107
#107
0 Frags +
franchesNope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)

I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.

[quote=franches]
Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)[/quote]

I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.
108
#108
-1 Frags +
RawrsorfranchesNope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.

That seems to be really unfortunate. Im testing this with stabbys hud since I saw on his streams no blur. :/ That seems really unfortunate. RIP aiming.

[quote=Rawrsor][quote=franches]
Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)[/quote]

I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.[/quote]

That seems to be really unfortunate. Im testing this with stabbys hud since I saw on his streams no blur. :/ That seems really unfortunate. RIP aiming.
109
#109
-4 Frags +

could anyone please update it so weapons will be tranparent under effect of jarate, uber, bleeding...? i would love you :)

could anyone please update it so weapons will be tranparent under effect of jarate, uber, bleeding...? i would love you :)
110
#110
0 Frags +

ok i made a tutorial video if anyone needs a visual on how to do it

https://www.youtube.com/watch?v=FOzi8VJhItw

ok i made a tutorial video if anyone needs a visual on how to do it
[youtube]https://www.youtube.com/watch?v=FOzi8VJhItw[/youtube]
111
#111
0 Frags +

I'm having trouble with removing the transparent view models, every time I try to remove it I get the purple and black missing texture all over my screen, can someone explain how to remove it and avoid this issue?

I'm having trouble with removing the transparent view models, every time I try to remove it I get the purple and black missing texture all over my screen, can someone explain how to remove it and avoid this issue?
112
#112
0 Frags +
ReijixoI'm having trouble with removing the transparent view models, every time I try to remove it I get the purple and black missing texture all over my screen, can someone explain how to remove it and avoid this issue?

Remove the TransparentViewmodel part from your scripts/hudlayout.res

[quote=Reijixo]I'm having trouble with removing the transparent view models, every time I try to remove it I get the purple and black missing texture all over my screen, can someone explain how to remove it and avoid this issue?[/quote]

Remove the TransparentViewmodel part from your scripts/hudlayout.res
113
#113
-2 Frags +

anyone else has normal viewmodels atm?

anyone else has normal viewmodels atm?
114
#114
-1 Frags +

this doesnt seem possible when playing matchmaking which is a big shame

this doesnt seem possible when playing matchmaking which is a big shame
115
#115
1 Frags +

They worked for me in matchmaking in the sense my viewmodels were transparent as normal.

Unfortunately it seems like matchmaking disables mat_motion_blur_strength 0, so not really practical in MM at the moment. Hopefully valve puts in a cvar for transparent viewmodels as theyve previously mentioned considering.

They worked for me in matchmaking in the sense my viewmodels were transparent as normal.

Unfortunately it seems like matchmaking disables mat_motion_blur_strength 0, so not really practical in MM at the moment. Hopefully valve puts in a cvar for transparent viewmodels as theyve previously mentioned considering.
116
#116
2 Frags +

since the last update im missing my hudlayout.res file... i searched it in every scripts folder i found

---> semi-transparent viewmodels dont work for me atm

can anybody help me?

since the last update im missing my hudlayout.res file... i searched it in every scripts folder i found

---> semi-transparent viewmodels dont work for me atm

can anybody help me?
117
#117
2 Frags +
niikkkksince the last update im missing my hudlayout.res file... i searched it in every scripts folder i found

---> semi-transparent viewmodels dont work for me atm

can anybody help me?

My transparent view models are broken now too. I've not tried troubleshooting it or anything.... But if anyone knows of a way to make them work around that would be sweet.

[quote=niikkkk]since the last update im missing my hudlayout.res file... i searched it in every scripts folder i found

---> semi-transparent viewmodels dont work for me atm

can anybody help me?[/quote]

My transparent view models are broken now too. I've not tried troubleshooting it or anything.... But if anyone knows of a way to make them work around that would be sweet.
118
#118
0 Frags +

i hope valve will add them to the game soon

i hope valve will add them to the game soon
119
#119
0 Frags +

This is a very minor issue but some hats appear to also be transparent i dont really mind tbh since its only when spectating someone but i just wanted to get it out there

This is a very minor issue but some hats appear to also be transparent i dont really mind tbh since its only when spectating someone but i just wanted to get it out there
120
#120
-1 Frags +

I did this but now I have no hud. What did I do wrong?

I'm on mac btw

I did this but now I have no hud. What did I do wrong?

I'm on mac btw
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