idk why transparent models aren't banned
[youtube]https://www.youtube.com/watch?v=fg5eBkmVS1c[/youtube]
"KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/HudLayout.res
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;
Diabalotia"KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/HudLayout.res
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;
You got an End of File (EOF) error meaning you are missing end key } along "TransparentViewmodelMask". Make sure you copy pasted correctly.
Resource/HudLayout.res, (*TransparentViewmodelMask*), (*scaleImage*), (*if_vr*), " wut? ;-;[/quote]
You got an End of File (EOF) error meaning you are missing end key } along "TransparentViewmodelMask". Make sure you copy pasted correctly.
I can't see my health, ammo, killfeed, etc
pls help D:
pls help D:
Hey. Lovely stuff, works fine:). Any way to get it working with hdr/bloom enabled? I quite like hdr. Now I am a complete n00b when it comes to vmt's, but I think it is something to do with envmap. Thanks in advance
I found something with this:
It makes the game a bit blurry.
How can I fix this?
It makes the game a bit blurry.
How can I fix this?
TheMusicianOfSilenceIt makes the game a bit blurry.
How can I fix this?
Try 'reducing' the z-pos to something like -1000 (which also might fix the objective/player outline becoming a solid color)
How can I fix this?[/quote]
Try 'reducing' the z-pos to something like -1000 (which also might fix the objective/player outline becoming a solid color)
I know this is a bit late, but I'm just confirming that this works fine on Linux (other than on a few custom servers - anyone found a fix yet?).
Diogo_Rajadasthe thing is when i delete that everything goes back to normal
heres my my hudlayout
also using dx8 (if it is relevant)
he said dx8 doesnt work
heres my [url=http://www51.zippyshare.com/v/12273061/file.html]my hudlayout[/url]
also using dx8 (if it is relevant)[/quote]
he said dx8 doesnt work
Rav3npLAysDiogo_Rajadasthe thing is when i delete that everything goes back to normalhe said dx8 doesnt work
heres my my hudlayout
also using dx8 (if it is relevant)
You know he said that almost a year ago right?
heres my [url=http://www51.zippyshare.com/v/12273061/file.html]my hudlayout[/url]
also using dx8 (if it is relevant)[/quote]
he said dx8 doesnt work[/quote]
You know he said that almost a year ago right?
Is there a way to toggle on and off the transperancy?
PolkaIs there a way to toggle on and off the transperancy?
You could do basically http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs and just treat the hudlayout step as the crosshair you use.
Obviously isn't exactly going to work if you already use this for a crosshair but eh.
You could do basically http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs and just treat the hudlayout step as the crosshair you use.
Obviously isn't exactly going to work if you already use this for a crosshair but eh.
I did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?
franchesI did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?
try r_drawviewmodel 1/0
i have to do it everytime i launch game
try r_drawviewmodel 1/0
i have to do it everytime i launch game
deguCZfranchesI did all of the steps correctly. It works indeed. Unfortunently, there is always a wierd blur in the background that makes aiming quite difficult. Any fix for this? I tried increasing the zpos to -1000 and tweaking the cfg commands. No idea, help?try r_drawviewmodel 1/0
i have to do it everytime i launch game
Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
try r_drawviewmodel 1/0
i have to do it everytime i launch game[/quote]
Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
franchesNope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.
Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)[/quote]
I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.
RawrsorfranchesNope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)
I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.
That seems to be really unfortunate. Im testing this with stabbys hud since I saw on his streams no blur. :/ That seems really unfortunate. RIP aiming.
Nope, not that. There is just a wierd blur around everything. When I press esc to acces the main menu, the viewmodels pop back up to normal again, and the blur goes off. As soon as im inside the game, where I can shoot stab whatever, it has a sort of blur in the distance. (not the viewport ones, as I said)[/quote]
I believe that refract textures (that make the viewmodels transparent) always have a slight blur to them. I noticed this when using them for my HUD. AFAIK there's no way around it.[/quote]
That seems to be really unfortunate. Im testing this with stabbys hud since I saw on his streams no blur. :/ That seems really unfortunate. RIP aiming.
could anyone please update it so weapons will be tranparent under effect of jarate, uber, bleeding...? i would love you :)
ok i made a tutorial video if anyone needs a visual on how to do it
[youtube]https://www.youtube.com/watch?v=FOzi8VJhItw[/youtube]
I'm having trouble with removing the transparent view models, every time I try to remove it I get the purple and black missing texture all over my screen, can someone explain how to remove it and avoid this issue?
ReijixoI'm having trouble with removing the transparent view models, every time I try to remove it I get the purple and black missing texture all over my screen, can someone explain how to remove it and avoid this issue?
Remove the TransparentViewmodel part from your scripts/hudlayout.res
Remove the TransparentViewmodel part from your scripts/hudlayout.res
this doesnt seem possible when playing matchmaking which is a big shame
They worked for me in matchmaking in the sense my viewmodels were transparent as normal.
Unfortunately it seems like matchmaking disables mat_motion_blur_strength 0, so not really practical in MM at the moment. Hopefully valve puts in a cvar for transparent viewmodels as theyve previously mentioned considering.
Unfortunately it seems like matchmaking disables mat_motion_blur_strength 0, so not really practical in MM at the moment. Hopefully valve puts in a cvar for transparent viewmodels as theyve previously mentioned considering.
since the last update im missing my hudlayout.res file... i searched it in every scripts folder i found
---> semi-transparent viewmodels dont work for me atm
can anybody help me?
---> semi-transparent viewmodels dont work for me atm
can anybody help me?
niikkkksince the last update im missing my hudlayout.res file... i searched it in every scripts folder i found
---> semi-transparent viewmodels dont work for me atm
can anybody help me?
My transparent view models are broken now too. I've not tried troubleshooting it or anything.... But if anyone knows of a way to make them work around that would be sweet.
---> semi-transparent viewmodels dont work for me atm
can anybody help me?[/quote]
My transparent view models are broken now too. I've not tried troubleshooting it or anything.... But if anyone knows of a way to make them work around that would be sweet.
This is a very minor issue but some hats appear to also be transparent i dont really mind tbh since its only when spectating someone but i just wanted to get it out there