-protosideshow what the fuck is a flatmate
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TrisTI'm not too concerned about MM, although I'm kinda worried it'll bring the intellectual level of tf2 down unlike games such as csgo that have basically no mechanics other than point and shoot
This is really wrong, the intellectual level of TF2 is way higher than you might expect considering the size of the game but the amount of effort teams put in and the stuff they think about is so much lower than a game like CSGO, despite the dm being different, and for good reason, a prize pool is the only thing that will drive that standard up as realistically you can't expect people to put the time in for no money. MM might actually allow valve to balance the game with respect to weapons and classes that are pretty broken currently and will introduce more people to a comp 6v6 format. I don't trust Valve to pull it off well from the start but after the initial shitfest it probably will mean more 6v6 players, more demand for tournaments and more support from valve which will grow the game, although I doubt we'll ever reach CSGO levels.
This is really wrong, the intellectual level of TF2 is way higher than you might expect considering the size of the game but the amount of effort teams put in and the stuff they think about is so much lower than a game like CSGO, despite the dm being different, and for good reason, a prize pool is the only thing that will drive that standard up as realistically you can't expect people to put the time in for no money. MM might actually allow valve to balance the game with respect to weapons and classes that are pretty broken currently and will introduce more people to a comp 6v6 format. I don't trust Valve to pull it off well from the start but after the initial shitfest it probably will mean more 6v6 players, more demand for tournaments and more support from valve which will grow the game, although I doubt we'll ever reach CSGO levels.
ZestyTrisTI'm not too concerned about MM, although I'm kinda worried it'll bring the intellectual level of tf2 down unlike games such as csgo that have basically no mechanics other than point and shootThis is really wrong, the intellectual level of TF2 is way higher than you might expect considering the size of the game but the amount of effort teams put in and the stuff they think about is so much lower than a game like CSGO, despite the dm being different, and for good reason, a prize pool is the only thing that will drive that standard up as realistically you can't expect people to put the time in for no money. MM might actually allow valve to balance the game with respect to weapons and classes that are pretty broken currently and will introduce more people to a comp 6v6 format. I don't trust Valve to pull it off well from the start but after the initial shitfest it probably will mean more 6v6 players, more demand for tournaments and more support from valve which will grow the game, although I doubt we'll ever reach CSGO levels.
I am also OK with suffering through a few months of balance issues and bugs if it eventually results in something stable and balanced.
This is really wrong, the intellectual level of TF2 is way higher than you might expect considering the size of the game but the amount of effort teams put in and the stuff they think about is so much lower than a game like CSGO, despite the dm being different, and for good reason, a prize pool is the only thing that will drive that standard up as realistically you can't expect people to put the time in for no money. MM might actually allow valve to balance the game with respect to weapons and classes that are pretty broken currently and will introduce more people to a comp 6v6 format. I don't trust Valve to pull it off well from the start but after the initial shitfest it probably will mean more 6v6 players, more demand for tournaments and more support from valve which will grow the game, although I doubt we'll ever reach CSGO levels.[/quote]
I am also OK with suffering through a few months of balance issues and bugs if it eventually results in something stable and balanced.
ZestyTrisTI'm not too concerned about MM, although I'm kinda worried it'll bring the intellectual level of tf2 down unlike games such as csgo that have basically no mechanics other than point and shootThis is really wrong, the intellectual level of TF2 is way higher than you might expect considering the size of the game but the amount of effort teams put in and the stuff they think about is so much lower than a game like CSGO
i think what he might be referring to is the amount of players that are relatively new, as there is a constant influx of them both for TF2 in general and tf2center where its not rare to see people with under 800hrs. I do agree than bigger prizepools will bring more talent to the scene. As we all know some players leave for new games with potentially bigger prizepools and over time many top players left just from not getting 1st place in leagues. Currently close to no one can really make a living off this game. That said I'm sure many old and new top players will come once matchmaking gets released.
This is really wrong, the intellectual level of TF2 is way higher than you might expect considering the size of the game but the amount of effort teams put in and the stuff they think about is so much lower than a game like CSGO[/quote]
i think what he might be referring to is the amount of players that are relatively new, as there is a constant influx of them both for TF2 in general and tf2center where its not rare to see people with under 800hrs. I do agree than bigger prizepools will bring more talent to the scene. As we all know some players leave for new games with potentially bigger prizepools and over time many top players left just from not getting 1st place in leagues. Currently close to no one can really make a living off this game. That said I'm sure many old and new top players will come once matchmaking gets released.