Hi!
Take pickup.tf as an example. Before the games start there's a deathmatch part. I want to put that on my server, without tfTrue.
Found this, but it says it supports maps like 2fort, so I'm not sure that's actually it.
Thx in advance.
Take pickup.tf as an example. Before the games start there's a deathmatch part. I want to put that on my server, without tfTrue.
Found [url=https://forums.alliedmods.net/showthread.php?t=165079] this[/url], but it says it supports maps like 2fort, so I'm not sure that's actually it.
Thx in advance.
its called soap dm
https://github.com/Lange/SOAP-TF2DM
i miss lange
https://github.com/Lange/SOAP-TF2DM
i miss lange
janedoeits called soap dm
https://github.com/Lange/SOAP-TF2DM
i miss lange
thx a lot
we all do, but he'll come back I'm sure :D
https://github.com/Lange/SOAP-TF2DM
i miss lange[/quote]
thx a lot
we all do, but he'll come back I'm sure :D
The first thing he should do when he comes back is fix snakewater mge.
I spoke to him about that at i52 (!!!) and he said it's super easy to fix for anybody, you just plug some new co-ordinates into some file. I'm too stupid to do it though, but it doesn't require Lange himself.
SideshowI spoke to him about that at i52 (!!!) and he said it's super easy to fix for anybody, you just plug some new co-ordinates into some file. I'm too stupid to do it though, but it doesn't require Lange himself.
Ah, alright- I guess a mapmaker would be someone to contact.
Ah, alright- I guess a mapmaker would be someone to contact.
namassinSideshowI spoke to him about that at i52 (!!!) and he said it's super easy to fix for anybody, you just plug some new co-ordinates into some file. I'm too stupid to do it though, but it doesn't require Lange himself.
Ah, alright- I guess a mapmaker would be someone to contact.
It's honestly super intuitive to do, we did it to fix the badlands spawns in dm. You just go on your own server, wait till you get the broken spawn, get the co-ordinates of it and find them in the file that contains the spawns and remove/change.
Unless I'm 100% wrong as I don't play mge.
Ah, alright- I guess a mapmaker would be someone to contact.[/quote]
It's honestly super intuitive to do, we did it to fix the badlands spawns in dm. You just go on your own server, wait till you get the broken spawn, get the co-ordinates of it and find them in the file that contains the spawns and remove/change.
Unless I'm 100% wrong as I don't play mge.
There seems to have been an engine change a while ago that caused the teleport function in SourceMod to place you 65 HU higher or lower than where you're supposed to be, which broke some spawns. I've been fiddling around with an addition so that it will move you up or down a little until you're not stuck anymore, but it's not finished yet and I've not had the time to complete it.
Several spawns have already been fixed, just update your plugin from https://github.com/Lange/SOAP-TF2DM
As far as just changing the values so you don't get stuck, for SOAP it's addons/sourcemod/configs/soap/<mapname> (if you have an old version, it will just be addons/sourcemod/configs/soap.cfg), and for MGE it's addons/sourcemod/configs/mgemod_spawns.cfg. Turn on cl_showpos, and when you spawn stuck, find the line in the file that matches your current coordinates.
Several spawns have already been fixed, just update your plugin from https://github.com/Lange/SOAP-TF2DM
As far as just changing the values so you don't get stuck, for SOAP it's addons/sourcemod/configs/soap/<mapname> (if you have an old version, it will just be addons/sourcemod/configs/soap.cfg), and for MGE it's addons/sourcemod/configs/mgemod_spawns.cfg. Turn on cl_showpos, and when you spawn stuck, find the line in the file that matches your current coordinates.