IM and open players in beta next week HYPE?
IM and open players in beta next week HYPE?
I hope they don't make me play with default net settings. They are terrible.
I hope they don't make me play with default net settings. They are terrible.
[img]https://fat.gfycat.com/ActualFeistyBettong.gif[/img]
i never realized how bad motion blur is until now
i never realized how bad motion blur is until now
RainofLightIM and open players in beta next week HYPE?
Won't happen, it's still basically alpha.
[quote=RainofLight]IM and open players in beta next week HYPE?[/quote]
Won't happen, it's still basically alpha.
springrollsi never realized how bad motion blur is until now
It being forced on is a bug for anyone who doesn't know
[quote=springrolls]i never realized how bad motion blur is until now[/quote]
It being forced on is a bug for anyone who doesn't know
hookyRainofLightIM and open players in beta next week HYPE?
Won't happen, it's still basically alpha.
b4nny said there would be an expansion of beta invites sometime early next year
[quote=hooky][quote=RainofLight]IM and open players in beta next week HYPE?[/quote]
Won't happen, it's still basically alpha.[/quote]
b4nny said there would be an expansion of beta invites sometime early next year
RainofLightIM and open players in beta next week HYPE?
b4nny mentioned that he can give 20 passes to anyone he wants, which is how a lot of ppl are currently in. dunno if that applies similarly to anyone who gets those passes, though
[quote=RainofLight]IM and open players in beta next week HYPE?[/quote]
b4nny mentioned that he can give 20 passes to anyone he wants, which is how a lot of ppl are currently in. dunno if that applies similarly to anyone who gets those passes, though
It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns
Huh, I completed all 5 contracts with dx8 or am I missing something?
Sorry in advance
[quote]It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, [b]similar to their requirements for playing campaigns[/b][/quote]
Huh, I completed all 5 contracts with dx8 or am I missing something?
Sorry in advance
Has b4nny said anything about including 6v6 and class limits?
Has b4nny said anything about including 6v6 and class limits?
is it 4v4 or is that just the beta
is it 4v4 or is that just the beta
dtHas b4nny said anything about including 6v6 and class limits?
clockwork just said 6v6 was unstable atm on his stream
[quote=dt]Has b4nny said anything about including 6v6 and class limits?[/quote]
clockwork just said 6v6 was unstable atm on his stream
shiznois it 4v4 or is that just the beta
6s were causing technical difficulties so they went with 4v4
[quote=shizno]is it 4v4 or is that just the beta[/quote]
6s were causing technical difficulties so they went with 4v4
Tino_100 LERP ;_; please
scout wasn't nearly powerful enough
For real though, this is exciting.
[quote=Tino_]100 LERP ;_; please[/quote]
scout wasn't nearly powerful enough
For real though, this is exciting.
b4nny seems kinda nervous to confirm or deny a lot of questions
b4nny seems kinda nervous to confirm or deny a lot of questions
It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns, in order to promote parity among players and focus on modernizing the game. Valve will also restrict certain settings for stability and standardization purposes.
lmao what a joke
never had faith in those mongos on the tf2 team getting this right
there's no proper justification for this
campaigns work fine on dx8 but valve is butthurt/lazy about skins not working on dx8
[code]It has been confirmed that Valve will move toward requiring DirectX 9 usage for competitive play, similar to their requirements for playing campaigns, in order to promote parity among players and focus on modernizing the game. Valve will also restrict certain settings for stability and standardization purposes.[/code]
lmao what a joke
never had faith in those mongos on the tf2 team getting this right
there's no proper justification for this
campaigns work fine on dx8 but valve is butthurt/lazy about skins not working on dx8
"Valve will also restrict certain settings for stability and standardization purposes."
100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda
"Valve will also restrict certain settings for stability and standardization purposes."
100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda
yeah fuck you valve all we wanted was our game to die in peace
yeah fuck you valve all we wanted was our game to die in peace
fov_desired 70 gives you better fps!
valve will also cap fps at 66 so those who have better pcs don't have an advantage
parity is a great buzzword. no sizeable difference can be made when everyone is using different hardware. if you have a good pc/monitor you have a huge advantage.
fov_desired 70 gives you better fps!
valve will also cap fps at 66 so those who have better pcs don't have an advantage
parity is a great buzzword. no sizeable difference can be made when everyone is using different hardware. if you have a good pc/monitor you have a huge advantage.
JohnMilter"Valve will also restrict certain settings for stability and standardization purposes."
100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda
To begin, it has been stressed that the current stages of beta are more focused on creating a stable and functional technical implementation, with gameplay settings subject to change.
what you're seeing now is testing to get the actual queue system working
[quote=JohnMilter]"Valve will also restrict certain settings for stability and standardization purposes."
100 Lerp and viewmodels forced on at least the upside is better frames according to flame's propaganda[/quote]
[quote]To begin, it has been stressed that the current stages of beta are more focused on creating a stable and functional technical implementation, [b]with gameplay settings subject to change.[/b][/quote]
what you're seeing now is testing to get the actual queue system working
Viewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.
Viewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.
CondescendingCandlestickyeah fuck you valve all we wanted was our game to die in peace
While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.
[quote=CondescendingCandlestick]yeah fuck you valve all we wanted was our game to die in peace[/quote]
While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.
CorsaViewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.
well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however
[quote=Corsa]Viewmodels are not forced on. the limit for viewmodel fov, however, is 75 atm.[/quote]
well there's no point limiting viewmodel fov if they don't force viewmodels on :/ I live in hope, however
ScrewballCondescendingCandlestickyeah fuck you valve all we wanted was our game to die in peace
While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.
thats poe's law for you
[quote=Screwball][quote=CondescendingCandlestick]yeah fuck you valve all we wanted was our game to die in peace[/quote]
While i agree with Caspian in that i think the TF2 team is incompetent, i think even half assed matchmaking is a godsend.[/quote]
thats poe's law for you
CRINGE!!! If i get home from vacation and the games fucked finna be PIssed LOL!!!
CRINGE!!! If i get home from vacation and the games fucked finna be PIssed LOL!!!
I'd much rather our game slowly die opposed to sacrificing playability for popularity. Forced viewmodels, 75 fov, 100 lerp, forced dx8??? This is the definition of an unplayable game how is anyone defending the tf2 team here? Matchmaking looks like its gonna be the worst thing to happen to tf2 unless they fix these issues.
I'd much rather our game slowly die opposed to sacrificing playability for popularity. Forced viewmodels, 75 fov, 100 lerp, forced dx8??? This is the definition of an unplayable game how is anyone defending the tf2 team here? Matchmaking looks like its gonna be the worst thing to happen to tf2 unless they fix these issues.
you dorks none of that shit ur complaining has even been remotely mentioned let alone confirmed. wait a goddamn minute before you jump down valves throat you shitters
you dorks none of that shit ur complaining has even been remotely mentioned let alone confirmed. wait a goddamn minute before you jump down valves throat you shitters
so can we talk about matchmaking
so can we talk about matchmaking