As I look through the workshop for TF2, I notice some nice weapons that would be very unique if added.
I thought it'd be neat to put some here just to see what kind of cool things exist on the workshop. (And mostly ones that are likely to be added, not silly or ones that are meant as a joke.)
Post some you think are neat.
[Edit]
For added Novelty, add some stats you think would make these weapons work in-game!
My pick - as a western lover, I'd love to see an old Colt or Schofield in.
Serpents Seven Shooter
[ My proposed stats ]
+20% Damage
-50% Firing Speed
+15% Switch to speed. (Exculdes swtich-from speed.)
- Weapon reloading speed is 40% slower (Due to not having a speed reloader)
As you hit an enemy, you're firing speed meter will rise.
When full, Firing speed is increased by 70% from the default(Or 20% more than default Revolver) and spread is almost non existent.
When the first bullet is fired the meter will run down in a matter of 2 seconds.
As I look through the workshop for TF2, I notice some nice weapons that would be very unique if added.
I thought it'd be neat to put some here just to see what kind of cool things exist on the workshop. (And mostly ones that are likely to be added, not silly or ones that are meant as a joke.)
Post some you think are neat.
[Edit]
For added Novelty, add some stats you think would make these weapons work in-game!
My pick - as a western lover, I'd love to see an old Colt or Schofield in.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=93716345]Serpents Seven Shooter[/url]
[ My proposed stats ]
+20% Damage
-50% Firing Speed
+15% Switch to speed. (Exculdes swtich-from speed.)
- Weapon reloading speed is 40% slower (Due to not having a speed reloader)
As you hit an enemy, you're firing speed meter will rise.
When full, Firing speed is increased by 70% from the default(Or 20% more than default Revolver) and spread is almost non existent.
When the first bullet is fired the meter will run down in a matter of 2 seconds.
[img]http://media.steampowered.com/apps/csgo/blog/images/r8/revolver_blog_image.png[/img]
Smesihttp://media.steampowered.com/apps/csgo/blog/images/r8/revolver_blog_image.png
And as funny as it sounds, Might work better in tf2 than CS:GO? Maybe, just maybe.
[quote=Smesi][img]http://media.steampowered.com/apps/csgo/blog/images/r8/revolver_blog_image.png[/img][/quote]
And as funny as it sounds, Might work better in tf2 than CS:GO? Maybe, just maybe.
[quote=Legit_Lurkki]we /r/tf2 now[/quote] https://www.reddit.com/r/tf2/comments/3ye9bq/new_tf2_weapons_valve_should_add_for_matchmaking/
[quote=park][quote=Legit_Lurkki]we /r/tf2 now[/quote] https://www.reddit.com/r/tf2/comments/3ye9bq/new_tf2_weapons_valve_should_add_for_matchmaking/[/quote]
plz no...
we can't have showstopper as a tf2 weapon!!!
I hope they're focusing on balancing, not adding more weapons that will eventually need to be balanced.
I hope they're focusing on balancing, not adding more weapons that will eventually need to be balanced.
HighclassI hope they're focusing on balancing, not adding more weapons that will eventually need to be balanced.
rebalancing an unused or op weapon to be almost a completely different new weapon is effectively adding a new weapon, which is still exciting!! ex. mini-crit soda popper to flying soda popper
[quote=Highclass]I hope they're focusing on balancing, not adding more weapons that will eventually need to be balanced.[/quote]
rebalancing an unused or op weapon to be almost a completely different new weapon is effectively adding a new weapon, which is still exciting!! ex. mini-crit soda popper to flying soda popper
Would be cool if they added the TFC sniper rifle.
Would be cool if they added the TFC sniper rifle.
BLoodSireWould be cool if they added the TFC sniper rifle.
Or the Quake rocket launcher
[quote=BLoodSire]Would be cool if they added the TFC sniper rifle.[/quote]
Or the Quake rocket launcher
[quote=nickplus][quote=BLoodSire]Would be cool if they added the TFC sniper rifle.[/quote]
Or the Quake rocket launcher[/quote]
[img]https://wiki.teamfortress.com/w/images/thumb/7/7f/Original.png/250px-Original.png?t=20111128091241[/img]
there's worse things to be than a slightly more intellectual theory junkyard, when you get down to it
IntellectualHighclassI hope they're focusing on balancing, not adding more weapons that will eventually need to be balanced.
rebalancing an unused or op weapon to be almost a completely different new weapon is effectively adding a new weapon, which is still exciting!! ex. mini-crit soda popper to flying soda popper
winger's pretty much the absolute best-case scenario IMO, went from an objective downgrade to a genuinely good, commonly-utilized niche with one change
there's worse things to be than a slightly more intellectual theory junkyard, when you get down to it
[quote=Intellectual][quote=Highclass]I hope they're focusing on balancing, not adding more weapons that will eventually need to be balanced.[/quote]
rebalancing an unused or op weapon to be almost a completely different new weapon is effectively adding a new weapon, which is still exciting!! ex. mini-crit soda popper to flying soda popper[/quote]
winger's pretty much the absolute best-case scenario IMO, went from an objective downgrade to a genuinely good, commonly-utilized niche with one change