https://www.youtube.com/watch?v=pGaANzokZx4
I rarely post here but I feel this is a big enough project. Enjoy.
I rarely post here but I feel this is a big enough project. Enjoy.
really good
the scattergun sounds were uncomforting tho lol
the scattergun sounds were uncomforting tho lol
Nice, a few criticisms though
1. It's nice to know which player it is while watching the clip, you had a kill feed there already but it didn't tell me who it was until the end
2. The kill feed wasn't in every clip, the one that stood out to me was Dennia's collateral medic frag which just looked like a regular kill in this when with that kind of kill it's really only possible to see what actually happened from the kill feed icon
3. The fancy editing only really picked up in the middle, the first two clips were pretty clean but the smooths only started from the third clip.
4. The triple airshot on kaptain on process wasn't clear at all, you only showed one rocket hitting him when there was actually an air pipe then two air rockets, the skips at that part also hid the actual firing of the one rocket we did see too so it just looked like tek was looking at a soldier being randomly airshotted
The colours and smooths were great though and I liked the heal beam particles. Not sure on the critical hit icon though.
1. It's nice to know which player it is while watching the clip, you had a kill feed there already but it didn't tell me who it was until the end
2. The kill feed wasn't in every clip, the one that stood out to me was Dennia's collateral medic frag which just looked like a regular kill in this when with that kind of kill it's really only possible to see what actually happened from the kill feed icon
3. The fancy editing only really picked up in the middle, the first two clips were pretty clean but the smooths only started from the third clip.
4. The triple airshot on kaptain on process wasn't clear at all, you only showed one rocket hitting him when there was actually an air pipe then two air rockets, the skips at that part also hid the actual firing of the one rocket we did see too so it just looked like tek was looking at a soldier being randomly airshotted
The colours and smooths were great though and I liked the heal beam particles. Not sure on the critical hit icon though.
The scattergun sound reminds me of the Force a Nature
The editing/smooths to match the music was phenomenal, and really good music choice overall by the way. I felt like the start of it was weak but it picked up and I was enjoying it by the end. Also don't know how I felt about the extended FOV, but then again I don't have a super wide screen monitor
Tino_What grfx config is that? It looks really nice.
Lawena's settings, PLDX particles (except for the explosion and the healbeam, its some skins from gamebanana)
http://tf2.gamebanana.com/sprites
Lawena's settings, PLDX particles (except for the explosion and the healbeam, its some skins from gamebanana)
http://tf2.gamebanana.com/sprites
i feel like the psuedo transitions using the fading in/transparent viewmodels were a nice part to all the clips. overall a great vid!
that crit hit icon was so out of place, really adds some edginess to overall picture which is not needed
other than that great job, good to see someone still making them Funky Visions-style movies
other than that great job, good to see someone still making them Funky Visions-style movies
a step away from your completely overedited videos and i like it way more
I hope dreamhack becomes a bigger deal after mm comes out
And this is well uhhmm.... interesting
And this is well uhhmm.... interesting
@DavidTheWin
it appears that he was only using the killfeed on killstreaks when he stopped using the killfeed cuz the rest of the clips were just single kills, minus that process sniper clip when he got a 2k but thats it
and honestly when i was watching first few seconds of the movie with the kill feed and soundtrack i thought this was going to be a hotline miami inspired movie
it appears that he was only using the killfeed on killstreaks when he stopped using the killfeed cuz the rest of the clips were just single kills, minus that process sniper clip when he got a 2k but thats it
and honestly when i was watching first few seconds of the movie with the kill feed and soundtrack i thought this was going to be a hotline miami inspired movie
Holy shit, that med pick on snake water with the casting + the music syncing up with the editing
fucking amazing
fucking amazing
Max_The scattergun sound reminds me of the Force a Nature
p sure its the shortstop
p sure its the shortstop
That was a really good edit. Well done. Enjoyed the music syncing up with the frags/scene changes. Hope to see more.
the only thing i dislike about this frag movie is the black bars
catMax_The scattergun sound reminds me of the Force a Nature
p sure its the shortstop
sounded like the shortstop to me too
good video though, really clean
p sure its the shortstop[/quote]
sounded like the shortstop to me too
good video though, really clean
Interesting edit! Next time please make sure to show the killer's name in some way.
Really liked the editing work!
Out of curiosity, how did you do the transitions for the smooths? My guess is playing with the speed, then changing the clip?
Out of curiosity, how did you do the transitions for the smooths? My guess is playing with the speed, then changing the clip?
Other than the crit sprite and not knowing who is the person getting the frags, everything else is incredibly well done; the transitions, the "decloaking" viewmodels at the start of each clip, that drop (both the music and the play itself) on Snakewater mid at the 2 minute mark is just too fucking good, the way you animated the scope and zoomed in with each note was really clever and very well done.
Thank you all very much for your feedback! I just announced a democall for my next community movie, please follow the link if you are interested: https://www.youtube.com/watch?v=4UYHMW4e7S0