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Hitsound pitch problem
posted in Q/A Help
1
#1
0 Frags +

One day, a little young azE wanted to add pitch levels to his hitsound. To do so, he entered these commands:

tf_dingaling_pitchmindmg 200
tf_dingaling_pitchmaxdmg 65

But the commands did not work and created some annoying as shit high pitch hitsound which he didn't want. He tried to remove the commands, but the malfunctions stayed. azE is sick and tired of this bullshit and wants to know how he can fix it.

pls ilu

One day, a little young azE wanted to add pitch levels to his hitsound. To do so, he entered these commands:

tf_dingaling_pitchmindmg 200
tf_dingaling_pitchmaxdmg 65

But the commands did not work and created some annoying as shit high pitch hitsound which he didn't want. He tried to remove the commands, but the malfunctions stayed. azE is sick and tired of this bullshit and wants to know how he can fix it.

pls ilu
2
#2
0 Frags +

Type find tf_dingaling_pitch in console. It should show you the descriptions of the commands and hopefully the default values.

Type find tf_dingaling_pitch in console. It should show you the descriptions of the commands and hopefully the default values.
3
#3
-2 Frags +

Is it because the min value is greater than the max value? 0_o

Is it because the min value is greater than the max value? 0_o
4
#4
1 Frags +

i think the default values are tf_dingaling_pitchmindmg 100 tf_dingaling_pitchmaxdmg 100

i think the default values are tf_dingaling_pitchmindmg 100 tf_dingaling_pitchmaxdmg 100
5
#5
0 Frags +

thank you fish, setting those as my commands fixed it
i love you

thank you fish, setting those as my commands fixed it
i love you
6
#6
1 Frags +

It's so high pitch because you set your min value to 200. You never actually do 200 damage really, so it always made a sound higher than that. If you want to add pitch to it and have decent sound range do something like

tf_dingaling_pitchmaxdmg "45"
tf_dingaling_pitchmindmg "100"

It's so high pitch because you set your min value to 200. You never actually do 200 damage really, so it always made a sound higher than that. If you want to add pitch to it and have decent sound range do something like

tf_dingaling_pitchmaxdmg "45"
tf_dingaling_pitchmindmg "100"
7
#7
-4 Frags +

HELP WHEN I CRIT IN TF2 IT MAKES THIS LOUD BASE SOUND THATS REALLY ANNOYING HELP

tf_dingaling_pitchmindmg 200
tf_dingaling_pitchmaxdmg 5

HELP WHEN I CRIT IN TF2 IT MAKES THIS LOUD BASE SOUND THATS REALLY ANNOYING HELP

tf_dingaling_pitchmindmg 200
tf_dingaling_pitchmaxdmg 5
8
#8
0 Frags +
AletaizHELP WHEN I CRIT IN TF2 IT MAKES THIS LOUD BASE SOUND THATS REALLY ANNOYING HELP

tf_dingaling_pitchmindmg 200
tf_dingaling_pitchmaxdmg 5

use a higher pitch hitsound (seriously this is the ONLY answer)

[quote=Aletaiz]HELP WHEN I CRIT IN TF2 IT MAKES THIS LOUD BASE SOUND THATS REALLY ANNOYING HELP

tf_dingaling_pitchmindmg 200
tf_dingaling_pitchmaxdmg 5[/quote]
use a higher pitch hitsound (seriously this is the ONLY answer)
9
#9
-1 Frags +

.

.
10
#10
0 Frags +

Thanks! the "find tf_dingaling_pitch" command worked to find the default pitch for me too! it says:

max. 255.000000"tf_dingaling_pitchmindmg" = "114.339996"
( def. "100" ) client min. 1.000000 archive
max. 255.000000 - Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.

"tf_dingaling_pitchmaxdmg" = "114.339996" client ( def. "100" ) archive min. 1.000000
- Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
"tf_dingaling_pitch_override" = "-1"
client
- If set, pitch for all hit sounds.

I underlined and bolded the default, ONLY underlined the currently set pitch, and ONLY bolded the "damage dealt" parts.

THANK YOU SO MUCH TROG FOR THE COMMAND! YOU REALLY HELPED ME OUT TOO!

(P.S. The "<= 10 health" means "More than 10 health" for when that pitch is used, and ">= 150 health" means the opposite, "Less than 150 health" for when the pitch is used, just for those out there who don't understand what those mean.)

(P.P.S. I then used "tf_dingaling_pitchmaxdmg 100" and "tf_dingaling_pitchmindmg 100" to reset my pitches back to default.)

Thanks! the "find tf_dingaling_pitch" command worked to find the default pitch for me too! it says:

max. 255.000000"tf_dingaling_pitchmindmg" = "[u]114.339996[/u]"
([u][b] def. "100"[/b][/u] ) client min. 1.000000 archive
max. 255.000000 - Desired pitch of the hit sound when a minimal damage hit ([b]<= 10 health[/b]) is done.

"tf_dingaling_pitchmaxdmg" = "[u]114.339996[/u]" client ( [u][b]def. "100"[/b][/u] ) archive min. 1.000000
- Desired pitch of the hit sound when a maximum damage hit ([b]>= 150 health[/b]) is done.
"tf_dingaling_pitch_override" = "-1"
client
- If set, pitch for all hit sounds.

I underlined and bolded the default, ONLY underlined the currently set pitch, and ONLY bolded the "damage dealt" parts.

THANK YOU SO MUCH [u][b]TROG[/b][/u] FOR THE COMMAND! YOU REALLY HELPED ME OUT TOO!

(P.S. The "<= 10 health" means "More than 10 health" for when that pitch is used, and ">= 150 health" means the opposite, "Less than 150 health" for when the pitch is used, just for those out there who don't understand what those mean.)

(P.P.S. I then used "tf_dingaling_pitchmaxdmg 100" and "tf_dingaling_pitchmindmg 100" to reset my pitches back to default.)
11
#11
-3 Frags +
MCDreamer(P.S. The "<= 10 health" means "More than 10 health" for when that pitch is used, and ">= 150 health" means the opposite, "Less than 150 health" for when the pitch is used, just for those out there who don't understand what those mean.)

It's actually less than 10 and greater than 150. You can't set what the damage borders are, they're always 10 and 150. The number you change is only the pitch of the sound, or more specifically, the pitch of each extreme (10 and 150) with everything in between being linearly pitched to represent the damage

[quote=MCDreamer](P.S. The "<= 10 health" means "More than 10 health" for when that pitch is used, and ">= 150 health" means the opposite, "Less than 150 health" for when the pitch is used, just for those out there who don't understand what those mean.)[/quote]
It's actually less than 10 and greater than 150. You can't set what the damage borders are, they're always 10 and 150. The number you change is only the pitch of the sound, or more specifically, the pitch of each extreme (10 and 150) with everything in between being linearly pitched to represent the damage
12
#12
-1 Frags +

Ur a bit late buddy

Ur a bit late buddy
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