.
mwheelup slot1
mwheeldown slot2
find it easier to switch with the scroll wheel most of the time, but I also use the default bindings (1,2 and 3)
mwheeldown slot2
find it easier to switch with the scroll wheel most of the time, but I also use the default bindings (1,2 and 3)
I use edsf for movement keys, something that started because I can feel the homerow bump on the keys. So I use w for primary, a for secondary and a mouse button for my melee. Don't judge me.
q to go back and forth between rockets/shotgun
scroll wheel if i ever need melee
scroll wheel if i ever need melee
For Scout I have it all on the mouse.
mouse1 switches to and fires the primary.
mouse2 switches to and fires the secondary.
mouse4 (on the side of the mouse) switches to and fires the melee.
mouse3 (the mousewheel) is secondary fire for the Soda Popper and Sandman.
For Pyro I have kp_enter bound to "slot1; +attack; +forward".
On other classes I just use 1, 2, 3, and the mousewheel.
mouse1 switches to and fires the primary.
mouse2 switches to and fires the secondary.
mouse4 (on the side of the mouse) switches to and fires the melee.
mouse3 (the mousewheel) is secondary fire for the Soda Popper and Sandman.
For Pyro I have kp_enter bound to "slot1; +attack; +forward".
On other classes I just use 1, 2, 3, and the mousewheel.
non-medic classes
mwheelup - slot1
mwheeldown - slot2
mouse3 - slot3
medic
mouse1 - medigun
mouse2 - crossbow
mouse3 - saw
f - uber
mwheelup - slot1
mwheeldown - slot2
mouse3 - slot3
medic
mouse1 - medigun
mouse2 - crossbow
mouse3 - saw
f - uber
mousewheel up : primary (universal for all classes)
mousewheel down : secondary (scout, soldier, pyro, demo, medic)
mousewheel down : melee (heavy, engineer, sniper, spy)
f: secondary (heavy, pyro, spy)
f: melee (demo and soldier)
c: slot4 (spy only)
1, 2, 3 : universal slot1, slot2, slot3 for all classes respectively
mousewheel down : secondary (scout, soldier, pyro, demo, medic)
mousewheel down : melee (heavy, engineer, sniper, spy)
f: secondary (heavy, pyro, spy)
f: melee (demo and soldier)
c: slot4 (spy only)
1, 2, 3 : universal slot1, slot2, slot3 for all classes respectively
Scroll up - primary
Scroll down - secondary
Melee - q
Scroll down - secondary
Melee - q
anyone else use their palm to press ctrl for crouch
bind "q" "slot3 ; slot2; slot1"
Switches between Primary and Secondary, if Secondary weapon is missing (using Gunboats for example) then switches between Primary and Melee.
Switches between Primary and Secondary, if Secondary weapon is missing (using Gunboats for example) then switches between Primary and Melee.